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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    NPCKits

    Ok, great. Thanks for letting me know. It's a silly mistake that will only affect first-time users with brand new configs. I'll fix it and update soon.
  2. Steenamaroo

    NPCKits

    I think I've spotted it. If you reload the plugin, then try to make some changes again, does the issue go away?
  3. Steenamaroo

    NPCKits

    Something funny going on here. @kosuke09211 - Would you mind disabling Launch Site and testing some other profiles? @Viktorvill - Would you mind disabling Oil Rig and testing some other profiles? I'm wondering if you guys have some plugin that's replacing all the vanilla npcs with a specific npc prefab, because I couldn't replicate this and it went out to testing on a few servers long before the last few updates.
  4. Hi @Papa Smurf- That's something I've been meaning to do. I'll take a look at it soon. @kosuke09211 - No, BotReSpawn doesn't do anything at all to vanilla npcs. I have a free plugin called NPCKits which can kit them out by location, mostly, if you're interested.
  5. Brilliant. Glad to hear that. Thanks for letting me know!
  6. I don't know, to be honest. I can't replicate the issue and no one else has reported it but if the changes I made fix the issue on your server I'm happy to consider it solved.
  7. FPS drops, or the console spam you posted. I mean, if the issue is gone, it's gone.
  8. Ah yes, I remember. Please try the attached file, if you're willing. PlayerRanks.cs
  9. Sorry. Honestly, I forgot about you. Would you mind trying the attached file? (removed...see next reply) Thank you.
  10. It's not something I'd want to add to BotReSpawn, but the attached plugin will let you automatically disable and enable botrespawn profiles when the junkyard event begins and ends. It should automatically create a config file demonstrating correct formatting. Just put in the names of the profiles you want to auto unload/load. JunkyardEventTrigger.cs
  11. Oh, I've no idea. I don't know the NPCSpawn plugin. I suppose it might work to ask the author of NPCSpawn if it's possible to run custom commands when events start/end, or if it has developer API to indicate the start/end of events.
  12. I recently added console commands which may be useful to you. botrespawn disable "Profile name here" - Sets autospawn false and kills active npcs. and botrespawn enable "Profile name here" - Sets autospawn true and spawns npc population.
  13. Hi folks, Seems there was a bit of confusion as to who is maintaining this asset. I've enabled the Support tab for new support requests. If you have info about an outstanding issue, it'd be great if you could open a new support request detailing it and, hopefully, we can get things sorted out quickly! Thank you!
  14. Hi, All of the timers are in minutes. Suicide_Timer is only used for non-respawning populations, like if you use that profile for a /botrespawn toplayer call, for example. For the regular Dome 0 population, suicide timer does nothing. If you've any other questions, just let me know.
  15. They work just the same as any other container type, or corpse type, listed in the config. You just set a loottable name for the loottable you want to use for any given container, then CustomLoot will create a data file (loot table) of that name in the data folder, which you can tailor.
  16. Hi, All of those are already covered by CustomLoot.
  17. No problem. If that's not it please let me know.
  18. Steenamaroo

    Nothing spawn

    Hi, I don't really understand that - NPCSpawn is unrelated and should have no bearing on BotReSpawn. Do let me know if you run into any other issues, though. Glad you found the solution this time.
  19. Hi, Certainly for player bases it's extremely unlikely. For areas where Facepunch have npcs navigating inside already it's possible, although I'd have to look into it. Not sure just how much work it would be.
  20. Steenamaroo

    NPCKits

    @Viktorvill- I'm on my server right now, unable to replicate this. When I made modifications to the OilRig profile, none of the other profiles is changing. What version of NPCKits are you on? I mean, I don't think this was ever an issue but please ensure you're on the latest V1.1.6
  21. Steenamaroo

    NPCKits

    Ok, I'll look into that shortly. Thanks for letting me know, @Viktorvill
  22. Steenamaroo

    NPCKits

    I'm not aware of any such issue @Viktorvill Are you using the UI to make your changes? It's possible that many of the vanilla npc types may have 150HP by default, but I don't know for sure.
  23. Yes, that's right, You can specify the Frankenstein clothing parts in the UI, and also give the npc a kit with weapons/armour.
  24. Hi, The UI allows you to select the various options for frankenstein attire for your npcs, per profile. This has no effect on giving the npcs kits - You can still use a kit to provide, for example, armour or different weapons.
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