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Cobalt Studios

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Everything posted by Cobalt Studios

  1. Version 1.0.5

    684 downloads

    With this plugin you can allow countries to play on your server. I will add a link with the country abbreviations https://www.iplocate.com/de/resources Config: { "Countries": { "AF": { "Name": "Afghanistan", "Is Blocked?": false }, "AX": { "Name": "Aland Islands", "Is Blocked?": false }, "AL": { "Name": "Albania", "Is Blocked?": false }, "DZ": { "Name": "Algeria", "Is Blocked?": false }, "AS": { "Name": "American Samoa", "Is Blocked?": false }, "AD": { "Name": "Andorra", "Is Blocked?": false }, "AO": { "Name": "Angola", "Is Blocked?": false }, "AI": { "Name": "Anguilla", "Is Blocked?": false }, "AQ": { "Name": "Antarctica", "Is Blocked?": false }, "AG": { "Name": "Antigua And Barbuda", "Is Blocked?": false }, "AR": { "Name": "Argentina", "Is Blocked?": false }, "AM": { "Name": "Armenia", "Is Blocked?": false }, "AW": { "Name": "Aruba", "Is Blocked?": false }, "AU": { "Name": "Australia", "Is Blocked?": false }, "AT": { "Name": "Austria", "Is Blocked?": false }, "AZ": { "Name": "Azerbaijan", "Is Blocked?": false }, "BS": { "Name": "Bahamas", "Is Blocked?": false }, "BH": { "Name": "Bahrain", "Is Blocked?": false }, "BD": { "Name": "Bangladesh", "Is Blocked?": false }, "BB": { "Name": "Barbados", "Is Blocked?": false }, "BY": { "Name": "Belarus", "Is Blocked?": false }, "BE": { "Name": "Belgium", "Is Blocked?": false }, "BZ": { "Name": "Belize", "Is Blocked?": false }, "BJ": { "Name": "Benin", "Is Blocked?": false }, "BM": { "Name": "Bermuda", "Is Blocked?": false }, "BT": { "Name": "Bhutan", "Is Blocked?": false }, "BO": { "Name": "Bolivia", "Is Blocked?": false }, "BA": { "Name": "Bosnia And Herzegovina", "Is Blocked?": false }, "BW": { "Name": "Botswana", "Is Blocked?": false }, "BV": { "Name": "Bouvet Island", "Is Blocked?": false }, "BR": { "Name": "Brazil", "Is Blocked?": false }, "IO": { "Name": "British Indian Ocean Territory", "Is Blocked?": false }, "BN": { "Name": "Brunei Darussalam", "Is Blocked?": false }, "BG": { "Name": "Bulgaria", "Is Blocked?": false }, "BF": { "Name": "Burkina Faso", "Is Blocked?": false }, "BI": { "Name": "Burundi", "Is Blocked?": false }, "KH": { "Name": "Cambodia", "Is Blocked?": false }, "CM": { "Name": "Cameroon", "Is Blocked?": false }, "CA": { "Name": "Canada", "Is Blocked?": false }, "CV": { "Name": "Cape Verde", "Is Blocked?": false }, "KY": { "Name": "Cayman Islands", "Is Blocked?": false }, "CF": { "Name": "Central African Republic", "Is Blocked?": false }, "TD": { "Name": "Chad", "Is Blocked?": false }, "CL": { "Name": "Chile", "Is Blocked?": false }, "CN": { "Name": "China", "Is Blocked?": false }, "CX": { "Name": "Christmas Island", "Is Blocked?": false }, "CC": { "Name": "Cocos (Keeling) Islands", "Is Blocked?": false }, "CO": { "Name": "Colombia", "Is Blocked?": false }, "KM": { "Name": "Comoros", "Is Blocked?": false }, "CG": { "Name": "Congo", "Is Blocked?": false }, "CD": { "Name": "Congo, Democratic Republic", "Is Blocked?": false }, "CK": { "Name": "Cook Islands", "Is Blocked?": false }, "CR": { "Name": "Costa Rica", "Is Blocked?": false }, "CI": { "Name": "Cote D\"Ivoire", "Is Blocked?": false }, "HR": { "Name": "Croatia", "Is Blocked?": false }, "CU": { "Name": "Cuba", "Is Blocked?": false }, "CY": { "Name": "Cyprus", "Is Blocked?": false }, "CZ": { "Name": "Czech Republic", "Is Blocked?": false }, "DK": { "Name": "Denmark", "Is Blocked?": false }, "DJ": { "Name": "Djibouti", "Is Blocked?": false }, "DM": { "Name": "Dominica", "Is Blocked?": false }, "DO": { "Name": "Dominican Republic", "Is Blocked?": false }, "EC": { "Name": "Ecuador", "Is Blocked?": false }, "EG": { "Name": "Egypt", "Is Blocked?": false }, "SV": { "Name": "El Salvador", "Is Blocked?": false }, "GQ": { "Name": "Equatorial Guinea", "Is Blocked?": false }, "ER": { "Name": "Eritrea", "Is Blocked?": false }, "EE": { "Name": "Estonia", "Is Blocked?": false }, "ET": { "Name": "Ethiopia", "Is Blocked?": false }, "FK": { "Name": "Falkland Islands (Malvinas)", "Is Blocked?": false }, "FO": { "Name": "Faroe Islands", "Is Blocked?": false }, "FJ": { "Name": "Fiji", "Is Blocked?": false }, "FI": { "Name": "Finland", "Is Blocked?": false }, "FR": { "Name": "France", "Is Blocked?": false }, "GF": { "Name": "French Guiana", "Is Blocked?": false }, "PF": { "Name": "French Polynesia", "Is Blocked?": false }, "TF": { "Name": "French Southern Territories", "Is Blocked?": false }, "GA": { "Name": "Gabon", "Is Blocked?": false }, "GM": { "Name": "Gambia", "Is Blocked?": false }, "GE": { "Name": "Georgia", "Is Blocked?": false }, "DE": { "Name": "Germany", "Is Blocked?": false }, "GH": { "Name": "Ghana", "Is Blocked?": false }, "GI": { "Name": "Gibraltar", "Is Blocked?": false }, "GR": { "Name": "Greece", "Is Blocked?": false }, "GL": { "Name": "Greenland", "Is Blocked?": false }, "GD": { "Name": "Grenada", "Is Blocked?": false }, "GP": { "Name": "Guadeloupe", "Is Blocked?": false }, "GU": { "Name": "Guam", "Is Blocked?": false }, "GT": { "Name": "Guatemala", "Is Blocked?": false }, "GG": { "Name": "Guernsey", "Is Blocked?": false }, "GN": { "Name": "Guinea", "Is Blocked?": false }, "GW": { "Name": "Guinea-Bissau", "Is Blocked?": false }, "GY": { "Name": "Guyana", "Is Blocked?": false }, "HT": { "Name": "Haiti", "Is Blocked?": false }, "HM": { "Name": "Heard Island & Mcdonald Islands", "Is Blocked?": false }, "VA": { "Name": "Holy See (Vatican City State)", "Is Blocked?": false }, "HN": { "Name": "Honduras", "Is Blocked?": false }, "HK": { "Name": "Hong Kong", "Is Blocked?": false }, "HU": { "Name": "Hungary", "Is Blocked?": false }, "IS": { "Name": "Iceland", "Is Blocked?": false }, "IN": { "Name": "India", "Is Blocked?": false }, "ID": { "Name": "Indonesia", "Is Blocked?": false }, "IR": { "Name": "Iran, Islamic Republic Of", "Is Blocked?": false }, "IQ": { "Name": "Iraq", "Is Blocked?": false }, "IE": { "Name": "Ireland", "Is Blocked?": false }, "IM": { "Name": "Isle Of Man", "Is Blocked?": false }, "IL": { "Name": "Israel", "Is Blocked?": false }, "IT": { "Name": "Italy", "Is Blocked?": false }, "JM": { "Name": "Jamaica", "Is Blocked?": false }, "JP": { "Name": "Japan", "Is Blocked?": false }, "JE": { "Name": "Jersey", "Is Blocked?": false }, "JO": { "Name": "Jordan", "Is Blocked?": false }, "KZ": { "Name": "Kazakhstan", "Is Blocked?": false }, "KE": { "Name": "Kenya", "Is Blocked?": false }, "KI": { "Name": "Kiribati", "Is Blocked?": false }, "KR": { "Name": "Korea", "Is Blocked?": false }, "KP": { "Name": "North Korea", "Is Blocked?": false }, "KW": { "Name": "Kuwait", "Is Blocked?": false }, "KG": { "Name": "Kyrgyzstan", "Is Blocked?": false }, "LA": { "Name": "Lao People\"s Democratic Republic", "Is Blocked?": false }, "LV": { "Name": "Latvia", "Is Blocked?": false }, "LB": { "Name": "Lebanon", "Is