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The Bob

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Everything posted by The Bob

  1. Suggestion: An upgrade that bulk cooks instead of speeding up cooking.
  2. The Bob

    Skin Perks

    I think the idea behind this plugin is great. There are parts of the plugin that are good. There are however downsides: - Parts (in the code) are never reached. An example of this, is where the calculation of the perks happens. Certain scenarios where having a weapon equipped causes the perks of worn items to not apply. - There is an unresolved conflict with skilltree by imthenewguy, involving the magazine capacity perk. - The user interface that the user will interact with "/skinperk info" is text based and can be very difficult for some users to understand. - The admin interface can sometimes be challenging to use I have gotten my copy of this plugin to work, because I modified the plugin code. I even shared most of the solutions to the problems in this plugin with the plugin author in a private message. This was almost a year ago and nothing has been fixed. It shouldn't be so that you have to modify bought plugins to get them to work. I'm giving the plugin 1 star rating because: There doesn't seem to be any custommer service from the plugin dev. The plugin dev is unwilling to fix the issues in this plugin, even if the solutions have been provided to them. Aspects of the plugin don't work for the most part and coding expertise is required to get the plugin working.
  3. The Bob

    Rocketlauncher Ammo Boost

    there is a conflict between skilltree by imthenewguy and skinperks. The conflict is resolved by simply modifying skinperks to have changes to magazine run after the logic from skilltree has run.
  4. I'm so confused by the ImageLibrary dependency. Looking at the video in the description for this plugin, it appears that the only images you're using, are item images. Why not use CuiImageComponent ItemId and just draw the image directly from the client instead of downloading it through ImageLibrary?
  5. The Bob

    Issues

    There are a couple of issues with skinperks. And I'm tired of needing to patch plugins I buy in order for them to work properly. - There is an unreachable part of code in the function RecalculatePlayerPerks, where the function ends prematurely because of returns inside the if (held != null) block so the loop below that if block, is ignored. Simple fix, is to just move the loop above the if statement. - Bradley and Patrol heli cause an insane amount of error spam in console. - When unloading the plugin, magazine sizes remain at their modified size instead of item definitions sizes.
  6. The Bob

    Clans

    Is it possible with this plugin, for bigger clans, to have the ability to have multiple teams? Like be able to leave the team you’re in and join another team, while still remaining in the clan?
  7. The Bob

    Skin Perks

    There is an issue with this plugin, where any kind of the dodge perk, can suddenly make it so that animal/players/npcs/heli/bradley/traps won't ever do deal any damage to you. There's also an issue where, if you have a weapon that has a damage multiplier from this plugin, and the added damage from that multiplier finishes off an npc/heli/bradley, then other plugins (such as HeliSignals/BradleySignals) will fail to give rewards to the player, as if the damage didn't come from the player. Edit oct. 2024.. The plugin still has an issue.. there is a part of the RecalculatePlayerPerks() function, that's not reachable when (player.GetActiveItem() != null), causing worn items to not have proper effect. The simplest solution, is to simply move the part with the loop up above the part with GetActiveItem.. I informed Supreme about this issue months ago.
  8. Unsure the cause of it, as it's happening on a server with 100 active players. But it's a null reference error, the old object not set to an instance of an object. This means that you're probably using a variable somewhere inside OnEntityTakeDamage, that isn't assigned a value when it's being used. If I had access to the code, I'd point it out for you, but I don't. I think the error spam may be caused by another plugin (not sure which), which could trigger OnEntityTakeDamage without passing the right kind of info to the hook. The solution could even be as simple as: object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) { if (entity == null || info == null) return; ...
  9. There's a lot of error spam.. you forgot to add checks in the OnEntityTakeDamage hooks to make sure all used variables have been assigned a value before using them.
  10. The Bob

    Water Bases

    I'm making a private plugin, which I wish to make compatible with water bases. I hope you can help me with a problem I'm having, as I don't own a copy of this plugin myself. Is there any way, I can determine whether a floor that I'm looking at, is a water base foundation or if it's a regular floor?
  11. The Bob

    Errors

    Was a config issue, sorry about that.
  12. The Bob

    Errors

    Hello In the latest version of Server Pop (1.0.9) there is an error occurring every time someone connects. This error was not present in the previous version. Failed to call hook 'OnPlayerConnected' on plugin 'ServerPop v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ServerPop.OnPlayerConnected (BasePlayer player) [0x00010] in <14a22cd9933a4c2fb27ac2a0b36b1bda>:0 at Oxide.Plugins.ServerPop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0013c] in <14a22cd9933a4c2fb27ac2a0b36b1bda>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  13. The Bob

    Limit Entities

    I'm assuming your CanBuild hook returns false if limits have been reached. Thanks for the help, I appreciate it. I will give it a try.
  14. The Bob

    Limit Entities

    Hello I'm working on a plugin that can be used to build stuff. I'm interested in making it compatible with your plugin. I'm not interested in purchasing your plugin just for the sake of adding compatibility, as I don't use it myself. Is there an api or can I have some help with figuring out how to check if the entity a user is trying to place, should be prevented from being placed because of limitations set by this plugin?
  15. The Bob

    Building Symmetry

    Obviously, this plugin is not compatible with ubertool. But I was wondering, if it's possible, to have some options added to Building Symmetry, where one can place entities that ignore stability and the option to ignore colliders and lastly, option to build with 0 resource cost. This would obviously also require permissions, as I don't think this should be used by the average player. Edit: Seems to be working in conjunction with ubertool now, at least the features I asked about.
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