Jump to content

Steenamaroo

Administrator
  • Posts

    3,799
  • Joined

  • Last visited

  • Days Won

    212

Everything posted by Steenamaroo

  1. Thanks @Delco I've identified an issue and will be updating for it soon. It *should* be the other way around though, where there's clipping if Ai_Weapon_Safe is true?
  2. Hi, I'll test later in game to be certain but I'm pretty sure it's working, because I got reports about bleed damage occurring even if the player is defending with a shield. I wonder could some other plugin be limiting or preventing bleed damage? An easy way to prove would be to oxide.unload * then oxide.reload BotReSpawn so BotReSpawn is the only loaded plugin. Also, what is your value for `Bleed Amount is Percent Of Damage` ? Thank you.
  3. Negative. V1.3.4 worked before this month's forced update. V1.35 and V1.36 are for use after forced update. Your error is from V1.3.4
  4. Same old skoolers who miss out commas then send me their errors.
  5. That's nostalgia! murderer:true <shivers>
  6. Every time I see someone manually editing the json files, I die a little bit inside.
  7. Oh, didn't see you had put 'Bradley' in the title. The APC_Safe option was replaced in the last update, as described in the update notes.
  8. The latest version has a new option 'Bot_Take_Damage_Percent' which you could set to zero.
  9. Steenamaroo

    Console NRE errors

    That's great. Thanks for taking the time. I'll patch that very soon, along with another issue I've identified, and update either today or tomorrow. In the short term, the issue is coming from homing missiles so a short term fix would be to remove those from BotReSpawn npc's kits.
  10. Something like that would probably make more sense as part of ServerRewards plugin, or Economics plugin. RustRewards doesn't keep records of players currencies as they're stored by the chosen currency plugin, and as player can probably earn ServerRewards/Economics from other sources, as well as through RustRewards, it wouldn't really make sense for RustRewards to be governing that.
  11. You just need to unload ServerRewards and delete whatever data file it has that stores players currencies. Looks like it's /data/ServerRewards/player_data.json
  12. Steenamaroo

    Console NRE errors

    Alright, thank you.
  13. Steenamaroo

    Console NRE errors

    Hi, Which version are you on? Do you have your server logging to file? If so could you check it, please? It usually logs more detail.
  14. Hi, ServerRewards will have its own config and data files. You'll probably need to wipe one of those. The data files for RustRewards don't store anything to do with currencies.
  15. BotReSpawn is reporting it but the issue is in another plugin. If you look at your server log during server startup, you should hopefully see the same error but from a specific plugin.
  16. Auto Pickup Barrel from uMod.
  17. This issue comes from some other plugin calling OnEntityDeath hook once per hit, which is over a dozen times when buckshot is used. While the proposed solution is helpful, the other guy should really patch his plugin.
  18. There's an option Only_Reward_Growables_From_Planters. I'll add Never_Reward_Growables_From_Planters to go with it.
  19. Hi, I think everything is just governed by "tree". I'll print out the names of all the ResourceDispensers with gather type 'tree' and see about including each of them in the config.
  20. Steenamaroo

    RP FARM

    Hi, Just set the reward to 0, in the UI, for whatever it is they're growing and harvesting.
  21. Oxide's permission system is a set of commands that you can use in, or out, of game. Permissions Manager is a UI front end for that, making the experience more convenient if you happen to be in-game.
  22. By default CustomLoot affects nothing at all, so you'd have to configure it to populate this crate or that npc. That means, if you want, you could keep everything vanilla except specific crates/barrels/npc types that you choose. Note, though, that you can't tell CustomLoot to only give one item without it giving that item all the time. I.E. If CustomLoot is enabled for some particular container, it has to put something in there, and if you only have one item enabled it will always be that item. If you want some degree or rarity for that item you would have to enable other items to balance it against. A solution might be to just balance it against something low value like, for example, small quantities of wood.
  23. Steenamaroo

    Kick if save fails

    Yes, this is certainly a thing if the SQL connection attempt times out. I'm not sure if there's a way around that now, it's possible, but there wasn't when I last looked into it. It's not ideal, for sure, but shouldn't be a problem once the credentials are all correct and tested + working. Have you had timeouts under these circumstances?
  24. To be honest, I couldn't really say. The current version doesn't really lend itself to expansion and has been begging for a rewrite for quite some time. I put a fair bit of work in last year and got a replacement maybe 90% of the way there? I would like to finish it up and release it but, like so many things, it's finding the time. I'll try to make some time for it in the coming weeks, or months, and see if I can, at least, get it to private testing stage.
  25. Hi, Not with the current version, no, but there are plans for that in future.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
168.7k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.