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imthenewguy

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Everything posted by imthenewguy

  1. I only speak english.
  2. In the config mate. "Manage item stacking for STI items? (set to false if conflicting with a stacks plugin)" "Manage item stack splitting for STI items? (set to false if conflicting with a stacks plugin)" I also updated the consumption issue last patch. Are you using 1.0.3?
  3. imthenewguy

    Player list UI

    Thanks for letting me know. I have a version I am testing on my discord to fix this issue, along with a few others. You are welcome to join and grab the early release from there.
  4. imthenewguy

    Gun Game

    There isn't a way for your to make an arena for this plugin at this point. I may upload maps at a later date.
  5. imthenewguy

    Glow Worms Support

    That would be really cool if I could. They are not spawnable entities, so I cannot add them unfortunately.
  6. Most shop plugin will have a placeholder string to replace the players userid, such as %userid% or {userid} etc. Work out what that placeholder is, and add the command: ipgive {placeholder} rifle.ak Durable
  7. Version 1.0.0

    21 downloads

    Death tracker is an administration tool that allows server admins to restore player items via rcon or in-game, in the event a player dies for reasons beyond their control. The plugin will detail: The location of the death (grid + coordinate). The damage type that the player took. Whether they were connected to the server or not. Who killed them (along with the userid). The date and time of the death. The players inventory, item backpack contents, and their backpack plugin contents (if they dropped). Admins can select items from the UI to see more details about the item such as the items condition, amount, ammo, armor slots and other parameters (such as buffs from ItemPerks). You can also toggle whether the item will be restored from this menu, allowing you to exclude certain items from being restored if required. In order to use the following commands in game, you must have the deathtracker.admin permission. Command: dt Use: Access the DeathTracker restore menu in-game. Command: dt.,rcon deaths <userid> Use: Returns information for each death stored for the specified player. Command: dt.rcon query <userid> <index> Use: Returns detailed information about the specified death for the player at the specified index (item lists etc). Command: dt.rcon restore <userid> <index> Use: Restores the items to the specified player from the specified index.
    $14.99
  8. imthenewguy

    Round and round

    I have no idea what would be causing that.
  9. imthenewguy

    Round and round

    You arent meant to set the vanilla buy order up. If you are using my plugin, there should be no native orders.
  10. Changed Status from Pending to Closed
  11. That is because its being given by another plugin, so it cannot use it's lang entry. Change the lang value to match your value.
  12. Ive added to next update.
  13. imthenewguy

    Round and round

    Grab me a video and i am happy to take a look though
  14. imthenewguy

    Round and round

    My plugin doesn't use the vending state. It handles it all via the UI.
  15. imthenewguy

    Round and round

    I still do not understand what the issue is. Can you show me a video?
  16. imthenewguy

    Round and round

    What error
  17. imthenewguy

    Prizes

    Weird. Ill need to look into it.
  18. imthenewguy

    Conflits plugins

    "Manage item stacking for STI items? (set to false if conflicting with a stacks plugin)" "Manage item stack splitting for STI items? (set to false if conflicting with a stacks plugin)"
  19. imthenewguy

    Round and round

    I don't understand what the issue is.
  20. Can grab it on my discord early if you need.
  21. imthenewguy

    no winner

    Its a known bug. A fix is being tested. As soon as I have enough feedback I will push the update.
  22. Ya you can run all 3 together. There is an awesome UI plugin that was made to tie all 3 plugins together. https://codefling.com/plugins/advanced-item-crafting
  23. Disabling it in the config wont fix it at this point. I will update it so that if the Maxhealth buff is set to enable: false, it won't run any logic to add or remove modifiers.
  24. The only thing I can think of is see how BetterMetabolism is using the hook I added. ELOnModifyHealth The logic is: When the server is loaded, or a player adds/removes an epic item: The plugin will check to see if the player's maxHealthMod given by EpicLoot is > 0. If it is, it will create a new modifier and add it to the player unless ELOnModifyHealth is returned with a non-null value. If the value of the maxHealthMod is 0, the player has the max_health modifier, and the mod duration is above the default, it will call ELOnModifyHealth again, and if null, it will remove the max health of the player. It should at no point add to the players modified health, unless that player has max health clothing. I will add some logic to not touch the MaxHealth of the player if the MaxHealth buff is disabled.
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