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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Cooking

    That plugin is missing the item.text field. Its the same as DisplayName (which is the name field of the item), and skin. It's its own field.
  2. imthenewguy

    Cooking

    The item.text field needs to have the name of the recipe for it to be valid.
  3. I have not had a chance to test it out and I am not sure when I will; life's a little crazy at the moment and I have higher priority plugins that I am working on. SurvivalArena's loot issues have been resolved, and there is a config option to require a command to restore the players items and stats after the game, rather than having it automatically handled, if conflicts with other plugins exist.
  4. I have an update coming out soon that will allow you to set specific prefabs for each item at a player level.
  5. It should be, but ive not tested it in a while.
  6. Would have been something the server added to the config.
  7. Latest version has it fixed. Requires a reload after being initially loaded for the first time to fix the issue.
  8. Do you have the itemperks.enhance permission?
  9. imthenewguy

    Cooking

    Update the config to reflect this.
  10. Yeah the "Leave the fk alone" is none. If you want to tinker with things like this, just back up your config and data files and you are golden. If it doesn't behave the way you want it to and messes up your files, reload the backups.
  11. It wasn't meant to be a feature. I didn't anticipate the beehive spawning when placing trees, so I'm considering it a bug.
  12. Ill remove hive spawning from DN trees. It's a way to give infinite wax by deploying and picking up the trees until they spawn a hive.
  13. Please submit a support request.
  14. You must be in a location where DropBox isn't accessible, or your server might now allow remote downloads. I will pm the json file to you. Pop it into the ZombieInfection folder.
  15. Go to oxide/data/ZombieInfection/ Are there any json files in there? If so, what files?
  16. Use the command: zistart zi_world_2_0_3
  17. Easiest way to enforce that is to change the prefab to something that can only be deployed on a building block.
  18. In the config: "Base the crafting xp on the time it takes to craft the item? [false will use blueprint craft time]"
  19. Ahh yeah i don't check these forums. If the issue is still there submit a support ticket and i can assist.
  20. Has been a wild ride so far!

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