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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Cooking

    Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
  2. Hey mate, do you have API by chance? I have a few plugins that this messes with. An API that can be used to prevent the plugin from populating loot into certain crates would be ideal Example from AlphaLoot: object CanPopulateLoot(LootContainer container) { if (IsRunning && Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return false; return null; }
  3. It is reduced radiation damage. If you get 100% coverage though it shouldn't accumulate radiation.
  4. I will look into it.
  5. I feel strangely close to this map Great work and amazing that it's free
  6. imthenewguy

    Cooking

    Try lower case. Failing that, type o.load Cooking and paste the console print out from your server.
  7. imthenewguy

    Cooking

    Hey mate, do you have ImageLibrary installed? If there is nothing inside the cooking config file on your server, delete it and reload the plugin.
  8. imthenewguy

    Cooking

    I dont understand what you mean. I can't see any commands that would overlap.
  9. Looks beautiful. Can it be used to slot into the existing rust subway system or would it need to be modified?
  10. Extra pockets drops on death if "Drop bag on death" is set to true. There is also a option above that for black list: "Bag item black list"
  11. Would directly conflict with the rad damage reduction one and render it pointless. I will update the Radiation_Reduction buff so that if the value for rad reduction is 100%, it will remove the radiation on the damage tick.
  12. Superimposed boxes?
  13. Fairly sure it supports restoreupondeath already. Its specifically to do with the EventHelper dependency. Also BetterLoot support requires a modified version of the BetterLoot plugin that I have on hand.
  14. Blast furnace doesn't adjust the smelting rate of a furnace, it adds a chance to smelt the ore based on the log being burnt, as opposed to the standard tick rate. The % is simply the chance that the ore will smelt when the log is burnt, in addition to the standard smelting speed. Ill need to see how other plugins handle the smelt speed. I am hesitant to use others code for obvious reasons.
  15. Hey man sounds good
  16. Ill look into it
  17. The plugin is optimized by pre-building the pages when the plugin loads, rather than constructing the page contents each time a player interacts with the market. The market pages can't be adjusted based on permissions for this reason.
  18. Blast furnace doesn't adjust the smelting rate of a furnace, it adds a chance to smelt the ore based on the log being burnt, as opposed to the standard tick rate. The % is simply the chance that the ore will smelt when the log is burnt, in addition to the standard smelting speed.
  19. This plugin is exclusively for gathering clothes and is based on yield. I do have another plugin called Enchanting which does add a certain element that you are looking for, but only active based perks, not passive ones. It does sound like a cool idea though. You are effectively wanting random drops of items that roll a random stat and value for that stat, on a random piece of clothing?
  20. The intention of the system was a way for players who are offline to have a small catch up mechanic. I implemented it into my server to prevent burn out, but it's small enough amount that it won't encourage being offline.

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