Blocked?": false }, "LS": { "Name": "Lesotho", "Is Blocked?": false }, "LR": { "Name": "Liberia", "Is Blocked?": false }, "LY": { "Name": "Libyan Arab Jamahiriya", "Is Blocked?": false }, "LI": { "Name": "Liechtenstein", "Is Blocked?": false }, "LT": { "Name": "Lithuania", "Is Blocked?": false }, "LU": { "Name": "Luxembourg", "Is Blocked?": false }, "MO": { "Name": "Macao", "Is Blocked?": false }, "MK": { "Name": "Macedonia", "Is Blocked?": false }, "MG": { "Name": "Madagascar", "Is Blocked?": false }, "MW": { "Name": "Malawi", "Is Blocked?": false }, "MY": { "Name": "Malaysia", "Is Blocked?": false }, "MV": { "Name": "Maldives", "Is Blocked?": false }, "ML": { "Name": "Mali", "Is Blocked?": false }, "MT": { "Name": "Malta", "Is Blocked?": false }, "MH": { "Name": "Marshall Islands", "Is Blocked?": false }, "MQ": { "Name": "Martinique", "Is Blocked?": false }, "MR": { "Name": "Mauritania", "Is Blocked?": false }, "MU": { "Name": "Mauritius", "Is Blocked?": false }, "YT": { "Name": "Mayotte", "Is Blocked?": false }, "MX": { "Name": "Mexico", "Is Blocked?": false }, "FM": { "Name": "Micronesia, Federated States Of", "Is Blocked?": false }, "MD": { "Name": "Moldova", "Is Blocked?": false }, "MC": { "Name": "Monaco", "Is Blocked?": false }, "MN": { "Name": "Mongolia", "Is Blocked?": false }, "ME": { "Name": "Montenegro", "Is Blocked?": false }, "MS": { "Name": "Montserrat", "Is Blocked?": false }, "MA": { "Name": "Morocco", "Is Blocked?": false }, "MZ": { "Name": "Mozambique", "Is Blocked?": false }, "MM": { "Name": "Myanmar", "Is Blocked?": false }, "NA": { "Name": "Namibia", "Is Blocked?": false }, "NR": { "Name": "Nauru", "Is Blocked?": false }, "NP": { "Name": "Nepal", "Is Blocked?": false }, "NL": { "Name": "Netherlands", "Is Blocked?": false }, "AN": { "Name": "Netherlands Antilles", "Is Blocked?": false }, "NC": { "Name": "New Caledonia", "Is Blocked?": false }, "NZ": { "Name": "New Zealand", "Is Blocked?": false }, "NI": { "Name": "Nicaragua", "Is Blocked?": false }, "NE": { "Name": "Niger", "Is Blocked?": false }, "NG": { "Name": "Nigeria", "Is Blocked?": false }, "NU": { "Name": "Niue", "Is Blocked?": false }, "NF": { "Name": "Norfolk Island", "Is Blocked?": false }, "MP": { "Name": "Northern Mariana Islands", "Is Blocked?": false }, "NO": { "Name": "Norway", "Is Blocked?": false }, "OM": { "Name": "Oman", "Is Blocked?": false }, "PK": { "Name": "Pakistan", "Is Blocked?": false }, "PW": { "Name": "Palau", "Is Blocked?": false }, "PS": { "Name": "Palestinian Territory, Occupied", "Is Blocked?": false }, "PA": { "Name": "Panama", "Is Blocked?": false }, "PG": { "Name": "Papua New Guinea", "Is Blocked?": false }, "PY": { "Name": "Paraguay", "Is Blocked?": false }, "PE": { "Name": "Peru", "Is Blocked?": false }, "PH": { "Name": "Philippines", "Is Blocked?": false }, "PN": { "Name": "Pitcairn", "Is Blocked?": false }, "PL": { "Name": "Poland", "Is Blocked?": false }, "PT": { "Name": "Portugal", "Is Blocked?": false }, "PR": { "Name": "Puerto Rico", "Is Blocked?": false }, "QA": { "Name": "Qatar", "Is Blocked?": false }, "RE": { "Name": "Reunion", "Is Blocked?": false }, "RO": { "Name": "Romania", "Is Blocked?": false }, "RU": { "Name": "Russian Federation", "Is Blocked?": false }, "RW": { "Name": "Rwanda", "Is Blocked?": false }, "BL": { "Name": "Saint Barthelemy", "Is Blocked?": false }, "SH": { "Name": "Saint Helena", "Is Blocked?": false }, "KN": { "Name": "Saint Kitts And Nevis", "Is Blocked?": false }, "LC": { "Name": "Saint Lucia", "Is Blocked?": false }, "MF": { "Name": "Saint Martin", "Is Blocked?": false }, "PM": { "Name": "Saint Pierre And Miquelon", "Is Blocked?": false }, "VC": { "Name": "Saint Vincent And Grenadines", "Is Blocked?": false }, "WS": { "Name": "Samoa", "Is Blocked?": false }, "SM": { "Name": "San Marino", "Is Blocked?": false }, "ST": { "Name": "Sao Tome And Principe", "Is Blocked?": false }, "SA": { "Name": "Saudi Arabia", "Is Blocked?": false }, "SN": { "Name": "Senegal", "Is Blocked?": false }, "RS": { "Name": "Serbia", "Is Blocked?": false }, "SC": { "Name": "Seychelles", "Is Blocked?": false }, "SL": { "Name": "Sierra Leone", "Is Blocked?": false }, "SG": { "Name": "Singapore", "Is Blocked?": false }, "SK": { "Name": "Slovakia", "Is Blocked?": false }, "SI": { "Name": "Slovenia", "Is Blocked?": false }, "SB": { "Name": "Solomon Islands", "Is Blocked?": false }, "SO": { "Name": "Somalia", "Is Blocked?": false }, "ZA": { "Name": "South Africa", "Is Blocked?": false }, "GS": { "Name": "South Georgia And Sandwich Isl.", "Is Blocked?": false }, "ES": { "Name": "Spain", "Is Blocked?": false }, "LK": { "Name": "Sri Lanka", "Is Blocked?": false }, "SD": { "Name": "Sudan", "Is Blocked?": false }, "SR": { "Name": "Suriname", "Is Blocked?": false }, "SJ": { "Name": "Svalbard And Jan Mayen", "Is Blocked?": false }, "SZ": { "Name": "Swaziland", "Is Blocked?": false }, "SE": { "Name": "Sweden", "Is Blocked?": false }, "CH": { "Name": "Switzerland", "Is Blocked?": false }, "SY": { "Name": "Syrian Arab Republic", "Is Blocked?": false }, "TW": { "Name": "Taiwan", "Is Blocked?": false }, "TJ": { "Name": "Tajikistan", "Is Blocked?": false }, "TZ": { "Name": "Tanzania", "Is Blocked?": false }, "TH": { "Name": "Thailand", "Is Blocked?": false }, "TL": { "Name": "Timor-Leste", "Is Blocked?": false }, "TG": { "Name": "Togo", "Is Blocked?": false }, "TK": { "Name": "Tokelau", "Is Blocked?": false }, "TO": { "Name": "Tonga", "Is Blocked?": false }, "TT": { "Name": "Trinidad And Tobago", "Is Blocked?": false }, "TN": { "Name": "Tunisia", "Is Blocked?": false }, "TR": { "Name": "Turkey", "Is Blocked?": false }, "TM": { "Name": "Turkmenistan", "Is Blocked?": false }, "TC": { "Name": "Turks And Caicos Islands", "Is Blocked?": false }, "TV": { "Name": "Tuvalu", "Is Blocked?": false }, "UG": { "Name": "Uganda", "Is Blocked?": false }, "UA": { "Name": "Ukraine", "Is Blocked?": false }, "AE": { "Name": "United Arab Emirates", "Is Blocked?": false }, "GB": { "Name": "United Kingdom", "Is Blocked?": false }, "US": { "Name": "United States", "Is Blocked?": false }, "UM": { "Name": "United States Outlying Islands", "Is Blocked?": false }, "UY": { "Name": "Uruguay", "Is Blocked?": false }, "UZ": { "Name": "Uzbekistan", "Is Blocked?": false }, "VU": { "Name": "Vanuatu", "Is Blocked?": false }, "VE": { "Name": "Venezuela", "Is Blocked?": false }, "VN": { "Name": "Vietnam", "Is Blocked?": false }, "VG": { "Name": "Virgin Islands, British", "Is Blocked?": false }, "VI": { "Name": "Virgin Islands, U.S.", "Is Blocked?": false }, "WF": { "Name": "Wallis And Futuna", "Is Blocked?": false }, "EH": { "Name": "Western Sahara", "Is Blocked?": false }, "YE": { "Name": "Yemen", "Is Blocked?": false }, "ZM": { "Name": "Zambia", "Is Blocked?": false }, "ZW": { "Name": "Zimbabwe", "Is Blocked?": false } }, "Block Message": "COUNTRY BLOCKED: {countryCode}" } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    Free
  2. Version 1.0.8

