Jump to content

midsubspace

Member
  • Posts

    16
  • Joined

  • Last visited

Everything posted by midsubspace

  1. midsubspace

    Failing to compile

    Error while compiling SimpleSupply: 'Pool' does not contain a definition for 'GetList' | Line: 56, Pos: 52
  2. midsubspace

    AutoFarm

    Any chance this has since been added?
  3. Is there a way you could have it log purchases though the home marketplace to a oxide/logs/homemarketplace folder then to a .txt file using the player or steam id that used it and what they bought and what the item the bought for and if it was from a player's vending machine or from out post or bandit camp I have a case where a player bought about 2,000 scrap from bandit camp selling metal frags but they logged out before the drone brought it back to the tc. If there was a log then i could verify that what they said it true.
  4. per a user on the death notes support page (https://umod.org/community/death-notes/57900-trying-to-config-death-notes-to-work-with-roaming-npc-plugin?page=1#post-2) he said "There is no separate CustomPet entity type in DeathNotes. Plugins that use a "CustomPet" fall under the CustomNPC entity type. For what it's worth, I using Roaming NPC on my server and it works great with DeathNotes. :-)"
  5. I am trying to get it to work with deathnotes but am not seeing that type in the config i tried adding it but it is not working Edit: I reached out to Mr. Blue: https://umod.org/community/death-notes/57900-trying-to-config-death-notes-to-work-with-roaming-npc-plugin Config i tried adding to the Death Notes config { "KillerType": "Player", "VictimType": "CustomNPC", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of NPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Player", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} demonstrated RNPC superiority to {victim}." ] }, { "KillerType": "Player", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of RNPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Scientist", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} did not want to be a part of the {victim}'s experiments, and did some science of their own with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} Their can only be one RNPC Remaining {victim}." ] }, { "KillerType": "CustomPet", "VictimType": "Animal", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} killed a {victim} using their {weapon}." ] },
  6. did try that in the configs but then reloaded DeathNotes but still is not showing. Will reach out to the Death Notes dev to make sure i did it right { "KillerType": "CustomPet", "VictimType": "Player", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} demonstrated RNPC superiority to {victim}." ] }, { "KillerType": "Player", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of RNPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Scientist", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} did not want to be a part of the {victim}'s experiments, and did some science of their own with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} Their can only be one RNPC Remaining {victim}." ] }, { "KillerType": "CustomPet", "VictimType": "Animal", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} killed a {victim} using their {weapon}." ] },
  7. midsubspace

    Server Hud

    Is there a way to hook into either or both of the below plugins to show the number of bots active rather than number of active players? https://codefling.com/clients/purchases/192103-roaming-npcs/ https://codefling.com/clients/purchases/192164-better-npc/
  8. Server is back up and it shows the plugin in the /plugins list loading into the server now to try it out "62 "Roaming NPCs" (0.4.1) by walkinrey & Max39ru (0.09s / 1 MB) - RoamingNPCs.cs" And it works. Any chance to have it work with deathnotes in the furture so that when either they kill something or the player kills of one them or they sucide it shows up https://umod.org/plugins/death-notes
  9. It did generate the config file and i was able to make changes to it but it wont load the plugin it self. even deleted it and re uploaded it and now i dont even get an error message Edit: Just saw your message gonna restart the server now
  10. Looking at using this on my personal server to simulator others playing. My question though is for the "Customizable behaviour: friendly, aggressive, defensive" setting is there an option for it to be random so some might spawn in friendly others aggressive and some defensive? And would this work with Better NPCs as that one adds npcs just to monuments. where as this one would be for adding roaming npcs ")
  11. Can you have the fuel be both Diesel and low grade at the same time? for both pumpjacks and mining quarries?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.7k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.