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Everything posted by imthenewguy
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Hola , me ayudarian a instalar este plugin
imthenewguy replied to Henry Muñoz's Support Request in Support
I only speak english. -
- 1,332 comments
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- #leveling
- #progression
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Thanks for letting me know. I have a version I am testing on my discord to fix this issue, along with a few others. You are welcome to join and grab the early release from there.
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That would be really cool if I could. They are not spawnable entities, so I cannot add them unfortunately.
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- 151 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Version 1.0.0
21 downloads
Death tracker is an administration tool that allows server admins to restore player items via rcon or in-game, in the event a player dies for reasons beyond their control. The plugin will detail: The location of the death (grid + coordinate). The damage type that the player took. Whether they were connected to the server or not. Who killed them (along with the userid). The date and time of the death. The players inventory, item backpack contents, and their backpack plugin contents (if they dropped). Admins can select items from the UI to see more details about the item such as the items condition, amount, ammo, armor slots and other parameters (such as buffs from ItemPerks). You can also toggle whether the item will be restored from this menu, allowing you to exclude certain items from being restored if required. In order to use the following commands in game, you must have the deathtracker.admin permission. Command: dt Use: Access the DeathTracker restore menu in-game. Command: dt.,rcon deaths <userid> Use: Returns information for each death stored for the specified player. Command: dt.rcon query <userid> <index> Use: Returns detailed information about the specified death for the player at the specified index (item lists etc). Command: dt.rcon restore <userid> <index> Use: Restores the items to the specified player from the specified index.$14.99 -
I have no idea what would be causing that.
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You arent meant to set the vanilla buy order up. If you are using my plugin, there should be no native orders.
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Changed Status from Pending to Closed
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That is because its being given by another plugin, so it cannot use it's lang entry. Change the lang value to match your value.
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Quality Crafter Perk Issue (Helmets)
imthenewguy replied to Vergbergler's Support Request in Support
Ive added to next update. -
Grab me a video and i am happy to take a look though
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My plugin doesn't use the vending state. It handles it all via the UI.
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I still do not understand what the issue is. Can you show me a video?
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Weird. Ill need to look into it.
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"Manage item stacking for STI items? (set to false if conflicting with a stacks plugin)" "Manage item stack splitting for STI items? (set to false if conflicting with a stacks plugin)"
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I don't understand what the issue is.
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Plugin conflict please help Metabolism <3
imthenewguy replied to SlayersRust's Support Request in Support
Can grab it on my discord early if you need. -
Its a known bug. A fix is being tested. As soon as I have enough feedback I will push the update.
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Plugin conflict please help Metabolism <3
imthenewguy replied to SlayersRust's Support Request in Support
Ya you can run all 3 together. There is an awesome UI plugin that was made to tie all 3 plugins together. https://codefling.com/plugins/advanced-item-crafting -
Plugin conflict please help Metabolism <3
imthenewguy replied to SlayersRust's Support Request in Support
Disabling it in the config wont fix it at this point. I will update it so that if the Maxhealth buff is set to enable: false, it won't run any logic to add or remove modifiers. -
Plugin conflict please help Metabolism <3
imthenewguy replied to SlayersRust's Support Request in Support
The only thing I can think of is see how BetterMetabolism is using the hook I added. ELOnModifyHealth The logic is: When the server is loaded, or a player adds/removes an epic item: The plugin will check to see if the player's maxHealthMod given by EpicLoot is > 0. If it is, it will create a new modifier and add it to the player unless ELOnModifyHealth is returned with a non-null value. If the value of the maxHealthMod is 0, the player has the max_health modifier, and the mod duration is above the default, it will call ELOnModifyHealth again, and if null, it will remove the max health of the player. It should at no point add to the players modified health, unless that player has max health clothing. I will add some logic to not touch the MaxHealth of the player if the MaxHealth buff is disabled.