    147 downloads

    Players or NPCs add wings with custom skins,It is compatible with any NPC plugin. You can add wings with specific skins to the system NPC OR Plug-in NPC You can also specify the wings of the skin for the player You can make the skin you think looks good and define it as wings In fact, wings are carpets that have changed their skin There are 12 kinds of wings in the current configuration file, maybe I will make more for it later You can also choose to make your own skins as wings Player chat commands : /wing - Fast enable or disable wings (permission required : customwings.xxxxxxx or customwings.all) /wing set - Open wings selection UI panel (permission required : customwings.xxxxxxx or customwings.all) /wing admin - Open NPC wings control UI panel) (permission required : customwings.admin) About permissions : customwings.xxxxxxx (xxxxxxx See Config Skins and permissions - Permission) customwings.all (All skins can be used) customwings.admin (Can open NPC wings control UI panel) Configuration instructions : Regarding the wing settings of NPCs, it is recommended to use the UI panel settings (commands/ wing admin - Open panel) Because the skin of the wings can be seen more intuitively . Of course, it may be more convenient to set it in the Config, it varies from person to person Player wings special mode : If it’s true, then the wings to the player will be a little longer But if the player uses a third perspective (admin F3 to switch perspective) there will be no collision problem Re-acquire all skin links : If enabled, each time the plugin is refreshed, the image link address in the data will be refreshed (If the skin ID exists in the creative workshop, but the skin image cannot be displayed normally, it is recommended to enable it) Plugin_NPC wings Contain model : If enabled, Plugin NPC DisplayName Contain "key" generate wings ,Otherwise, Plugin NPC DisplayName must be equal to key to generate wings The advantage of this is that it is more convenient and flexible to add wings to specified types of NPCs. Auto add System NPC ShortPrefabName And uto add Plugin NPC DisplayName : If disabled, it will not automatically add newly generated NPC ShortPrefabName/DisplayName to the Config Something else: After the player teleports, there may be situations where the wings are not displayed. I think this is related to the game itself (the next time the player teleports, death, rebirth, it will be displayed normally) Config : { "Default command": "wing", "Player wings special mode": false, "Re-acquire all skin links": false, "Auto add System NPC ShortPrefabName": true, "Auto add Plugin NPC DisplayName": true, "Plugin_NPC wings Contain model": false, "Skins and permissions": [ { "Permission": "customwings.2687914104", "Skin ID": 2687914104 }, { "Permission": "customwings.2688445074", "Skin ID": 2688445074 }, { "Permission": "customwings.2688449186", "Skin ID": 2688449186 }, { "Permission": "customwings.2688449938", "Skin ID": 2688449938 }, { "Permission": "customwings.2688450780", "Skin ID": 2688450780 }, { "Permission": "customwings.2688452243", "Skin ID": 2688452243 }, { "Permission": "customwings.2711079049", "Skin ID": 2711079049 }, { "Permission": "customwings.2711080434", "Skin ID": 2711080434 }, { "Permission": "customwings.2711082059", "Skin ID": 2711082059 }, { "Permission": "customwings.2711083271", "Skin ID": 2711083271 }, { "Permission": "customwings.2711084378", "Skin ID": 2711084378 }, { "Permission": "customwings.2711086272", "Skin ID": 2711086272 } ], "System_NPC_wings (ShortPrefabName)": { "npc_underwaterdweller": { "Enable": true, "Skin ID": 2711083271 }, "npc_tunneldweller": { "Enable": true, "Skin ID": 2711084378 }, "scientistnpc_oilrig": { "Enable": false, "Skin ID": 2711082059 }, "scientistnpc_roamtethered": { "Enable": false, "Skin ID": 2711079049 }, "scientistnpc_excavator": { "Enable": false, "Skin ID": 2711083271 }, "scientistnpc_patrol": { "Enable": false, "Skin ID": 2711080434 }, "player": { "Enable": false, "Skin ID": 0 }, "scientistnpc_junkpile_pistol": { "Enable": false, "Skin ID": 0 }, "npc_bandit_guard": { "Enable": false, "Skin ID": 0 }, "scientistnpc_peacekeeper": { "Enable": false, "Skin ID": 0 }, "boat_shopkeeper": { "Enable": false, "Skin ID": 0 }, "bandit_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_b": { "Enable": false, "Skin ID": 0 }, "bandit_conversationalist": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_a": { "Enable": false, "Skin ID": 0 }, "stables_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_b": { "Enable": false, "Skin ID": 0 } }, "Plugin_NPC_wings (DisplayName)": { "Boss murderer Lv.1": { "Enable": true, "Skin ID": 2688445074 }, "Boss scientist Lv.1": { "Enable": true, "Skin ID": 2687914104 } } }
    $15.00
  3. Version 1.0.6

