
Arctic
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Everything posted by Arctic
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- 51 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
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- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
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Would love to add some suggestions to round off an already amazing plugin. These suggestions would essentially be a "zombie expansion" for the plugin. I'm thinking of features that exist around other zombie plugins that in one spot would be pretty awesome to have. I would very much like these changes, and I'm willing to pay for the development time as well, if you decide to pursue these. 1) Config per profile to allow NPCs to target the building the aggrod player is in with both melee and ranged weapons, with an additional option for structure damage modifier. I saw in the files something about a RaidState that I couldn't seem to get to work. Maybe this functionality already exists. 2) Option for NPC "Faction" per profile. Essentially, whatever this value is, that AI is on that team, and will target other NPCs/Players that aren't a member of that faction (mainly NPCs, since assigning player faction would probably be an entirely different plugin. There would be a default value, so if nothing is changed the NPCs would act as they do now. 3) Option for scarecrow sounds instead of scientist sounds. 4) Option for NPCs to randomly or forcibly select one of their belt items as their primary weapon. Right now, it seems like whatever is the first belt item is what will be used. This would be nice to add different weapons for the same NPC. This would be especially nice if, for example, an NPC has a melee weapon and a ranged weapon. If the primary is a melee weapon, then the NPC would only change to the ranged weapon if the target is unreachable.
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@NooBletYes that would be ideal, that way it could be entirely optional just as part of the config for each command. I.E. command setup would look like this: The second part for the chat command isn't really necessary but I think would definitely add another layer to the plugin, where you could just type the slash command to directly access that particular command as well. Primarily the console command portion would do everything I could possibly need. Only threw it in, as I believe adding console commands is a very similar workflow to chat. { "Command": "chat.say /mytime", "Command Display Name": "test", Added Functionality -> "Console Command": "ccui-mytime", Optional/Not Really Needed - > "Is chat command": false, "Command Usergroup Requirement": [ "admin", "mod", "tempmodname", "tempmod" ], "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }
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Is it possible/would you be willing to add functionality to directly access certain commands? For example, I use RadialMenu for all of my common server commands, but it lacks heavily in being able to use commands with parameters. It would be very nice if each command in the ccui menu could have a console command or something similar to open directly into that commands parameters. For example, I setup a teleport command on RadialMenu which is just simple command that would execute ccui.myCustomCommandHere which would then open a list of players to select from like shown on the example as if I had clicked it on the main ccui menu
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Is there any current/planned capability to create a quest that completes on certain hooks from other plugins? That way we as the community don't have to constantly ask you for different mod supports? I'll be picking up regardless but it would be nice to be able to add custom plugin support through an easier config rather than editing the core file (and re-editing it every update)
- 82 comments
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- #customizablequests
- #dezlife
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Another eager person looking for a SkillTree integration, none of the panel plugins seem to have one. Looking forward to the integration with this (as well as the custom event icons). By far the cleanest looking panel out of all of them, thanks for your extremely generous feedback considerations from the community
- 95 comments
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- #panel
- #infopanel
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That's a shame, I'd really like this to be possible so commands that require syntax can be easily implemented. If you at any point reconsider, I'd be happy to pay for the time to develop the feature. If you want to talk further about it, add me on discord @thearctic_ I've been throwing money at addons left and right so I'd be happy to spend some to expand this. I was trying to figure out how to implement it myself with the PopUpAPI but couldn't get it working properly.
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Would you at all consider adding an optional text input box for commands? I.E. say you want to use Economics to transfer money to a player. Without having to add them as a friend, you could have a small pop-up occur, that before executing the command from the button takes two inputs, one for the player name, and one for the amount. In the config it could look something like this: "Text inputs for command execution (optional): [ "playerName", "transferAmount" ] "Command executed on behalf of the player [if empty, the subsections below are used]": "transfer {playerName} {transferAmount}";
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I'm having this issue as well, it is WarMode specific, as I removed it and the problem immediately disappeared. Additionally, I'm not sure if there's a setting I'm not seeing, but the RaidableBases traps can't target PvE players. This is fixed by allowing PvE players to be targeted by traps, but then the turrets shoot through the wall. (Additionally, I'd like to not have traps outside raidable bases target players)
- 224 comments
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Not sure if I'm just not able to locate the setting, but I would like to be able to control the sellback price for each item. Also this might be a little outlandish for this addon, but I think it would be badass if you could have a config for the shop where when you purchase your cart it actually drops the item in an airdrop instead of just buying it directly.
- 30 comments