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Everything posted by imthenewguy
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Question on gather sources (BerryBush)
imthenewguy replied to Fusion 3.64's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Question on gather sources (BerryBush)
imthenewguy replied to Fusion 3.64's Support Request in Support
Unfortunately it is only the BerryBush entity itself. It does not separate them into different types. -
If you type the /survivalarena command into chat, do all of the arenas appear?
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It should be picking a random arena. string GetRandomArena() { List<string> arenas = Pool.GetList<string>(); arenas.AddRange(Arenas.Keys); var name = arenas.GetRandom(); Pool.FreeList(ref arenas); return name; } It uses .net's native GetRandom method to pick a random arena by name.
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I think I found the issue. Should be fixed in the next release.
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Changed Status from Pending to Closed
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Ignored unexpected plugin compilation failure: SkillTree
imthenewguy replied to SugarHunny's Support Request in Support
Harmony is Rust's native modding environment. Oxide work. Acquire 0Harmony.dll and add it to your server in the RustDedicated_Data\Managed\ folder. Should be no reason that you delete it from your server since it works with oxide, and a lot of devs can use it to optimize plugins and access parts of the library that oxide hasn't added hooks to/made public. -
- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Changed Status from Pending to Closed
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No, you will need to play with the values in the config.
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I can't answer that as I don't use/have never used XPerience. SkillTree unsubs from hooks that aren't necessary at the time (ie a player hasnt unlocked a skill that would require SkillTree to monitor mounting a vehicle etc, so we don't watch the hook). That being said, There are over 100 unique skills and loads of xp methods so it's a heavy plugin. It's the kind of plugin you would base your server around.
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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You can't remove the default ingredients/meals. You can only set them to false so they aren't used. It's setup like this so new recipes and ingredients can be added automatically as I add them to the plugin. If you have added additional meals and the config is failing to load, it means that you have messed up with the syntax. Parse it through that tool and see what it says.
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Set the default position in the config then run the /resetxpbars command to force an update to all players.
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Are you running your config through a json parser to make sure it's not messed up? https://jsonlint.com/
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Use the console command: addpointoverride This will add some data to the config for you to adjust the values on/use as a guide to add additional data for.