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imthenewguy

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Everything posted by imthenewguy

  1. I am in the process of fixing it.
  2. Yeah you can enable permission based trees in skill trees config and set the tree perms to each profession.
  3. I am actually not sure; I haven't messed around with those DLC items.
  4. Version 1.0.10

    274 downloads

    Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created. Fully customizable logs that also support custom items. 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc). Support for item rewards and command rewards included. Supports UINotify for communicating newly collected items. Here is an example of 2 collection logs with different sources: The "Farming" collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source. The "Resources" collection log contains many types of items, but has some overlap with the "Farming" log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source. In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the "Resources" log as collected, but it will not do the same for the "Farming" log. The "Farming" log would only register if the cloth was obtained from a grown hemp plant (hemp.entity). This is an example of how you can differentiate the same items using different sources. The plugin allows for multiple sources per collection log. Barrel - Triggered when the player destroys a barrel or road sign Collecting - Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc). Crates - Triggered when the player opens a create (only the first player to open the crate will trigger it). Farming - Triggered when the player collects grown entities. Fishing, - Triggered when the player catches a fish. Mining - Triggered when the player mines ore. Woodcutting - Triggered when the player chops a tree. Skinning - Triggered when a player skins an animal/person. Crafting - Triggered when a craft completes. Unwrap - Triggered when a player uses the unwrap button on an item. Consume - Triggered when a player uses the eat/drink button on an item. Corpse - Triggered when a player loots the corpse of an NPC. Plugin - Triggered by a Third-party plugin. The only permission in the plugin currently is collectionlog.use. This is required to use any feature of the plugin. Menu command (customizable via config): cl or collectionlog API // Triggers collection of an item. sourceType should be a CollectionSource enum. void CollectFromPlugin(BasePlayer player, Item item, string sourceType);
    $14.99
  5. It's whatever you set it to be in the config. Default values: "Name of the scrapper currency": "epic scrap", "Shortname of the item the currency will be based off of": "blood", "Currency skin": 2834920066,
  6. Not something this plugin was designed to handle, sorry.
  7. The plugin is a battle royal style plugin where players need to find weapons and armor to eliminate each other. Kits make that redundant. It does support commands on start, which is a list of commands that will fire off for for each player in the arena, so this could technically be used to give the players items when the game begins. "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ], It supports economics, server rewards, skill tree and item prizes for winning, and item prizes for participation prizes (if enabled).
  8. "Send the icon to access the ItemPerks menu?"
  9. They should still work with AlphaLoot, as they are rolled when the player loots the container, not when it's spawned. Worst case you may need to add them to alpha loot.
  10. I haven't looked much into the minigun. If it doesn't work with it at the moment I probably wont add support anytime soon. Not too sure; wasn't built with that item in mind.
  11. Hey mate, are you able to add the item.text field to your checks as well?
  12. Should be able to download it from here then: https://lone.design/product/epicloot-rust-plugin/
  13. Where did you download it from?
  14. No, prestige will wipe their skills. You can create a permission in the skill tree config for extra points per level and assign the permissions to the prestige group.
  15. add a spawn point using the command.
  16. These are deleted when the plugin is unloaded. Just confirmed this is working on my server as intended.
  17. Yeah the scrapper settings allow for epic scrap to be used for that exact purpose.
  18. I would say its because your better chat settings is set to null in the config for levels. I have fixed it on my beta version, but waiting for a few more bugs to appear before I publish it. Join my discord if you want early access to it to test.
  19. Yeah its set per client from that menu I believe.
  20. Yes the venue is the building that's in the video. It does support economics and custom items as prizes.
  21. imthenewguy

    Raffles

    I can look at adding a field for it so that it will choose the earliest of the 2: x days after wipe or the date/time set. The issue is when the plugin is loaded mid wipe. or if a server wipes regularly etc. Ill see what I can arrange. Regarding IQEconomics, if its not on lone, codefling or umod, I probably won't add support for it as it's not really a mainstream plugin.
  22. imthenewguy

    Raffles

    Is it available on codefling/lone/umod?
2.3m

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