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Everything posted by R0gerR0ger
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I didn't think otherwise. I just hoped the developer would have stepped up and actually interacted.
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Hold the developers to a tighter SLA (Service Level Agreement) on response times. I ran into an issue where the Developer obfuscated his code/plugin that he was selling. Reaching out to the developer was a point-less-endeavor. He never responded. I had to open a warranty/refund in hopes to get it resolved or refunded. 2 months later, I resorted to outside assistance to get it decoded. I check the Dev's profile. He has recently logged in but still hasn't responded.
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A one star review and why: RIPJAWBONES, NOT posting that his plugin was obfuscated. Attempts to contact RJB went unanswered for months (literally). Plugin cannot run until decoded. Puts unneeded stress on the support staff and buyers. I initially believed the file was corrupted and requested a warranty refund. During that process, Death explained that the code had been obfuscated using Unicode. After waiting nearly two months for a resolution, with no workable update, I eventually had a friend help me de-obfuscate the code and convert it into something functional. While the plugin does work once decoded, customers should never be put in a position where they must manually de-obfuscate a product just to use it. When someone is selling a plugin, timely communication and support are essential, and a 60-day response time is not reasonable. I hope this feedback helps improve future customer experiences.
- 10 comments
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- #vehicles
- #minicopter
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Bro, all skins are referred to by a number inside the workshop. Example: "Mummy Furnace" in the Rust/Workshop. at the top of the page you will see "id=2871284804" which refers to the skin someone made for a default furnace. "https://steamcommunity.com/sharedfiles/filedetails/?id=2871284804" The same holds here, Kpuc made a workshop item / image, uploaded to a steam account / Rust workshop. So when the magazines are used they reference these id numbers. Each magazine has their own unique skin / ID # that his code references. = https://steamcommunity.com/sharedfiles/filedetails/?id=2817854377 (75% Magazine)
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- 91 comments
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- #restart
- #rustplugin
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(and 5 more)
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its a cool idea but people can define these options in server.cfg (permanent persistent settings) whereas serverauto.cfg (it's for the server to track live changes.) server/<your_server_identity>/cfg/ serverauto.cfg server.cfg The plugin is handy for those that want to an easy way to change or know what specific settings they have.
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- 43 comments
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- 3 comments
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assets/content/props/misc_dressing_props/washingmachine.prefab (maybe use this asset instead of "wooden.box"? private const string BaseItemName = "arcade.machine.chippy"; // Keep this private const string BaseDeployedItemName = "washingmachine"; // Change this private const string QuarryPrefab = "assets/content/props/misc_dressing_props/washingmachine.prefab"; // Optional visual change You’ll still give players the "arcade.machine.chippy" item. When they place it, the plugin will recognize it as "washingmachine" instead of "chippyarcademachine". The actual spawned entity for the quarry logic will now be the washing machine prefab. (just an idea. . .) Nice small footprint.
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Right now, the plugin only lets you change the drop height (offset) if fast drop is turned on. it always uses the same starting point no matter what number you put in (for the offset in the json file). It would be really helpful if the plugin allowed the height/offset setting to work for both fast drop [ON] or fast drop [OFF] , so players could customize how high the airdrop starts in either case.
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SERVER A and SERVER B, both would be able to access the same database without "any" issues. Example: USERID: 765xxxxxx has a balance of 5000 RP on SERVER A They should be able to access that same balance on SERVER B MySQL Flavors: MySQL Community Edition: Free and good for general use. MariaDB: Drop-in replacement, sometimes faster, open-source. Percona Server for MySQL: Enhanced performance, better diagnostics, open-source. Cloud Options: AWS RDS (MySQL or MariaDB) Google Cloud SQL MySQL, out of the box, should be able to handle 100s of requests without "issues". Hardware/Hosting Considerations: Memory: At least 4–8 GB RAM for basic DB operations and caching. CPU: 2–4 cores are sufficient. Storage: Use SSD for faster reads/writes. Location: Make sure the DB is in the same region/data center as your app servers. (latency kills) Its been a hot-minute since I setup DBs, but the above info should get you going. If I missed something or posted something incorrect someone should comment in on this. BTW nice to see you here Zed (Exile forever!)
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you are literally shooting yourself in the foot but its your foot. () . Ive used LLMs (aka AI) to "generate" code and it does a horrific job at it. Now use it to help you understand code, thats what its really good for (for now). The site just wants people who have the understanding of coding and how it can affect and effect someone's server. I'd rather order a driver that know how to drive than engage "AI" autopilot. You will be back.
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- 32 comments
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I use AI for multiple things but I am still a crack head on chrome tabs, with multiple profiles. one profile is for this type of research, the other for that type. The biggest issue I see is how coders have been lazy even before AI. Now with the onset of AI they just copy/pasta and go. i think setting codefling with a strong (human adherence) is a positive move for the future.
