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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    shotgun problem?

    Hi, Someone else reported this recently but, unfortunately, I can't seem to find that now. Their problem was cause by some other plugin which was modifying how barrels get destroyed. I think, maybe, it was a plugin that makes them break with one hit, or something like that.
  2. Let's hope they don't include an npc spawner then. I think Raul's fixing it in Carbon now.
  3. Can't really say for sure, as I don't know what you're using to push stats to discord. When you attack someone and they become wounded and then die, PlayerRanks records the distance based on where you were when you wounded the player, not where you were when they died. That's one potential reason, if your other plugin doesn't do that.
  4. Ah, ok. If you're spawning this in I'd say almost certainly the npcs won't be able to navigate it, because navmesh is baked during the server startup and, as far as I know, is never updated. The best you could do is place some static npcs in strategic points with stationary: true. If you were adding these prefabs to a map that you're creating in RE then they'd probably work fine, but it'd need tested to confirm unless someone else happens to know.
  5. I don't think you can although even if you can it'd be better if it was built in to the map, as navmesh wouldn't be baked on anything created after server boot. Appreciate the message!
  6. Ah, I see! Someone else requested the same, or very similar, recently so I'll take a look at that. The existing code for population scaling against server population should make it pretty easy to add.
  7. @ViktorvillWhat Pookins said. The day and night amounts should be 100% accurate after a brief period of adjustment. It should spawn/kill npcs as needed, starting at the change of day/night, at a rate of around one every 10 seconds or so. I suppose if your day or night period is adjusted to be quite short, and the difference between day/night npc amounts is quite large, it's possible the numbers would never balance up properly. Let me know your circumstances and I'll take a look if needed.
  8. Hi, Honestly, I don't know. If you're willing to send me a link to a map that contains this prefab, and coordinates of where it is, I'd be happy to test and confirm.
  9. @Sam I am I'm not sure - I couldn't get a reply from Raul about it. I guess maybe post in carbon discord? You can ignore the open connection message. It's not a problem.
  10. Hi @COSMO If the title for that category is blank, or there are no stats recorded against that category, the group won't be created. Could either of those be the case? PlayerRanks relies 100% upon local data file. SQL is completely optional and enabling it/disabling it has no impact on the functionality or workings of the plugin.
  11. Steenamaroo

    Failed to run

    It'll only ever change to false for custom profiles which don't use the Parent_Monument option, because if you change maps those custom profiles will no longer make sense and you'll have npcs in strange places, or failing to spawn. If you're recycling the same map and want to disable that feature (keep Autospawn true), you can set Disable_Non_Parented_Custom_Profiles_After_Wipe to false in the global config page.
  12. Steenamaroo

    Failed to run

    Hi, Looks like you've made a mistake when editing the default profiles data file. The error message is pointing you towards 'AutoSpawn' for the Dome profile. Check that area to make sure you're not missing a comma or quotation mark, or that you haven't used capitals like True or False. These should be lower case.
  13. Hi @Mortis No problem here for me. The hard coded "pr" chat command was removed some versions ago, in favour of using whatever is specified in the config under chatCommandAliases. Have a look in your config file and make sure "pr" is included there.
  14. You take a look, @Raul-Sorin Sorban Sounds like maybe plugins.GetAll() or permission.GetPermissions() isn't returning what it should?
  15. @Stigiec@httpsfour Update 2.2.7, released a few minutes ago, fixes this issue. With AddTitleHoldersToGroup set to false, auto-created groups will be removed and will not be recreated automatically.
  16. Hi, As far as I can see it should be working? Have you double checked the config to make sure? I can't remember - It's possible you might have to unload the plugin to make config changes, then reload it again after saving your changes.
  17. Understood. Thanks for the quick reply.
  18. HI @Kk I think MuB is concerned because there's no purchase for this product associated with your account. Could you elaborate, please?
  19. Ignore. Was easier than I thought. Proper use of seeking missiles will be in the next update.
  20. Hi @Viktorvill No, unfortunately not. They run around firing it but it doesn't have a target so the missile just flies off. I'd have to write a custom behaviour for it but I'll look into that.
  21. Hi, No, this doesn't apply to all npcs. You can click on any of the option names in BotReSpawn UI for a popup with more information. The popup for SuicideTimer shows this "Event profile populations are kept under control by causing the npcs to suicide after X minutes. (Airdrop, Crate hack, Crate spawn, Heli kill, etc) This setting allows you to adjust the number of minutes before the npcs will suicide. For default/custom/biome profiles, this setting only applies when /toplayer command or button was used, as those are additional npcs outside of the regular maintained population." This safety is in place because there are many very low pop servers with very frequent airdrops and without some sort of automatic cleanup there'd be hundreds, if not thousands of airdrop profile npcs running around after a while. You can effectively disable it, if you want to, by just turning up the timer to the point of being meaningless.
  22. Steenamaroo

    Custom Spawn Not Working

    Make sure you're on the terrain when checking, not flying or standing on any obstacle, and try moving around a few feet. Sometimes it can be fussy. If that doesn't help then it just means there's no navmesh at that location, so you can't have free roaming npcs there. You can either look for another location, or set stationary to true for that profile, to have non-moving npcs.
  23. Steenamaroo

    Respawn times

    Hi, Yes, there is a Respawn_Timer in the 'Death' category for every profile. The timer is in minutes and the default is 1
  24. Hi, Yes, I ignore vehicles with assigned OwnerID intentionally, so that RustRewards doesn't give out rewards for vehicles spawned or managed by other plugins. It means that developers managing vehicles would have to manually opt in for RustRewards if they want, rather than having to opt out if they don't. I have API the dev can call, if they want to use that RustRewards?.Call("GiveRustReward", attacker, 0, amount, apc); Ideally amount would be a user configurable value. The 0, here indicates reward type kill.
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