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Everything posted by imthenewguy
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I can't replicate that issue at all. What is being unwrapped to trigger this error?? IsXPItem method is completely safe from exceptions unless the items info class is null, which would be a huge problem for the item.
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I need someone to test a debugged version of the plugin for me. Add me on discord: imthenewguy
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Download the latest version to fix that.
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Nothing in the config gives xp for shooting and nothing for melee, there are only settings for the other way around. It sounds like you have a potential conflict. The barrel may be destroyed before SkillTree sees the hook for the player who destroys it with a melee weapon. Unload all other plugins on your server to test. if the issue is resolved, it means you have another plugin conflicting with mine.
- 1,253 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Are you all running EventHelper? Does the issue persist if EventHelper is removed from your server?
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@Notz@Rust Admin@twocam99
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I need a reliable way of replicating the issue in the next 2 hours or it will have to be a Tuesday thing. Going away tomorrow. Anything in oxide/logs/SurvivalArena/ ?
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How often is this happening?
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Does the player get their stats (hunger, thirst, health etc) back, and do they teleport to where they came from?
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Winners or losers?
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NO XP For Barrell Looting with Melee, but XP when shooting. ??
imthenewguy replied to HighOnTek's Support Request in Support
Unload OTHER plugins and see if the issue is still there. Rust 2024-10-04 14-15-44.mp4 -
NO XP For Barrell Looting with Melee, but XP when shooting. ??
imthenewguy replied to HighOnTek's Support Request in Support
Not having that issue on my end. Xp is fine. No one else has reported the issue either. You may have a conflict. -
- 30 comments
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- #skilltree
- #event
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(and 4 more)
Tagged with:
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Oh sorry I didn't realize what you are saying. Does it update on a plugin reload? When a player's data is instantiated, it will calculate what their skill points should be at, and what they are currently at and will add the difference if its less. If they obtained skill points from external sources, it will consider them as part of the difference.
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Because this "Maximum points a player can spend [default]": 0, If the default max points is 0, the perms arent even taken into account because all players have no maximum amount.
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 75 comments
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- #recycler
- #monetization
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Also I found the issue you were having with the barrel smasher perk. Ill fix it next release.
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The only reason that would throw an error is if the baseProtection properties of the player were not instantiated. That comes with it's own problems. Ill add a null check for baseProperties, but the fact that the field is null is a problem.
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If you are using OneHit, just disable the Barrel Smasher perk. "Barrel Smasher": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 1, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": "Barrel_Smasher", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/sebu0m6s5v2sual/Barrel_Smasher.png?dl=1", "skin": 2873051884, "permissions": null }, If you are using the AutoLoot function in OneHit, disable Loot Magnet. "Loot Magnet": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 5, "tier": 1, "value_per_buff": 0.2, "buff_info": { "Key": "Loot_Pickup", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/hqthffkbbm73krh/Loot_Magnet.png?dl=1", "skin": 2873965904, "permissions": null },
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Can you link it
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Does the error persist if you unload all other plugins?