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Steenamaroo

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Everything posted by Steenamaroo

  1. No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other, and also possible that day/night changes would have forced some respawns if your day amount and night amount are different, but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes. Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up.
  2. I see. The timer is in minutes, not seconds, so you'd want to change that to 30, and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all. If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins. If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin, then respawning after 30 minutes when they've been killed by someone.
  3. Hi, @Maxime Gr What npcs are you testing with? Ones from events, such as hackable crate or airdrop, or toplayer command, do not respawn. Do you know the timers are in minutes, not seconds?
  4. If you've asked for a different number of npcs during day and night then Voteday skipping night would prompt BotReSpawn to respawn npcs due to the day night change. If that's what it is, then simply setting day + night spawn amounts to the same number will solve the problem.
  5. Thanks for that. ...and you're pretty sure this happened after wipe, with no other relevant changes you're aware of?
  6. I meant maximum, as in, it never checks more frequently than once per minute, but to be honest I probably meant neither...It checks exactly once per minute.
  7. The timer is in minutes. Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything? If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles. If your server has normal time progression then that's not it - Please let me know if that's the case.
  8. Hi, Respawn_Timer is still there as an option per profile. It's under the 'Death' tab.
  9. Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also. I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.
  10. Hi, You've got "ActivityReward_Seconds": 10, but the plugin only checks and issues once per minute, maximum, so that 6X you're seeing makes sense. Looks like it's all working as it should.
  11. Thanks for the info, Krungh. I have both hooks pointing to the same pickup reward right now, but also have a check by ID to make sure rewards aren't given out twice. (from both hooks). Should be easy enough to have a planters-only check in there, I think.
  12. Steenamaroo

    wrong info for plugin's

    Sorry, this got overlooked @Tanki This happens from time to time, when there are two plugins of the same name from Codefling and some other site. Unfortunately all you can really do is ignore those messages, or add those plugin names to the Ignore list. For example. Ignore: { "Clans", "Friends" },
  13. Noted, @KingSizeKevin- Thanks for the suggestion.
  14. I'll have to get in game and see if I can find a problem. Looking at the code there shouldn't be, but obviously there is. Yeah, I suppose the option for Melee_DamageScale should sort it out. Sorry you have to do that, though. I'll try to get it figured out as soon as I can.
  15. Hi, I'm not aware of anything, no. I don't use anything npc specific behind the scenes for melee damage so if your settings haven't changed, and the damage dealt by a real player hasn't changed, I don't think the damage dealt by an npc should have changed.
  16. Steenamaroo

    Issue with new Hapis map

    This should now be fixed in V1.1.0 Thanks for reporting!
  17. Steenamaroo

    Issue with new Hapis map

    Hi, Thanks for this - Looking into it now. I'll let you know what I find.
  18. @sarge- This ^. RustRewards expects you to be making changes via UI so config saves when you unload/reload it. To make manual changes to the file you'd need to unload RustRewards, do your work, then reload.
  19. Steenamaroo

    NRE

    The "failed to get enough..." issue should be easy enough to sort. If that's a profile that's getting random spawnpoints in the area, I.E. not using manually placed custom spawn points, it probably just means the profile isn't in a great location, or the radius is a bit too small. That can happen easily at, for example, the Dome, because the building itself gets in the way so, generally, increasing profile radius slightly is enough to work around that. The other error shouldn't be something at my end, as far as I know. Hopefully just making sure Rust server is up to date and that the oxide version installed is the correct one for that server version should sort it out. Is it a new install, or was this working without issue before?
  20. Steenamaroo

    No data shown

    Oh, great! Glad it was something easy.
  21. Steenamaroo

    NRE

    Hi, Is this a new server install? Going by that error I'd guess it's server/oxide version mismatched or the install is damaged somehow.
  22. Steenamaroo

    No data shown

    Hi @Daniel Klinder In the config options have you got useTimedTopList set to true? If so, under categories in the config, have you got some categories enabled?
  23. Hey @Swedish Chef You can bind 'checknav'
  24. Steenamaroo

    KeyNotFoundException

    Ok, I guess that's good, Hopefully your server was on the verge of crashing or something but, if not, that error suggests bad things. Please, if you see anything out of the ordinary, don't hesitate to ping me!
  25. Steenamaroo

    NPC's vs Animals

    Hey man, 99% sure there's no body parts with animals, so no headshots, but I'll check and make sure!
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