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NavyChief

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Everything posted by NavyChief

  1. I think that to create a permission called 'exempt' to add to the raidable base permissions groups might be doable... not sure it is but I wonder if that will work.
  2. NavyChief

    Raidable Bases

    Does anyone know the affects between this mod and the Offline Raid Protection mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  3. Does anyone know the affects between this mod and the Raidable Base mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  4. Quick N00b question... How does this mod determine if the person is offline or online? I ask because one of my players asked the following and for whatever reason I did not find it in the description / config: "Protection works whether or not there is a sleeper? One way to keep peeps from finding your base when you're off line is to kill yourself. Then they can't detect the sleeper with 'view players'. Just wondering if not having a sleeper near the TC affects this mod at all" I "think" he was basically asking if a person commits suicide after playing for a period if that base is now vulnerable to attack or protected??
  5. NavyChief

    Cannot give to myself...

    I cannot figure this out... I am pretty sure I am doing something wrong but I do not know what that is... I cannot give myself a zipline...
  6. I just had a cargo plane crash at the launch site and it crashed in the underground depression BUT the NPCs were floating above at what looked like ground level. I am trying to get an image for this and will post once I do. UPDATE: Been trying to force a crash @ the launch site depressed (below ground) area to see this again however, the command does not seem to be working... I might not be using it right but I cannot recreate the launch site crash to get you a screen capture.
  7. NavyChief

    Cargo Plane Commands

    Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end
  8. I think a great addition to this mod (if possible) is to check if a plugin unloaded or failed to load and report that too.... Also is there any chance even when you report "All plugins have the latest version" that you add the date time stamp to it also?
  9. NavyChief

    cannot compiie

    shoot after I recompiled it; it worked..................... go figure
  10. NavyChief

    cannot compiie

    Error while compiling RaidableBases: ) expected | Line: 6308, Pos: 73
  11. NavyChief

    Error in latest update

    Operator error I think....................... I thought I updated but the file transfer failed so it never copied to server
  12. NavyChief

    Error in latest update

    latgest update gives me this error: Error while compiling ServerPanel: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 274, Pos: 42
  13. I am trying hard to order a bunch of mods (may be the list below but the problem with your cart makes it hard to know)... Shipwreck Skinner Server Panel Defendable Bases Pocket Zipline Armored Train Sputnick Cargo Plane Crash What is happening is the cart empties OR errors and empties before I can even check out... I cannot trust the cart now.... and I cannot order them. I even tried to order from one seller at first to see if that is the issue and ti failed... I will try another browser but if I cannot order then this site becomes useless PLEASE HELP
  14. Not sure if this is covered here but does the WARMODE plugin stop PVE people from raiding too?
  15. NavyChief

    Some bases not despawning

    Not using LINUX.
  16. NavyChief

    SUGGESTION

    Is there any way that the player count that triggers the mod (see below) can ignore admins in that count? "Minimum Required Players Online": 2,
  17. NavyChief

    Some bases not despawning

    Sorry if I repeated this but I failed to find my message on this.... I still have an issue where raidable bases are not fully despawning; in fact it caused my entity count to be so high that I ran out of memory... does anyone have a cure for this? Is there a mod somewhere that cleans up the unowned bases that also leaves the current raidable bases alone???
  18. I have one player who gets his playerranksdb.TimePlayed set back to 00:00:00:00. It has happened to him twice now and I am not sure why. We cannot figure out what actions he may be taking to cause this; but once it occurs I have no clue what it was previously so his time is lost. SO far only one player this has occurred to that I know of; it could have happened to others but they did not complain. Anyone else have this very rare random issue?
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