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Everything posted by BoobleJ
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Hi Bazz3l, I just purchased this plugin and am, trying to get it to only work with 'npcvendingmachine_hapis_hapis'. This does not seem to be working and have tried other vending machines as well. The GUI only pops up when all machines are allowed. Your help is appreciated! ScrapVendingExchange.json
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Looks like the latest Oxide update resolved this. I will keep an eye on things and report back if the problem returns.
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Hey David, hope you're doing well. Players are reporting that items crafted with Craft Menu are not placing properly. I'm thinking there may be an issue with Place Anything after todays update? https://www.dropbox.com/s/ct1fu5xpgguu927/RUST 2022.12.15 - 20.11.33.02.mp4?dl=0
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- 129 comments
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I have deleted my config and let the plugin generate a new one. I've then gone into the new config file and added all of my custom Ingredients and Recipes, using the new format. The problem is, the config is revering to default when the plugin is reloaded. There are no errors in the Rust console when reloading the plugin. I'm not really sure where to go from here. I have just DM'd my config file to you. Would you mind taking a look or testing on your end to see if you encounter the same issue?
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I was able to get pas this error. I'm now getting this error when trying to access Recipe's in the Cooking menu and a blank screen. I'm using all custom recipes and ingredients. I'm just about to give up on this plugin Wayy too time consuming to set custom items, especially after an update . I've spent hours today trying to get this working. How do you recommend us setting all custom ingredients and recopies? I've needed to mess with the CS file in order to do this. in the past, so the default recipes don't show up in the menu.
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- 195 comments
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- #rust plugin
- #custom rust plugin
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I've got a fix for this @Nod Js DM me if you'd like me to share.
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This also is not going to work. Deployables are not removed upon a new renter, which is why deployables are disabled by default with the plugin. This also doesn't work due to the houses having 3 doors and 2 floors. The plugin only works with one coded door, so If that door is not in view of everything in the room, it will be ignored. I've spent most of this wipe trying to find a way to get Hotels to work in the Town, though there is no way currently until the dev updates the plugin to allow more code locks / floors. The Town is currently incompatible with the hotel plugin. The Hotel works just fine, as it only has 1 door / floor.
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Here's an issue with having Ingredients in the Backpack. You will notice that the meals are not highlighted when the Ingredients are in my Backpack. Though If they are in an Ingredient Bag in my Backpack, it works fine. https://www.dropbox.com/s/68f4zniarfnslf7/RUST 2022.07.14 - 09.16.19.03.mp4?dl=0
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I apologize, I was mistaking the issue to be with the Backpacks plugin, when it's actually with moving items into the Ingredient Bag. here is a video demonstrating the issue. You can see that the 'ingredients' don't stack automatically when moved into the Ingredient Bag, though stack fine when moving into main Inventory or Backpack. https://www.dropbox.com/s/lgyhvib9w52dwb8/RUST 2022.07.13 - 23.29.49.02.mp4?dl=0
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I noticed animals keep attacking the NPC's. Is there a way to stop this?
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This is unfortunately not gonna work. For example; A player rents a room, grabs the keys I left for them in the house and disconnects from the Server. The player doesn't come back to the Server for 2 days. In the meantime, his room becomes available and another player rents it. The keys I originally left are still in the possession of the original renter and the new renter has no way of getting through the 2 doors. The original renter comes back online a few days later and takes everything the new renter, using the keys to the back and top floor doors. I would need someone to constantly monitor this to make it work, which is not possible. Either the houses need to be completely redesigned, or the plugin dev. will need to implement using more than 1 Codelock to make the town truly compatible with the Hotel plugin. I think the patch for now would be to set the upstairs and backdoors to have push buttons to get out (RustEdit), though no way to get in.
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Hello, I purchased this map and am using the Hotel plugin. Had no trouble hetting the Hotel to work with the plugin, though having trouble getting the Town houses to work with the plugin. the Hotel plugin thinks there are 54 houses, when there are only 18. I reached out to the developer of the plugin and was told the plugin doesn't support multiple Codelocks. Can you please explain how you got this to work with the Hotel plugin? I have players blocked from accessing the town for now until I can get this resolved.
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I don't have any of the default entries in the Data file. I've done some more testing and narrowed down the issue. Players can only pickup their Minicopter and Horse if it's been spawned in via Vehicle License. Picking up these items changes the Minicopter to the small Minicopter (half size) I have set in the config, as well as a half size horse. If the Minicopter is purchased from Bandit, or the Horse is purchased from the Ranch, the player is unable to pick them up by smacking with a hammer.
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Bug? One of my players was somehow getting a Mini Horse and a Scaled down Minicopter that I setup in the config file. The items are not available in any Crafting Menu or Shop on my server, so was very confused how he was getting these. I TP'd to him and asked him to show me. He basically just hitting a normal Minicopter and Horse with a hammer, which them puts the Mini Horse and tiny Minicopter in his inventory.