    311 downloads

    Less CPU, Less memory ! Can DIY display UI style, complete UI control configuration file, and automatically recognize the renamed NPC Believe me, this plugin is very practical and good enough !!! You can customize and add display styles, allowing players to choose their favorite styles Each player can choose to have an independent switch and user panel Can identify NPCs whose names have been changed by enabled plugins Complete UI control configuration file system, you can choose the health name displayed by any destructible objects in the game and the damage you cause Flexible UI configuration control, you can put all the damaged things, or not be displayed Chat command: /hd - Default player commands : HitDisplay (Enable or disable) /hd set - Default player commands : Open the UI interface selection panel to choose the UI style you like /hd admin - Open the UI configuration interface and operate the configuration file(permission: hitdisplay.admin) /hd diy - Open the DIY style custom panel, set the UI style or increase or decrease the UI style(Use it a few times to be proficient)(permission :hitdisplay.admin) It is strongly recommended to use : /hd admin (Modify Config) remind: ShortPre(name) Collection The corresponding type display must be turned to true (New names will be collected : collection) permission: hitdisplay.admin(Used for chat commands /hd admin /hd diy) Configuration: (It is recommended to use /hd admin to configure, it will be very convenient) { "Display name": { "Animal name": { "bear": "bear", "boar": "boar", "chicken": "chicken", "horse": "horse", "polarbear": "polarbear", "stag": "stag", "testridablehorse": "testridablehorse", "wolf": "wolf", "zombie": "zombie" }, "Entity name": { "1module_cockpit": "1module_cockpit", "1module_cockpit_armored": "1module_cockpit_armored", "1module_cockpit_with_engine": "1module_cockpit_with_engine", "1module_engine": "1module_engine", "1module_flatbed": "1module_flatbed", "1module_passengers_armored": "1module_passengers_armored", "1module_rear_seats": "1module_rear_seats", "1module_storage": "1module_storage", "1module_taxi": "1module_taxi", "2module_camper": "2module_camper", "2module_car_spawned.entity": "2module_car_spawned.entity", "2module_flatbed": "2module_flatbed", "2module_fuel_tank": "2module_fuel_tank", "2module_passengers": "2module_passengers", "3module_car_spawned.entity": "3module_car_spawned.entity", "4module_car_spawned.entity": "4module_car_spawned.entity", "alarmsound": "alarmsound", "american_beech_a": "american_beech_a", "american_beech_a_dead": "american_beech_a_dead", "american_beech_b": "american_beech_b", "american_beech_c": "american_beech_c", "american_beech_d": "american_beech_d", "american_beech_e": "american_beech_e", "american_beech_e_dead": "american_beech_e_dead", "andswitch": "andswitch", "arcadeuser": "arcadeuser", "autoturret_deployed": "autoturret_deployed", "bbq.campermodule": "bbq.campermodule", "bbq.static": "bbq.static", "bbq.static_hidden": "bbq.static_hidden", "beartrap": "beartrap", "big_wheel": "big_wheel", "bigwheelbettingterminal": "bigwheelbettingterminal", "birch_big_temp": "birch_big_temp", "birch_big_tundra": "birch_big_tundra", "birch_large_temp": "birch_large_temp", "birch_large_tundra": "birch_large_tundra", "birch_medium_temp": "birch_medium_temp", "birch_medium_tundra": "birch_medium_tundra", "birch_small_temp": "birch_small_temp", "birch_small_tundra": "birch_small_tundra", "birch_tiny_temp": "birch_tiny_temp", "birch_tiny_tundra": "birch_tiny_tundra", "boombox.static": "boombox.static", "bradleyapc": "bradleyapc", "cactus-1": "cactus-1", "cactus-2": "cactus-2", "cactus-3": "cactus-3", "cactus-4": "cactus-4", "cactus-5": "cactus-5", "cactus-6": "cactus-6", "cactus-7": "cactus-7", "cardreader": "cardreader", "cardtable.static_configa": "cardtable.static_configa", "cardtable.static_configa_hidden": "cardtable.static_configa_hidden", "cardtable.static_configb": "cardtable.static_configb", "cardtable.static_configc": "cardtable.static_configc", "cardtable.static_configd": "cardtable.static_configd", "cardtableplayerstorage": "cardtableplayerstorage", "cardtablepotstorage": "cardtablepotstorage", "cardtableseat": "cardtableseat", "cave_lift": "cave_lift", "cctv.static": "cctv.static", "ch47scientists.entity": "ch47scientists.entity", "chair.invisible.static": "chair.invisible.static", "chair.static": "chair.static", "chippyarcademachine.static": "chippyarcademachine.static", "codelockedhackablecrate": "codelockedhackablecrate", "computerstation.static": "computerstation.static", "connectedspeaker.deployed.static": "connectedspeaker.deployed.static", "craneoperator": "craneoperator", "crate_ammunition": "crate_ammunition", "crate_elite": "crate_elite", "crate_food_1": "crate_food_1", "crate_food_2": "crate_food_2", "crate_fuel": "crate_fuel", "crate_medical": "crate_medical", "crate_normal": "crate_normal", "crate_normal_2": "crate_normal_2", "crate_tools": "crate_tools", "crate_underwater_advanced": "crate_underwater_advanced", "crate_underwater_basic": "crate_underwater_basic", "crudeoutput": "crudeoutput", "dead_log_a": "dead_log_a", "dead_log_b": "dead_log_b", "dead_log_c": "dead_log_c", "door.hinged.bunker.door": "door.hinged.bunker.door", "door.hinged.bunker_hatch": "door.hinged.bunker_hatch", "door.hinged.elevator_door": "door.hinged.elevator_door", "door.hinged.garage_a": "door.hinged.garage_a", "door.hinged.industrial_a_a": "door.hinged.industrial_a_a", "door.hinged.industrial_a_b": "door.hinged.industrial_a_b", "door.hinged.industrial_a_c": "door.hinged.industrial_a_c", "door.hinged.industrial_a_d": "door.hinged.industrial_a_d", "door.hinged.industrial_a_e": "door.hinged.industrial_a_e", "door.hinged.industrial_a_f": "door.hinged.industrial_a_f", "door.hinged.industrial_a_g": "door.hinged.industrial_a_g", "door.hinged.industrial_a_h": "door.hinged.industrial_a_h", "door.hinged.security.blue": "door.hinged.security.blue", "door.hinged.security.green": "door.hinged.security.green", "door.hinged.security.red": "door.hinged.security.red", "door.hinged.underwater_labs.public": "door.hinged.underwater_labs.public", "door.hinged.underwater_labs.security": "door.hinged.underwater_labs.security", "door.hinged.vent": "door.hinged.vent", "door.hinged.wood.static": "door.hinged.wood.static", "door_barricade_b": "door_barricade_b", "doormanipulator": "doormanipulator", "douglas_fir_a": "douglas_fir_a", "douglas_fir_a_snow": "douglas_fir_a_snow", "douglas_fir_b": "douglas_fir_b", "douglas_fir_b_snow": "douglas_fir_b_snow", "douglas_fir_c": "douglas_fir_c", "douglas_fir_c_snow": "douglas_fir_c_snow", "douglas_fir_d": "douglas_fir_d", "douglas_fir_d_small": "douglas_fir_d_small", "driftwood_1": "driftwood_1", "driftwood_2": "driftwood_2", "driftwood_3": "driftwood_3", "driftwood_4": "driftwood_4", "driftwood_5": "driftwood_5", "driftwood_set_1": "driftwood_set_1", "driftwood_set_2": "driftwood_set_2", "driftwood_set_3": "driftwood_set_3", "drumkit.deployed.static": "drumkit.deployed.static", "elevator.static": "elevator.static", "elevator.static.top": "elevator.static.top", "elevator_lift.static": "elevator_lift.static", "engine": "engine", "excavator_output_pile": "excavator_output_pile", "excavatorsignalcomputer": "excavatorsignalcomputer", "flameturret.deployed": "flameturret.deployed", "foodbox": "foodbox", "foundation": "foundation", "fuel_storage": "fuel_storage", "fuelstorage": "fuelstorage", "fusebox": "fusebox", "generator.static": "generator.static", "generator.static_hidden": "generator.static_hidden", "giftbox_loot": "giftbox_loot", "guntrap.deployed": "guntrap.deployed", "hab_storage": "hab_storage", "hobobarrel_static": "hobobarrel_static", "hopperoutput": "hopperoutput", "hotairballoon": "hotairballoon", "item_drop_backpack": "item_drop_backpack", "landmine": "landmine", "locker.campermodule": "locker.campermodule", "loot_barrel_1": "loot_barrel_1", "loot_barrel_2": "loot_barrel_2", "loot-barrel-1": "loot-barrel-1", "loot-barrel-2": "loot-barrel-2", "magnetcrane.entity": "magnetcrane.entity", "marketterminal": "marketterminal", "metal-ore": "metal-ore", "microphonestand.deployed.static": "microphonestand.deployed.static", "microphonestandio.entity.static": "microphonestandio.entity.static", "miningquarry_static": "miningquarry_static", "mlrs.entity": "mlrs.entity", "mlrs_dashboard_storage": "mlrs_dashboard_storage", "mlrs_rocket_storage": "mlrs_rocket_storage", "modular_car_1mod_storage": "modular_car_1mod_storage", "modular_car_1mod_trade": "modular_car_1mod_trade", "modular_car_2mod_fuel_tank": "modular_car_2mod_fuel_tank", "modular_car_camper_storage": "modular_car_camper_storage", "modular_car_fuel_storage": "modular_car_fuel_storage", "modular_car_sleepingbag_campervan": "modular_car_sleepingbag_campervan", "modularcardriverseat": "modularcardriverseat", "modularcarlift.static": "modularcarlift.static", "modularcarpassengerseatleft": "modularcarpassengerseatleft", "modularcarpassengerseatlesslegroomleft": "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright": "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatright": "modularcarpassengerseatright", "modularcarpassengerseatsidewayleft": "modularcarpassengerseatsidewayleft", "npcvendingmachine_attire": "npcvendingmachine_attire", "npcvendingmachine_building": "npcvendingmachine_building", "npcvendingmachine_components": "npcvendingmachine_components", "npcvendingmachine_farming": "npcvendingmachine_farming", "npcvendingmachine_fishexchange": "npcvendingmachine_fishexchange", "npcvendingmachine_resources": "npcvendingmachine_resources", "npcvendingmachine_tools": "npcvendingmachine_tools", "npcvendingmachine_weapons": "npcvendingmachine_weapons", "oak_b": "oak_b", "oak_c": "oak_c", "oak_d": "oak_d", "oak_e": "oak_e", "oak_f": "oak_f", "oil_barrel": "oil_barrel", "orebonus_generic": "orebonus_generic", "orswitch": "orswitch", "palm_tree_med_a_entity": "palm_tree_med_a_entity", "palm_tree_short_a_entity": "palm_tree_short_a_entity", "palm_tree_short_b_entity": "palm_tree_short_b_entity", "palm_tree_short_c_entity": "palm_tree_short_c_entity", "palm_tree_small_a_entity": "palm_tree_small_a_entity", "palm_tree_small_b_entity": "palm_tree_small_b_entity", "palm_tree_small_c_entity": "palm_tree_small_c_entity", "palm_tree_tall_a_entity": "palm_tree_tall_a_entity", "palm_tree_tall_b_entity": "palm_tree_tall_b_entity", "patrolhelicopter": "patrolhelicopter", "phonebooth.static": "phonebooth.static", "piano.deployed.static": "piano.deployed.static", "pine_a": "pine_a", "pine_a_snow": "pine_a_snow", "pine_b": "pine_b", "pine_b snow": "pine_b snow", "pine_c": "pine_c", "pine_c_snow": "pine_c_snow", "pine_d": "pine_d", "pine_d_snow": "pine_d_snow", "pine_dead_a": "pine_dead_a", "pine_dead_b": "pine_dead_b", "pine_dead_c": "pine_dead_c", "pine_dead_d": "pine_dead_d", "pine_dead_e": "pine_dead_e", "pine_dead_f": "pine_dead_f", "pine_dead_snow_a": "pine_dead_snow_a", "pine_dead_snow_b": "pine_dead_snow_b", "pine_dead_snow_c": "pine_dead_snow_c", "pine_dead_snow_d": "pine_dead_snow_d", "pine_dead_snow_e": "pine_dead_snow_e", "pine_dead_snow_f": "pine_dead_snow_f", "pine_sapling_a": "pine_sapling_a", "pine_sapling_a_snow": "pine_sapling_a_snow", "pine_sapling_b": "pine_sapling_b", "pine_sapling_b_snow": "pine_sapling_b_snow", "pine_sapling_c": "pine_sapling_c", "pine_sapling_c_snow": "pine_sapling_c_snow", "pine_sapling_d": "pine_sapling_d", "pine_sapling_d_snow": "pine_sapling_d_snow", "pine_sapling_e": "pine_sapling_e", "pine_sapling_e_snow": "pine_sapling_e_snow", "presentdrop": "presentdrop", "pressbutton": "pressbutton", "pressbutton_trainstairwell": "pressbutton_trainstairwell", "pumpjack-static": "pumpjack-static", "recycler_static": "recycler_static", "repairbench_static": "repairbench_static", "researchtable_static": "researchtable_static", "rfbroadcaster.static": "rfbroadcaster.static", "roadsign1": "roadsign1", "roadsign2": "roadsign2", "roadsign3": "roadsign3", "roadsign4": "roadsign4", "roadsign5": "roadsign5", "roadsign6": "roadsign6", "roadsign7": "roadsign7", "roadsign8": "roadsign8", "roadsign9": "roadsign9", "rowboat": "rowboat", "rowboat_storage": "rowboat_storage", "saddletest": "saddletest", "sam_site_turret_deployed": "sam_site_turret_deployed", "sam_static": "sam_static", "sentry.bandit.static": "sentry.bandit.static", "sentry.scientist.static": "sentry.scientist.static", "shopkeeper_vm_invis": "shopkeeper_vm_invis", "shreddable_pickuptruck": "shreddable_pickuptruck", "simplelight": "simplelight", "simpleshark": "simpleshark", "simpleswitch": "simpleswitch", "sirenlightorange": "sirenlightorange", "sliding_blast_door": "sliding_blast_door", "slotmachine": "slotmachine", "small_refinery_static": "small_refinery_static", "smallboatdriver": "smallboatdriver", "smallboatpassenger": "smallboatpassenger", "snowmobile": "snowmobile", "snowmobiletomaha": "snowmobiletomaha", "spikes_static": "spikes_static", "splitter": "splitter", "stone-ore": "stone-ore", "sulfur-ore": "sulfur-ore", "swamp_tree_a": "swamp_tree_a", "swamp_tree_b": "swamp_tree_b", "swamp_tree_c": "swamp_tree_c", "swamp_tree_d": "swamp_tree_d", "swamp_tree_e": "swamp_tree_e", "swamp_tree_f": "swamp_tree_f", "tech_parts_1": "tech_parts_1", "tech_parts_2": "tech_parts_2", "testridablehorse": "testridablehorse", "timerswitch": "timerswitch", "trainbarricadeheavy": "trainbarricadeheavy", "trash-pile-1": "trash-pile-1", "vehicle_parts": "vehicle_parts", "wall.frame.shopfront.metal.static": "wall.frame.shopfront.metal.static", "water_catcher_small.static": "water_catcher_small.static", "waterwellstatic": "waterwellstatic", "wheelswitch": "wheelswitch", "workbench1.static": "workbench1.static", "workbench2.static": "workbench2.static", "workcart.entity": "workcart.entity", "workcart_fuel_storage": "workcart_fuel_storage", "workcartdriver": "workcartdriver", "xylophone.deployed.static": "xylophone.deployed.static" }, "NPC name": { "bandit_conversationalist": "bandit_conversationalist", "bandit_shopkeeper": "bandit_shopkeeper", "boat_shopkeeper": "boat_shopkeeper", "missionprovider_bandit_a": "missionprovider_bandit_a", "missionprovider_bandit_b": "missionprovider_bandit_b", "missionprovider_fishing_a": "missionprovider_fishing_a", "missionprovider_fishing_b": "missionprovider_fishing_b", "missionprovider_outpost_a": "missionprovider_outpost_a", "missionprovider_outpost_b": "missionprovider_outpost_b", "missionprovider_stables_a": "missionprovider_stables_a", "missionprovider_stables_b": "missionprovider_stables_b", "murderer": "murderer", "npc_bandit_guard": "npc_bandit_guard", "npc_tunneldweller": "npc_tunneldweller", "npc_underwaterdweller": "npc_underwaterdweller", "player": "player", "scarecrow": "scarecrow", "scientistnpc_patrol": "scientistnpc_patrol", "scientistnpc_peacekeeper": "scientistnpc_peacekeeper", "scientistnpc_roam": "scientistnpc_roam", "scientistnpc_roamtethered": "scientistnpc_roamtethered", "stables_shopkeeper": "stables_shopkeeper" } }, "Open control menu command": "hd", "Open control menu permission": "hitdisplay.admin", "Players need permission use": false, "Players use permission": "hitdisplay.use", "Text display format": "{0} {1:0}/{2:0} HP [ {3:0} ]", "Working mode": { "Enable new animal name collection": true, "Enable new entity name collection": true, "Enable new npc name collection": true, "Show enabled animal": true, "Show enabled entity": true, "Show enabled npc": true } } Lang : { "NoPermission": "<size=20>[ HitDisplay ]</size> No permission", "HitDisable": "<size=20>[ HitDisplay ]</size> <color=#FF0000>Disable</color>", "HitEnable": "<size=20>[ HitDisplay ]</size> <color=#66FF00>Enable</color>", "Rename": "Rename", "Delete": "Delete", "Confirm": "Confirm", "ClickEnter": "Click enter", "EditAnimal": "Edit Animal", "EditEntity": "Edit Entity", "EditNPC": "Edit NPC", "ShowEnabledNpc": "Enable display NPC :", "EnableNpcCollection": "Enable NPC ShortPre Collection :", "ShowEnableEntity": "Enable display Entity :", "EnableEntityCollection": "Enable Entity ShortPre Collection :", "ShowEnableAnimal": "Enable display Animal :", "EnableAnimalCollection": "Enable Animal ShortPre Collection :", "OnlinePlayer": "Online Player : {0}", "RealTime": "Real Time : {0}/{1} {2}:{3}", "GameTime": "Game Time : {0}", "EditUItitle": "【 Configuration Settings Panel 】", "TitleDescription": "Click on the name to change the name...", "Reset": "Reset", "FontSize": "Font Size :", "BloodOffset": "HP Bar Offset :", "BarColor": "HP Bar Color :", "TextColor": "Text Color :", "TextOffset": "Text Offset :", "ParentColor": "Parent Color :", "ParentOffset": "Parent Offset :", "DIYcontpanel": "DIY UI Panel" } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $20.00
  4. Version 1.1.2

