StageLine
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Everything posted by StageLine
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We reloaded the plugin many times in this process. It was one method we used to force in-game memory/RAM to dump out it's cached version of all of the players data json updates. Apparently running /st -> gain prestige also does this for that specific player as well. But no, we didn't see reloading the plugin after someone prestiged up that this fixed anything. The XP for that person was still stuck. No idea why. We ended up just taking that other servers config/SkillTree.json file and loading it onto the broken server and reloading. That fixed it. Hence we were wondering which of the settings above that are different might be the cause. No big deal now, but at least if anyone else complains or sees this, it might help with that debug.
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We managed to get this working again by plugging in the config json from our other server. There are literally only three deltas that we found between the two, but looking at them we are still clueless why these differences caused the XP to lock up after each prestige gain. Hopefully that print is not too small to see. Maybe the Wipe XP None vs Refund? No idea. The working json is on the left. The broken one on the right.
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On one of our servers, the XP is locking up for everyone once they gain prestige. I reproduced and did everything I could think of to fix the issue. We are using the latest SkillTree version (1.6.5) you released last Thursday. I tried resetdata at first and that seemed to unlock the XP but of course that starts them out with no prestige and back at lvl 0. XP at that point works fine. I would then givexp enough for them to use /st -> gain prestige, and after going up in prestige, the XP locks out again. Meaning they/we cannot get XP points to accumulate in game. It's simply stuck at 0. The odd thing is that our other server works just fine. Any ideas or ways you can help us debug this will be appreciated. Prestige is a major feature on our servers, so folks are clearly disappointed this isn't working, LOL. Thank you.
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Hey WonderFox, not sure how to make a request like this, so hopefully this support ticket is okay. I have looked everywhere that I can think of for a Prefab package of VIP islands that I can put on my maps to entice players to donate and help with server costs. But I cannot find anything here like that. I just purchase one island that I thought would work, but it's rather large (4 tiles). I am looking for something more on the 1 tile size with like 4-5 variants. Just a round island with a river running through it, some interesting rock formations, lots of trees, nodes, etc...perhaps with half of the islands with a custom base on it, etc... I'd be willing to pay of course and I'd pay more than normal prices as the first person to request/use them. If that is something you are not interested in, no worries, just close this out and I'll figure out how to do it on my own. Doesn't seem hard, but for the life of me, I can figure out how in RustEdit to just create a starting island spot where I start my prefab work. Seems like you have to choose a Prefab that already exists. Thanks.
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Okay. I'll do that. I mostly likely messed up when I placed the prefabs. thanks.
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Looks like rustedit did compile in. But the Elevators are still not visible at all. Any other ideas? Maybe something I missed in RustEdit?
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Sorry to bother you again, but I assumed if I put that rustedit dll in my RustDedicated_Data/Managed folder when the server compiled Oxide dll's it woudl get this one too. I am new to RustEdit so please forgive the newbie question. I already have Oxide working, it's modded server, so I just added the rustedit dll in, but looking at my oxide compilation logs, when I rebooted this morning, I do NOT see the rustedit dll getting compiled in. Do you by chance know what I might be missing?
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missed that. thank you!!
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Hi, just purchased two of your Prefab packages. Super amazing. One big issue, however, it that the elevators are completely missing. Did I miss a step when I installed them perhaps?
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I purchased the ArmorTrain event last month, unfortunately on a different site (won't do that again), so can't post this under the support page. But I do see a ticket under support about the train glitching and merging together. I am seeing this on my server as well. In fact, I tried out a bunch of different train configurations and they don't matter. I started watching them right after they spawned from my unclipped view, and they all start out just fine. But the minute they hit a hard corner, i.e. train tracks curve hard, they literally warp the train together, merging the cars and then continue on. Using the latest version 1.7.5.
