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Everything posted by Steenamaroo
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No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other, and also possible that day/night changes would have forced some respawns if your day amount and night amount are different, but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes. Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up.
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I see. The timer is in minutes, not seconds, so you'd want to change that to 30, and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all. If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins. If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin, then respawning after 30 minutes when they've been killed by someone.
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I meant maximum, as in, it never checks more frequently than once per minute, but to be honest I probably meant neither...It checks exactly once per minute.
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The timer is in minutes. Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything? If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles. If your server has normal time progression then that's not it - Please let me know if that's the case.
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Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also. I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.
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Hi, You've got "ActivityReward_Seconds": 10, but the plugin only checks and issues once per minute, maximum, so that 6X you're seeing makes sense. Looks like it's all working as it should.
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Sorry, this got overlooked @Tanki This happens from time to time, when there are two plugins of the same name from Codefling and some other site. Unfortunately all you can really do is ignore those messages, or add those plugin names to the Ignore list. For example. Ignore: { "Clans", "Friends" },
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This should now be fixed in V1.1.0 Thanks for reporting!
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Hi, Thanks for this - Looking into it now. I'll let you know what I find.
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The "failed to get enough..." issue should be easy enough to sort. If that's a profile that's getting random spawnpoints in the area, I.E. not using manually placed custom spawn points, it probably just means the profile isn't in a great location, or the radius is a bit too small. That can happen easily at, for example, the Dome, because the building itself gets in the way so, generally, increasing profile radius slightly is enough to work around that. The other error shouldn't be something at my end, as far as I know. Hopefully just making sure Rust server is up to date and that the oxide version installed is the correct one for that server version should sort it out. Is it a new install, or was this working without issue before?
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Oh, great! Glad it was something easy.
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Hi, Is this a new server install? Going by that error I'd guess it's server/oxide version mismatched or the install is damaged somehow.
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Hi @Daniel Klinder In the config options have you got useTimedTopList set to true? If so, under categories in the config, have you got some categories enabled?
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Ok, I guess that's good, Hopefully your server was on the verge of crashing or something but, if not, that error suggests bad things. Please, if you see anything out of the ordinary, don't hesitate to ping me!
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Hey man, 99% sure there's no body parts with animals, so no headshots, but I'll check and make sure!