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MARKUS

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Everything posted by MARKUS

  1. Hi IIIaKa, We found a problem with the traders located in several monuments of our custom map. When we click on the shop button of the npc to get stuff, the npc send the demanded loot but refill his stock immediatly, and it's possible to get another wave of stuff again and again because there is no cooldown on the vending machine storage (npc). When we unload Real PVE, the problem is fixed and the exchange between the player (us) and the npc works fine. Can you please check it asap? Cheers from Sashon and MARKUS, Bikini Island Staff We Fixed it
  2. Hey jtedal ! MARKUS again, hope you feel good. Bikini Island Dev Staff has contacted Gruber about an issue founded on his map Chornobyl, with the Train Home Station. Feel free to take a look at the conversation at : https://codefling.com/files/sc/19548-train-home-bugged-because/ May be you can do something in a next update. Cheers from France, Sashon & MARKUS from Bikini Island
  3. MARKUS

    TRAIN HOME BUGGED BECAUSE...

    Hey Gruber. It's us again, MARKUS and Sashon We found this bug that you can correct in the next update of Chornobyl. We can't use Train home station by pushing the button. Because : you have programmed a locomotive to spawn inside the building. Feel free to check the screenshots. We try to use Train home Station after "/remove " the locomotive on the side and it rocks. Cheers from us Happy to help we are Sashon and MARKUS - Bikini Island Staff
  4. MARKUS

    Island Patrol

    we encoured serious issues when reinstalling after a few moment with inactivity. Server crashes ans wont load. Uninstalled , hope you will find time to fix this awesome idea. MARKUS and SASHON, Bikini Island Staff.
  5. MARKUS

    Barges

    Hey Adem, hope you feel good, and thanks for this awesome plugin. Question : it's possible to connect : 1 Tug + 1 Barge + 1 another barge?
  6. MARKUS

    ??? Container x10 before opened

    Please feel free to see that .json, its the config which runs on Bikini Island. Sorry to be late
  7. MARKUS

    ??? Container x10 before opened

    { "Max Amount Of Containers": 20, "Space Between Containers": 165.0, "Respawn Timer (Seconds)": 480.0, "Max Respawn Attempts (-1 for infinite)": 3, "Force Loot Respawn After Last Attempt": false, "Prevent Loot Respawn If Player Nearby": true, "Prevent Building Near Containers": true, "Prevent Building Radius": 25.0, "Disable Radiation": true, "Save Locations": true, "Crates and Barrels": [ { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": -3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/static/hobobarrel_static.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": 3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }
  8. MARKUS

    ??? Container x10 before opened

    thank tou for reply quickly... map is Sunrise: The Last Place Of Being by flouONEs do you need the cfg setup from ?
  9. hey we encountered an grave issue : container when opening doors must be opened 10 times before getting the loot?????? please feel free to check my screeenshot and tell me if it can be fixed? cheers from MARKUS and SASHON from Bikini Island.
  10. MARKUS

    Monuments Puzzles Broken

    Hello, I think it's fine for the puzzles, we had to install RustEdit.dll btw We have a problem with DeathNotes not showing anything for killing custom npcs. Is it a know issue ? Otherwise, is there any possibility to control the NPCs ? their kits or spawn points ? Thanks in advance
  11. MARKUS

    Ferry event

    Hi Shemov, we need the Ferry Monument to launch the affiliated event. Can it be possible to put the ferry monument on the map? please.............
  12. MARKUS

    The TrainYard Story..

    Hi Shemov, please feel free to see that another same issue persists.
  13. MARKUS

    Monuments Puzzles Broken

    ok ... i cant open doors. you can see screen shots ..
  14. MARKUS

    Monuments Puzzles Broken

    Hey, sorry to be late, I will check, but may be i am stupid and dont undertsand the puzzle, i coming back to tell you asap
  15. MARKUS

    Monuments Puzzles Broken

    hi, just a question, puzzle are broken on my server, and i can see that wires are missing... any idea? we are stuck in the Sub need hot help please.
  16. Hi IllaKa, hope you feel good, here in France, cold arrives slowly.. brrr. My question is : have you an idea why in my logs, there is 20 seconds by 20 seconds the same message of error of Real PVE? It begins since yesterday and don't stop..... Here is the copy/paste of the log of this afternoon.... (15:45:54) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0(15:46:13) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0(15:46:32) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Have you already encoured this kind of redundent error? Oxide is uptodate, Rust Server is uptodate too, This is the last version of the plugin.. Cheers from France and take care MARKUS
  17. It works thanx your tip, Thank you very very very much Kiiiiiing. *deleting was the solution*. My sever works again MARKUS
  18. I got this problem with all the items of the catalog. Yoyo, I will erase the lines you quotes, and be sure to be informed on the result I get. Stay safe and hang loose. MARKUS from France
  19. MARKUS

    Spooky Sky

    It Rocks now_____________ Spooky Night are terrible.. Be affraid, they coming...
  20. Hey :° Hope you fine To answer your question, I got no other addons which can control the repair bench.. In any case, if it can help you, I got CraftMenu loaded but it interfers not with the repair bench (when I unload CraftMenu, the same problem persists), same as when I unload all my plugin list. When ganja is unload, repair bench returns working well.. PS : sorry for the late answer, was at work..
  21. You rocks Thank you _!!
  22. I control the version of the plugin loaded on my server : it s not the downloadable 2.0.10 announced. Its the vesrion before. *May be that's why the problem is not fixed. Can you reup the good file please? MARKUS
  23. Hey, since the 04 october, I send you a mp to alarm you that there is a conflict between the Facepunch repairbench and your plugin. When Ganja is loaded, impossible to repair stuff..
  24. MARKUS

    Spooky Sky

    hi poney Nice plugin, really loving it_ But, i don't know why, after a certain delay, normal weather coming back. Is there a way to keep Spooky Sky always on? I didn't find it.. May be i am stupid...
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