    124 downloads

    Less CPU, Less memory ! Characteristic : It has two teleport modes and can be used together Each teleport mode is suitable for players or administrators Punctuation teleport mode : player can teleport when you use map markers, (Permission required : mapteleport.vip1~10) player can use the default command : /mt ( Toggle disable enable - This does not affect the use of map markers) Monument teleport mode : player can use the default command : /cs (To open the monument teleport UI select teleport Permission required : mapteleport.vip1~10) Chat Command : /mt (Permission required : mapteleport.vip1~10 , Toggle disable enable - This does not affect the use of map markers) /cs (Permission required : mapteleport.vip1~10 , To open the monument teleport UI select teleport) Permissions : You can edit it, such as delete and modify permissions : mapteleport.vip1 Cooling time seconds : 7200 permissions : mapteleport.vip2 Cooling time seconds : 3600 permissions : mapteleport.vip3 Cooling time seconds : 1800 permissions : mapteleport.vip4 Cooling time seconds : 900 permissions : mapteleport.vip5 Cooling time seconds : 600 permissions : mapteleport.vip6 Cooling time seconds : 300 permissions : mapteleport.vip7 Cooling time seconds : 180 permissions : mapteleport.vip8 Cooling time seconds : 60 permissions : mapteleport.vip9 Cooling time seconds : 10 permissions : mapteleport.vip10 Cooling time seconds : 0 ( Cooling time seconds <= 0 No cooling ) Special permissions : (Recommended for administrators only) Bypass check Permission : mapteleport.bypass (Role: Bypass the check items set by the configuration document) Monument teleport edit Permission : mapteleport.monumentedit (The edit mode button is displayed when the Monument teleport UI is opened) Config : { " = = = Teleport check settings = = = ": { "Check other plugins": { "Check NoEscape": true, "Check ZoneManager": true }, "Check player building blocked": true, "Check player sitting": true, "Check player driving": true, "Check player wounded": true, "Check player sleeping": true, "Check player swimming": true, "Check player CargoShip": true, "Check player HotAirBalloon": true, "Check player crafting": true, "Check player OilRig": true, "Check player cave": true, "Check player health": { "Check player health": false, "Health value": 10.0 }, "Check target location OilRig": true, "Check target location UnderWater": true, "Check target location building blocked": true }, " = = = Permission settings = = = ": [ { "Permission name": "mapteleport.vip1", "Cooling time seconds": 7200 }, { "Permission name": "mapteleport.vip2", "Cooling time seconds": 3600 }, { "Permission name": "mapteleport.vip3", "Cooling time seconds": 1800 }, { "Permission name": "mapteleport.vip4", "Cooling time seconds": 900 }, { "Permission name": "mapteleport.vip5", "Cooling time seconds": 600 }, { "Permission name": "mapteleport.vip6", "Cooling time seconds": 300 }, { "Permission name": "mapteleport.vip7", "Cooling time seconds": 180 }, { "Permission name": "mapteleport.vip8", "Cooling time seconds": 60 }, { "Permission name": "mapteleport.vip9", "Cooling time seconds": 10 }, { "Permission name": "mapteleport.vip10", "Cooling time seconds": 0 } ], " = = = Monument teleport settings = = = ": { "Screen block monument list": [ "Outpost", "Underwater Lab", "Substation", "Lighthouse", "Large Fishing Village", "Ice Lake", "Water Well", "Train Tunnel", "Sulfur Quarry", "Stone Quarry", "Oxum's Gas Station", "Mining Outpost", "HQM Quarry", "Abandoned Supermarket", "Wild Swamp", "Fishing Village", "Large Oil Rig", "Oil Rig" ], "Monument enable list (Bypass target location check)": { "Abandoned Cabins 0": { "Display": "Abandoned Cabins 0", "Enable": true, "Radius": 54.0, "Location": { "x": -664.2076, "y": 15.900486, "z": -1187.19189 } }, "Abandoned Military Base 0": { "Display": "Abandoned Military Base 0", "Enable": true, "Radius": 30.0, "Location": { "x": 1186.97375, "y": 19.2020931, "z": 1464.67114 } }, "Airfield 0": { "Display": "Airfield 0", "Enable": true, "Radius": 200.0, "Location": { "x": -518.324341, "y": 41.436, "z": -7.24047852 } }, "Bandit Camp 0": { "Display": "Bandit Camp 0", "Enable": true, "Radius": 125.0, "Location": { "x": -144.0866, "y": 32.8083344, "z": -428.04538 } }, "Giant Excavator Pit 0": { "Display": "Giant Excavator Pit 0", "Enable": true, "Radius": 225.0, "Location": { "x": 1393.88, "y": 14.1, "z": 877.7 } }, "Harbor 0": { "Display": "Harbor 0", "Enable": true, "Radius": 150.0, "Location": { "x": -1624.08752, "y": 0.6880002, "z": -314.99707 } }, "Harbor 1": { "Display": "Harbor 1", "Enable": true, "Radius": 150.0, "Location": { "x": -338.798981, "y": 0.4460001, "z": -1664.15271 } }, "Junkyard 0": { "Display": "Junkyard 0", "Enable": true, "Radius": 100.0, "Location": { "x": 1148.02454, "y": 8.231164, "z": -1261.48242 } }, "Launch Site 0": { "Display": "Launch Site 0", "Enable": true, "Radius": 300.0, "Location": { "x": 471.550385, "y": 29.46, "z": 497.129761 } }, "Ranch 0": { "Display": "Ranch 0", "Enable": true, "Radius": 75.0, "Location": { "x": 685.4863, "y": 2.206707, "z": -1105.0741 } }, "Satellite Dish 0": { "Display": "Satellite Dish 0", "Enable": true, "Radius": 90.0, "Location": { "x": -1110.77307, "y": 12.0, "z": -392.8728 } }, "Sewer Branch 0": { "Display": "Sewer Branch 0", "Enable": true, "Radius": 100.0, "Location": { "x": -118.19339, "y": 22.5593719, "z": 359.157562 } }, "The Dome 0": { "Display": "The Dome 0", "Enable": true, "Radius": 70.0, "Location": { "x": -966.347351, "y": 10.41906, "z": 383.140076 } }, "Water Treatment Plant 0": { "Display": "Water Treatment Plant 0", "Enable": true, "Radius": 185.0, "Location": { "x": 645.737549, "y": 23.49, "z": -267.329468 } } } }, " = = = Other settings = = = ": { "Map Teleport Enable": true, "MapTeleport switch ChatCommand": "mt", "Monument Telepor tEnable": true, "Monument Teleport switch ChatCommand": "cs", "Bypass check Permission": "mapteleport.bypass", "Monument teleport edit Permission": "mapteleport.monumentedit", "Enable Random Radio Sound": true, "Pop-up MessageUI": { "MessageUI AnchorMin ": "0 .2", "MessageUII AnchorMax": "1 .25", "MessageUI message closing time second": 5, "MessageUI Message font size (The maximum limit is related to Anchor)": 30 } } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $15.00
  5. Version 1.2.0

