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imthenewguy

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Everything posted by imthenewguy

  1. I have no idea if that will support it. So long as it allows skinned items it should be alright. Regarding crafting with unique resources, it is not thing I am looking at implementing into this plugin, but there are other plugins available for this I believe, like this one:
  2. This fixes the issue regardless of the removal type.
  3. Download 1.0.6 for the fix.
  4. I found the issue.
  5. Just to clarify, reloading the plugin allows new containers to be placed? Does it respawn the container that was deleted?
  6. Reloading the plugin fixes the issue? @PandaJun
  7. Existing tabs can be opened fine?
  8. Deleted how? With the remover tool?
  9. Do you mean if the player has the HUD open for a box that is deleted, and attempts to create a new tab for that box?
  10. Leave it default. By default it picks random effects, and all 3 entity types are enabled by default (NPC, Animal and Player).
  11. Updated front page, down the bottom
  12. Also to answer your question, yes you can simply disable any effects that you do not wish to use, even if you only have 1 enabled. Simply set the following field under the specific effect to false. "enabled": false,
  13. The list is 9 effect categories. There are a number of effects within that. Will update the listing with a separate list.
  14. Version 1.0.8

    221 downloads

    Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration. The plugin comes with 99 unique death effects! There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled! Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time. Only effects that are enabled in the config can be selected. Command: /deatheffects Chat command deatheffects - brings up the ui. detoggle - toggles effects on/off detoggleclient - toggles the effects to be server-side/client-side Permission deatheffects.select - allows the player to use the UI. deatheffects.use - required to trigger a death effect Effects table 0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack Default effects spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls Config example: https://pastebin.com/BPUV9PvA
    $9.99
  15. Will fix in the next release haha.
  16. I have an update coming that has just finished being tested. It will drop any black listed items to the floor near the player when they close the container.
  17. I think the all terrain skis is a global thing. Not sure about snow mobile speed. Will need to see what people much smarter than me can conjure up xD
  18. Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice. Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with. The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.
  19. Not at this point.
  20. I see the issue. Have updated for next release
  21. Change "Level up effect": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab" To "Level up effect": ""
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