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Everything posted by StageLine
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- 69 comments
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- #upgrade
- #toolcupboard
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(and 7 more)
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- 69 comments
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- #upgrade
- #toolcupboard
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(and 7 more)
Tagged with:
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- 69 comments
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- #upgrade
- #toolcupboard
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(and 7 more)
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I purchased the ArmorTrain event last month, unfortunately on a different site (won't do that again), so can't post this under the support page. But I do see a ticket under support about the train glitching and merging together. I am seeing this on my server as well. In fact, I tried out a bunch of different train configurations and they don't matter. I started watching them right after they spawned from my unclipped view, and they all start out just fine. But the minute they hit a hard corner, i.e. train tracks curve hard, they literally warp the train together, merging the cars and then continue on. Using the latest version 1.7.5.
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I am on the latest version of VirtualQuarries (2.4.9) but with my last wipe I am not able to get it up and running. I am seeing the following error message in my log file. Anyone know what is causing this failure? Thx. Failed to call hook 'VirtualQuarriesCommand' on plugin 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.ShowQuarryMenuUI (BasePlayer player, System.Int32 page, System.Int32 quarryId) [0x00352] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.VirtualQuarriesCommand (BasePlayer player) [0x00000] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c15] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 [CSharp] Started Oxide.Compiler v1.0.32.0 successfully VirtualQuarries was compiled successfully in 1986ms Failed to call hook 'Unload' on plugin 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.Unload () [0x0019a] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007b1] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Unloaded plugin VirtualQuarries v2.4.9 by ThePitereq Fallback handler could not load library C:/TCAFiles/Users/thomas34/173714/RustDedicated_Data/MonoBleedingEdge/data-000002334E74E060.dll Duplicate permission registered 'virtualquarries.expert' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.elite' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.legend' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.immortal' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.expert' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.elite' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.legend' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.immortal' (by plugin 'VirtualQuarries') Loaded plugin VirtualQuarries v2.4.9 by ThePitereq Failed to run a 1.00 timer in 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.SetupQuarries () [0x0071a] in <97e3727a8d8840b39d54d1b732b60d6b>:0 at Oxide.Plugins.VirtualQuarries.<OnServerInitialized>b__18_1 () [0x00000] in <97e3727a8d8840b39d54d1b732b60d6b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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AND THAT DID IT!!! I thought at first there would be a group collision, but nope, as long as the group names are exactly the same, you can share them across plugins. Sweet!! Thank you for not giving up on this @imthenewguy I have this working now on my server and will adjust all my prestige now accordingly. Love it! Cheers!!! You are awesome!
- 1,511 comments
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- #leveling
- #progression
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I don't see any permissions available under the BetterChat 'perms' other than 'Admin'. The issue with this suggestion is that there is no way to 'nest' groups. I would have to open up one of the SkillTree groups (prestige_1, prestige_2, etc...) and then be able to include a BetterChat group. But you cannot due that. BetterChat does not setup permissions for the Titles. If it did, problem solved. Of course, I can *manually* add people to BetterChat groups, but all of this is already automated with the SkillTree titles per prestige. No worries, I'll leave it as is. Not a big deal.
- 1,511 comments
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- #leveling
- #progression
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I am using the Prestige system along with the Titles to create prestige ranks on my server. Everything works perfectly using all the prestige titles inside of the SkillTree config file. But one issue I cannot figure out how to resolve is the conflict of the BetterChat default title and the SkillTree Prestige titles. What I would love is for the BetterChat default title to be 'Noob' for anyone who joins and has not used Prestige to rank up yet. Currently, if I use that BetterChat default title, it's sticky in front of the Prestige titles when folks prestige up. Instead, I ended up making my first prestige rank as Noob, but that just feels off to me. I looked at your CS code and I think I see where the string connections are happening but when I tried to update it, it wasn't working. Clearly I am not a CS code expert. Anyway, if you wouldn't mind taking a look and seeing if this is a simple update that would be appreciated. The ask is that once the SkillTree prestige button is used, that the titles in ST prestige overwrite/ignore whatever BetterChat default titles already exist. Thanks.
- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 10 comments
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- #rust custom
- #custom map
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(and 6 more)
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Another issue I encountered was in the Office Building in Q17. The elevators are nonfunctioning. I have noticed this with copy/pasting buildings with elevators. The elevators in the pasted versions never work for me. Not sure if that is fixable here. I tried clicking on the arrows (call button?) next to the elevator and while it moves up/down it doesn't call the elevator back.
- 10 comments
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- #rust custom
- #custom map
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Hi Shemov, folks are loving this map, but one of my players found a black hole at the bottom left of T12 where they fell through and were booted from the server for a Terrain violation. I was able to find the hole and it was dropping me down into the underground railway below it. I placed a barricade around the location on my server "Mayhem's Ladder" if you want to see exactly where it's located.
- 10 comments
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- #rust custom
- #custom map
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Hey. The whole prestige system.....so awesome!!! I'm trying to figure out the best way to make it more difficult to attain the next Prestige level. I tried adjusting the XP setting gain modifiers so that the higher prestige would be more difficult to achieve: But that's not working for me. Perhaps I need to set the 'Remove players from lower level prestige groups' to true? Thanks.
- 1,511 comments
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- #leveling
- #progression
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Since Facepunch emergency patch got released over the weekend has anyone else noticed that /hsbuy is complaining that you cannot affort the RP? But I have plenty: I saw the same issue with RaidableBases, but they released a patch and that fixed the RP issue. Anyone else seeing this issue with /hsbuy? Thanks!
- 419 comments
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- #helicopter
- #helicopters
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