    899 downloads

    Easy to use Death Message ! Less CPU, Less memory ! No redundant code, No redundant permissions, No redundant settings, Easy to use! Automatically identify the name of an NPC whose name has been changed by the plugins Automatically identify the name of the weapon whose name has been changed by the plugins Each player can change their display mode Anything that can be killed can be individually set to display death messages Mode message display mode : FloatUI The default setting is that the message will disappear after 10 seconds About Permissions: deathmessage.admin (Used to open the FloatUI parameter setting panel ) Chat Command: /dm - Switch to display death message to FloatiUI or ChatBox /dm diy - Open the FloatUI parameter setting panel (Permission : deathmessage.admin) Other : When the FloatUI blocks other buttons, the death message will temporarily switch to the chat box after clicking (Time depends on config setting) Config : DeathMessage.json { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "⯊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true }, "⯊ Discord settings": { "Webhook URL": "https://discordapp.com/api/webhooks/1112615109920047144/C2BvSMtWQiSM-9pEpsjbzwzSgFaUZpilYvlSWG_qqc4mllgZL6Jh4QUHItRwwDTj7Wud", "Bot Name": "Death Messages Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": true, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true }, "⯊ Display name modification and activation": { "⯀ Animal name": { "bear": { "Enable": true, "Display name": "bear" }, "boar": { "Enable": true, "Display name": "boar" }, "chicken": { "Enable": true, "Display name": "chicken" }, "horse": { "Enable": true, "Display name": "horse" }, "polarbear": { "Enable": true, "Display name": "polarbear" }, "stag": { "Enable": true, "Display name": "stag" }, "testridablehorse": { "Enable": true, "Display name": "testridablehorse" }, "wolf": { "Enable": true, "Display name": "wolf" }, "zombie": { "Enable": true, "Display name": "zombie" } }, "⯁ NPC name": { "bandit_conversationalist": { "Enable": true, "Display name": "bandit_conversationalist" }, "bandit_shopkeeper": { "Enable": true, "Display name": "bandit_shopkeeper" }, "boat_shopkeeper": { "Enable": true, "Display name": "boat_shopkeeper" }, "missionprovider_bandit_a": { "Enable": true, "Display name": "missionprovider_bandit_a" }, "missionprovider_bandit_b": { "Enable": true, "Display name": "missionprovider_bandit_b" }, "missionprovider_fishing_a": { "Enable": true, "Display name": "missionprovider_fishing_a" }, "missionprovider_fishing_b": { "Enable": true, "Display name": "missionprovider_fishing_b" }, "missionprovider_outpost_a": { "Enable": true, "Display name": "missionprovider_outpost_a" }, "missionprovider_outpost_b": { "Enable": true, "Display name": "missionprovider_outpost_b" }, "missionprovider_stables_a": { "Enable": true, "Display name": "missionprovider_stables_a" }, "missionprovider_stables_b": { "Enable": true, "Display name": "missionprovider_stables_b" }, "npc_bandit_guard": { "Enable": true, "Display name": "npc_bandit_guard" }, "npc_tunneldweller": { "Enable": true, "Display name": "npc_tunneldweller" }, "npc_underwaterdweller": { "Enable": true, "Display name": "npc_underwaterdweller" }, "player": { "Enable": true, "Display name": "player" }, "scarecrow": { "Enable": true, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" }, "scientistnpc_peacekeeper": { "Enable": true, "Display name": "scientistnpc_peacekeeper" }, "scientistnpc_roam": { "Enable": true, "Display name": "scientistnpc_roam" }, "scientistnpc_roamtethered": { "Enable": true, "Display name": "scientistnpc_roamtethered" }, "stables_shopkeeper": { "Enable": true, "Display name": "stables_shopkeeper" } }, "⯂ Entity name": { "autoturret_deployed": { "Enable": true, "Display name": "autoturret_deployed" }, "beartrap": { "Enable": false, "Display name": "beartrap" }, "bradleyapc": { "Enable": true, "Display name": "bradleyapc" }, "flameturret.deployed": { "Enable": false, "Display name": "flameturret.deployed" }, "guntrap.deployed": { "Enable": false, "Display name": "guntrap.deployed" }, "landmine": { "Enable": false, "Display name": "landmine" }, "patrolhelicopter": { "Enable": true, "Display name": "patrolhelicopter" }, "sam_site_turret_deployed": { "Enable": false, "Display name": "sam_site_turret_deployed" }, "sentry.scientist.static": { "Enable": false, "Display name": "sentry.scientist.static" } }, "⯃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "⯄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "⯌ Other settings": { "Default command": "dm", "Chat Icon Id": "0", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10, "Click on FloatUI switch to the chat box in seconds": 10 }, "⯍ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $15.00
  6. Version 1.0.1

