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NavyChief

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Everything posted by NavyChief

  1. NavyChief

    Online Players

    SUGGESTION1: I would like you to add a button like the /tpr one that only shows for mods/admins that is the command to teleport me (the person pushing it) to the person in question.... SUGGESTION2: Add text next to sleepers that shows last time on and for how long Love the plug in by the way!!!!!!!!!!!!!!!
  2. NavyChief

    Raidable Bases

    SUGGESTION: I am not sure if this can be done but I wonder if there is a way to setup the mod (with additional config settings) to make it so the longer the server is alive since wipe (wipe age) the harder the raidable bases are to raid... so for example in the first X days since wipe only easy ones spawn; then as time goes on there are mediums, hard, extreme, etc I say this because on some servers the populous does not have the stuff to raid an extreme base on the first few days since the wipe. ALSO can there be a message to people who join after a raid base is spawned to let them know as they join there is a raid base to raid!!!
  3. My events are spread out so there is no chance a new event started and that caused the crates to disappear.
  4. Suggestion for the following: /orp or /ao <steam id or full name> — Check a player's offline protection status. You can type the command without a name when looking at a player's structure. Show the raid protect level(s) also.
  5. I have a GREAT suggestion; in your mod have it check to see if you have zone manager installed and then put a zone over every base that all it does is announce as you walk up to it that it is protected and to what percentage; of course using zonemanager at all OR what is displayed in these messages should be configurable.
  6. Can someone help me out with these settings: "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops lifetime(in seconds)": 3600, The problem is that I have players complaining that the crates disappear early; in one case the timed crate disappeared before the timer ran out. What does ANYONE suggest for this??
  7. I just tested a raidable base and it was NOT protected by offline raid protection!!!!!
  8. NavyChief

    Raidable Bases

    Wait so you are saying as is, it conflicts with RB? Or is what you are saying doable in the mod?? I need to know because if it does protect RB then I need to remove this mod.
  9. SUGGESTION: I know this has probably been requested before but I think that offline raiding should work where if the person logs off within XX minutes of the raid starting then the base should either not get protection or get less protection because people will log off as soon as the raid starts... I know there is a timer for this like 10 min but I think a better way is that if a person logs off before the raid starts maybe that 10 minute timeout is valid BUT if they log off AFTER the raid starts (first strike to building) then there should be another timer for that like 30 min or so.
  10. I think that to create a permission called 'exempt' to add to the raidable base permissions groups might be doable... not sure it is but I wonder if that will work.
  11. NavyChief

    Raidable Bases

    Does anyone know the affects between this mod and the Offline Raid Protection mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  12. Does anyone know the affects between this mod and the Raidable Base mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  13. Quick N00b question... How does this mod determine if the person is offline or online? I ask because one of my players asked the following and for whatever reason I did not find it in the description / config: "Protection works whether or not there is a sleeper? One way to keep peeps from finding your base when you're off line is to kill yourself. Then they can't detect the sleeper with 'view players'. Just wondering if not having a sleeper near the TC affects this mod at all" I "think" he was basically asking if a person commits suicide after playing for a period if that base is now vulnerable to attack or protected??
  14. I am trying hard to order a bunch of mods (may be the list below but the problem with your cart makes it hard to know)... Shipwreck Skinner Server Panel Defendable Bases Pocket Zipline Armored Train Sputnick Cargo Plane Crash What is happening is the cart empties OR errors and empties before I can even check out... I cannot trust the cart now.... and I cannot order them. I even tried to order from one seller at first to see if that is the issue and ti failed... I will try another browser but if I cannot order then this site becomes useless PLEASE HELP
  15. Not sure if this is covered here but does the WARMODE plugin stop PVE people from raiding too?
  16. I have one player who gets his playerranksdb.TimePlayed set back to 00:00:00:00. It has happened to him twice now and I am not sure why. We cannot figure out what actions he may be taking to cause this; but once it occurs I have no clue what it was previously so his time is lost. SO far only one player this has occurred to that I know of; it could have happened to others but they did not complain. Anyone else have this very rare random issue?
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