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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Suicide Kill - lang

    Hi, Suicides are processed as RewardType.Kill, although I have added a separate lang message for cases where players get a negative amount for a kill, which should cover what you need. It'll be in the next update. 👍
  2. It makes sense but I'm afraid SkillTree isn't my plugin so I don't really know anything about how it works. Just for general info, though, plugins wouldn't usually identify npcs by their kits. It would usually be by prefab name or in some cases by identifying their spawngroup, or something like that. BotReSpawn does have an OnBotReSpawnNPCSpawned and NPCProfile API that other plugins can use to get the npc's profile name.
  3. That list you posted is for covering all the vanilla NPC types. BotReSpawn is a separate thing. You can either adjust the 'BotReSpawn' value in RustRewards UI > Kills > NPCs, which will apply to all BotReSpawn npcs regardless of profile or, instead, you can set that to zero and use the RustRewardsValue in BotReSpawn, which is a per-profile option. The latter option allows you to set different values for different profiles from BotReSpawn.
  4. @Knarley- RustRewards covers all those npc types too. You've got options for each in the UI under Kill>NPCs. and also under Harvest. It does need an update to bring it properly in line with NPCKits/Customloot...I think there are a few newer types missing like Gingerbread and maybe Dungeon Scarecrows, but the majority are there right now. 👍
  5. Hey, I'll take a look at that and get back to you. 👍
  6. Steenamaroo

    NPCKits

    I'm afraid not, no. NPCKits doesn't modify weapon use behaviour. The npcs are vanilla in that respect.
  7. Hi, There's a global option called NPCs_Assist_NPCs which you can disable, or you can leave it enabled and reduce their Assist_Sense_Range (per profile) That's probably what's causing nearby npcs to get involved in fights.
  8. "did the reload" Did console confirm the plugin reloaded successfully, without any errors? The main command is an in-game chat command - /perms - is that what you're doing? Are there any console errors when you do that?
  9. I'm not aware of any issues. Are you admin / auth level 2? if you do oxide.reload PermissionsManager in server console, does it successfully reload?
  10. HI @AKWA Yes, there's a reward for activity that you can enable. It gives out the specified amount of currency every X minutes that a player is on the server.
  11. For items like that you can use scroll to select them without consuming them.
  12. Steenamaroo

    Alphabetical Order

    Hi, There should already be in order of online first but, yes, I can make that alphabetical order on top. I'll change the font colour to indicate online players (who will be at the top) to make things clearer. Thanks. 👍
  13. Probably should have told you what those mean... Descriptions from the upcoming UI update... Short_Roam_Range. When passively roaming, npcs choose a spot on the ground to walk to, walk to it, then choose another...and repeat. If this setting is true npcs will choose spots much closer to their current position than normal. This can be useful where npcs are in areas with a narrow river, for example, to prevent them trying to roam to the other side of it. Assist Sense Range If Global Setting 'NPCs_Assist_NPCs' is set to true then npcs can assist nearby npcs who have a target. Use this setting to adjust how far away an npc can sense other aggravated npcs.
  14. Hi @Rezanow, None of the profile configurable values is detailed in the description. Profile values. Each profile value and description is not listed here, but all (apart from text strings) are now configurable via UI, and have sensible default values. Most should be self explanatory, although I do intend to add descriptions/notes in the UI itself in the near future. If any specific setting/value is unclear, please just ask in CF discord, my discord, or the support section here. As it happens I did the part in bold last week so the next public release will have clickable labels and full descriptions for every profile option. 👍
  15. Steenamaroo

    NPCKits

    Hi @nivierheim I think that should be CompoundScientist.
  16. Yes, that should be resolved in the next version too, unless the name really is ridiculously long. 😂 I put fewer kits on the page to allow more space, and wrote in pagination so you can browse a limitless number of kits. 👍
  17. There's a global config option `NPCs_Assist_NPCs` which you can turn off, if you prefer, and also a per-profile option `Assist_Sense_Range` which you can adjust to taste. The next update of BotReSpawn will have a per-profile option `Friendly_Fire_Safe` which will prevent damage when npc's accidentally hit each other. 👍
  18. Hi, They only throw grenades if you have them placed in the kit, and they should only attack each other if you've got Ignore_Factions set to true, or set up factions such that certain profiles are aggressive to each other.
  19. @RobertLeal- As it happens I added both of those last week. You're welcome to test it out before I update properly. Recommend using the `/perms data` menu to save a local back for groups + perms, just as a precaution. PermissionsManager.cs
  20. No trouble at all. Thanks for coming back with more info! 👍
  21. No worries. 👍
  22. Hi, The Admin button should only be visible to you if you have the permission "playerranks.admin".
  23. Hi, Just checked and they're working fine here. You know beancans have a chance of not exploding? Some are duds.
  24. Ok, thanks for letting me know. I'll take a look at that soon! 👍
  25. Steenamaroo

    file not compiled

    @spencer cleary- I talked to Raul. Looks like it's Carbon specific but he's patched so it won't be an issue in future versions. Thanks for reporting and thanks @Raul-Sorin Sorbanfor addressing it. 👍
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