    53 downloads

    Facepunch generated loot containers change on spawn, sometimes it's a Military crate, sometimes elite, sometimes normal. RustEdit however does not. It will only spawn the crates/barrel you define. Heres where LootCreate comes in, Two simple commands to place either a crate or a barrel and away you go. Containers are selected randomly from a list in the config and a timer defines the respawn time. (default 2-8 mins) Containers are stored in the data file which is cleared on wipe. Permission LootCreate.admin << required to use commands Commands /PlaceCrate << will place a crate where the player is standing /RemoveCrate << Removes the crate you are looking at (best if you stand on the crate and look down at it) /PlaceBarrel << will place a barrel where the player is standing /RemoveBarrel << Removes the barrel you are looking at (best if you stand on the barrel and look down at it) Configuration { "Crate Prefab List": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab" ], "Barrel Prefab List": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/radtown/oil_barrel.prefab", "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab" ], "Respawn timer upper": 480.0, "Respawn timer lower": 120.0 } Pretty self explanatory, a list of Barrel Prefabs, a list of Crate Prefabs and two numbers that the timer is triggered between. Data The crate and barrel information are save in the LootCreate.json datafile. Deleting this file will clear all placed containers. This is triggered to wipe on new save. Meaning if you wipe the server save it will clear the data. *IF YOU SETUP THE LOOT AND THEN WIPE THE SERVER BEFORE GOING LIVE MAKE SURE YOU BACKUP THIS DATA FILE OR ALL YOUR HARD WORK WILL BE UNDONE* If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $5.00
  7. Version 4.0.6

    1,901 downloads

    Simple kill/death ratio counter. User interface is fully customizable, each panel can be disabled. For each screenshot shown there is config file available. Simple customizable KDR UI interface Togglable interface Multi-User custom interface support High Performance Plugin Plug and Play - No dependencies or Linq Got any ideas or questions ? Join the Cobalt Studios Discord @ https://discord.gg/cobaltstudios Player Commands: /hkd or /togglekdr - disables/enables kdr UI /skd or /switchkdr - rotates through multiple custom KDR UIs from the config Args - Optionally use an integer to skip to a specific UI - Example - /skd 2 Admin Commands: /kdrwipe - wipes all kdr data Player Permissions: simplekdr.use - allows use of all player commands simplekdr.hidden - hides the kdr UI when a player logs in or uses the /hkd command Admin Permissions: simplekdr.wipedata - allows the use of /kdrwipe command Credit to M&B Studios the original author of this plugin.
    $14.99
  8. Version 1.0.8

    55 downloads

    Terminator stops unwanted rust world spawns and kills rust events and entities via command. Features Ability to toggle config settings via console. One time Kill or continual kill. Item count. Sets server convars where available to lighten load. Commands There are 3 main console commands.. DoIt/DoItNow/Comeon. and 12 variables. Bradley/Plane/Heli/CH47/Mini/Scrap/Horse/Hab/Boats/Ores/Cols/Animals/Logs/Wood/ModCars Bradley is the tank found usually at launch site Plane is the Cargo plane that drops air drops Heli is the attack helicopter Ch47 is the chinook (this will break oil rig events if true) Mini is MiniCopters Scrap is Scrap Transport Helicopters Horse is both wild horse and ridable horse Hab is Hot Air Balloon Boats is Row and RHIB Boats Ores are all mineable Ore Cols are Collectable entities (Pumpkins, Hemp, Corn, Stone, Metal, Sulfur, Wood, Halloween Cross, Easter Eggs...etc Wood are Driftwood Logs Logs found in the floor of the woods Animals is all Animals (Bear, Bore, Stag, Wolf etc) ModCars is the new modular cars. DoIt followed by a variable will toggle the config property E.g. DoIt Mini [Terminator] Terminating Minicopters is set to True DoIt Mini [Terminator] Terminating Minicopters is set to False DoItNow followed by a variable will destroy all active entities of that type. (Also has the extra variable ALL) E.g. DoItNow Mini [Terminator] Terminating MiniCopters [Terminator] None Out ComeOn Will count active items on the map from all of the variable options. E.g. ComeOn [Terminator] There are 16 Minicopters Alive [Terminator] There are 7 Scrap Helis Alive [Terminator] There are 9 Horses Alive [Terminator] There are 9 HotAirBalloons Alive [Terminator] There are 900 Ores Alive [Terminator] There are 2152 Collectable Entites Alive [Terminator] There are 45 Boat Entites Alive [Terminator] There are 143 Animals Entites Alive Configuration The settings and options for this plugin can be configured in the Terminator.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Kill BradleyAPC true/false": false, "Kill CargoPlane true/false": false, "Kill CargoShip true/false": false, "Kill Attack Heli true/false": false, "Kill Ch47 true/false": false, "Kill MiniCopters true/false": false, "Kill Scrap Helis true/false": false, "Kill Horses true/false": false, "Kill HotAirBalloons true/false": false, "Kill Ores true/false": false, "Kill Collectable Entites true/false": false, "Kill Boat Entites true/false": false, "Kill Animals true/false": false, "Kill Modular Cars true/false": false "Default Population Value For Scrap Transport Helis": 0, "Default Population Value For Minicopters": 0, "Default Population Value For Wild Horses": 1, "Default Population Value For Rideable Horses": 4, "Default Population Value For Hot Air Ballons": 1, "Default Population Value For Row Boats": 4, "Default Population Value For Rhibs": 1, "Default Population Value For Bears": 2, "Default Population Value For Chickens": 3, "Default Population Value For Stags": 3, "Default Population Value For Wolves": 2, "Default Population Value For Boars": 5, "Default Population Value For Modular Cars": 3 } Kill options are toggleable via the DoIt Command. Default Population Values are what the server expects as a default number when NOT terminating the item in question... This has been added as some servers (after the Vehicle update) have chosen to still have MiniCopters and Scrapcopters spawn in the wild... E.g. "Default Population Value For Minicopters": 1 << would be the default value before the update. (now 0) When the plugin is loaded it will set the server convars to the value in the config and when terminating is disabled. Example Setup In this example we want to remove Ores only... Dropping in the plugin will update Server Convars as per the rules set out in the config. [Terminator] Update Server Values scraptransporthelicopter.population: "1" minicopter.population: "1" horse.population: "1" ridablehorse.population: "4" hotairballoon.population: "1" cargoship.event_enabled: "True" [Terminator] Bradley Not Being Terminated [Terminator] Plane Not Being Terminated [Terminator] Heli Not Being Terminated [Terminator] Chinook Not Being Terminated [Terminator] Ores Not Being Terminated [Terminator] Collectables Not Being Terminated motorrowboat.population: "4" rhib.rhibpopulation: "1" bear.population: "2" chicken.population: "3" stag.population: "3" wolf.population: "2" boar.population: "5" By default the Config value for Terminating Ores is false.. so lets set it to true doit ores [Terminator] Terminating Ores is set to True And then lets kill any ores that have spawned on the map before the rule was set doitnow ores [Terminator] Terminating Ores [Terminator] Terminating Ores [Terminator] Terminating Ores [Terminator] Terminating Ores [Terminator] Terminating Ores [Terminator] None Out Now to confirm, if we run ComeOn we can see there are no longer any Ores on the map comeon [Terminator] There are 18 Minicopters Alive [Terminator] There are 9 Scrap Helis Alive [Terminator] There are 36 Horses Alive [Terminator] There are 9 HotAirBalloons Alive [Terminator] There are 3498 Collectable Entites Alive [Terminator] There are 45 Boat Entites Alive [Terminator] There are 143 Animals Entites Alive Lather, Rinse, Repeat for the Variables you want. Video FAQ. Horse When I Kill horses it says [Terminator] Terminating Horse Part1 but no part two... Part 1 is Rideable horses Part 2 is Wild horses. Its fine to see one without the other. Spam When I run a doitnow command there is a log of network spam. This is intentional to show that the plugin is working per variable. The doitnow all command does not do this. nothing out/ not out After running a doitnow command it says terminating and then nothing out or not out. Correct.. it validates that it has killed them all and reports that they are gone. If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $5.00

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