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I am on the latest version of VirtualQuarries (2.4.9) but with my last wipe I am not able to get it up and running. I am seeing the following error message in my log file. Anyone know what is causing this failure? Thx. Failed to call hook 'VirtualQuarriesCommand' on plugin 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.ShowQuarryMenuUI (BasePlayer player, System.Int32 page, System.Int32 quarryId) [0x00352] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.VirtualQuarriesCommand (BasePlayer player) [0x00000] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c15] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 [CSharp] Started Oxide.Compiler v1.0.32.0 successfully VirtualQuarries was compiled successfully in 1986ms Failed to call hook 'Unload' on plugin 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.Unload () [0x0019a] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007b1] in <f24c417262064eb897d925152d26b86b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Unloaded plugin VirtualQuarries v2.4.9 by ThePitereq Fallback handler could not load library C:/TCAFiles/Users/thomas34/173714/RustDedicated_Data/MonoBleedingEdge/data-000002334E74E060.dll Duplicate permission registered 'virtualquarries.expert' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.elite' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.legend' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.immortal' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.expert' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.elite' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.legend' (by plugin 'VirtualQuarries') Duplicate permission registered 'virtualquarries.immortal' (by plugin 'VirtualQuarries') Loaded plugin VirtualQuarries v2.4.9 by ThePitereq Failed to run a 1.00 timer in 'VirtualQuarries v2.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.SetupQuarries () [0x0071a] in <97e3727a8d8840b39d54d1b732b60d6b>:0 at Oxide.Plugins.VirtualQuarries.<OnServerInitialized>b__18_1 () [0x00000] in <97e3727a8d8840b39d54d1b732b60d6b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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AND THAT DID IT!!! I thought at first there would be a group collision, but nope, as long as the group names are exactly the same, you can share them across plugins. Sweet!! Thank you for not giving up on this @imthenewguy I have this working now on my server and will adjust all my prestige now accordingly. Love it! Cheers!!! You are awesome!
- 1,315 comments
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- #leveling
- #progression
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I don't see any permissions available under the BetterChat 'perms' other than 'Admin'. The issue with this suggestion is that there is no way to 'nest' groups. I would have to open up one of the SkillTree groups (prestige_1, prestige_2, etc...) and then be able to include a BetterChat group. But you cannot due that. BetterChat does not setup permissions for the Titles. If it did, problem solved. Of course, I can *manually* add people to BetterChat groups, but all of this is already automated with the SkillTree titles per prestige. No worries, I'll leave it as is. Not a big deal.
- 1,315 comments
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- #leveling
- #progression
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I am using the Prestige system along with the Titles to create prestige ranks on my server. Everything works perfectly using all the prestige titles inside of the SkillTree config file. But one issue I cannot figure out how to resolve is the conflict of the BetterChat default title and the SkillTree Prestige titles. What I would love is for the BetterChat default title to be 'Noob' for anyone who joins and has not used Prestige to rank up yet. Currently, if I use that BetterChat default title, it's sticky in front of the Prestige titles when folks prestige up. Instead, I ended up making my first prestige rank as Noob, but that just feels off to me. I looked at your CS code and I think I see where the string connections are happening but when I tried to update it, it wasn't working. Clearly I am not a CS code expert. Anyway, if you wouldn't mind taking a look and seeing if this is a simple update that would be appreciated. The ask is that once the SkillTree prestige button is used, that the titles in ST prestige overwrite/ignore whatever BetterChat default titles already exist. Thanks.
- 1,315 comments
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- #leveling
- #progression
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- 1,315 comments
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- #leveling
- #progression
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- 1,315 comments
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- #leveling
- #progression
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- 10 comments
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- #rust custom
- #custom map
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(and 6 more)
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Another issue I encountered was in the Office Building in Q17. The elevators are nonfunctioning. I have noticed this with copy/pasting buildings with elevators. The elevators in the pasted versions never work for me. Not sure if that is fixable here. I tried clicking on the arrows (call button?) next to the elevator and while it moves up/down it doesn't call the elevator back.
- 10 comments
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- #rust custom
- #custom map
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Hi Shemov, folks are loving this map, but one of my players found a black hole at the bottom left of T12 where they fell through and were booted from the server for a Terrain violation. I was able to find the hole and it was dropping me down into the underground railway below it. I placed a barricade around the location on my server "Mayhem's Ladder" if you want to see exactly where it's located.
- 10 comments
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- #rust custom
- #custom map
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Hey. The whole prestige system.....so awesome!!! I'm trying to figure out the best way to make it more difficult to attain the next Prestige level. I tried adjusting the XP setting gain modifiers so that the higher prestige would be more difficult to achieve: But that's not working for me. Perhaps I need to set the 'Remove players from lower level prestige groups' to true? Thanks.
- 1,315 comments
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- #leveling
- #progression
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Since Facepunch emergency patch got released over the weekend has anyone else noticed that /hsbuy is complaining that you cannot affort the RP? But I have plenty: I saw the same issue with RaidableBases, but they released a patch and that fixed the RP issue. Anyone else seeing this issue with /hsbuy? Thanks!
- 399 comments
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- #helicopter
- #helicopters
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