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Everything posted by Steenamaroo
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- 226 comments
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- 2
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Problem with Exception while calling NextTick callback
Steenamaroo replied to Gotteshand1974's Support Request in Support
Ah, ok. That makes some sense. I'll take a look into it soon. Thanks for letting me know. -
Hi, What is itemtext used for in the other plugins? Is it just a clone of the custom name, or does it need to be something you can edit/customise separately? I'm sure we can sort it out, either way.
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Hi, I'm not really sure that's a conflict. BotReSpawn's peacekeeper mode uses player hostility so yes, if some other plugin prevented player hostility then peacekeeping BotReSpawn npcs wouldn't attack them. I guess you probably want to turn peacekeeper off for certain profiles?
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Problem with Exception while calling NextTick callback
Steenamaroo replied to Gotteshand1974's Support Request in Support
Hi, Does it definitely happen when killing them, or when farming their corpse? If it happens upon the kill then do you have any kind of auto-harvest plugin? -
Change of plan. Looks like I can patch around it fairly easily. I'll do updates for BotReSpawn and NPCKits soon.
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Hi, Thanks for reporting it. Looks like Facepunch locked it down making it so that displayName can't be set. There is a way around it but, for BotReSpawn anyway, it's a long way. I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community. It's happened before. See above^^ RadiableBases isn't really relevant here. It's a different plugin.
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Thank you ^
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I tested here to confirm, although it's just a simple PrintToChat - Completely unrelated to the displayNames issue and unlikely to break. Maybe something's changed with another plugin that filters or alters chat? I'd suggest double-checking that Announce is true and the text is setup as you want for some profile, then reload that profile. Ensure that the npc spawns either by going there or checking bots.count. If the npc spawns but you see no announcement, I'd probably unload all other plugins then try again.
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Announcement_Text seems to be working fine. Make sure you have Announce_Spawn set to true, as well as putting in your Announcement_Text, and also make sure you make these changes with the plugin unloaded, then load the plugin after the changes have been saved.
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Hi, Thanks for reporting it. Looks like Facepunch locked it down making it so that displayName can't be set. There is a way around it but, for BotReSpawn anyway, it's a long way. I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community. It's happened before.
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Hi, I released V1.2.8 yesterday in anticipation of this. You'll need to update to that.
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Oh, I see. Yes, CustomLoot does nothing at all unless you enable profiles within the config and set up a valid loottable to go with them so, simply put, if you just install it on the server and do nothing else, it wont change or interfere with anything. What you'd do is install it, set up RandomRaids config to use a CustomLoot profile name (which you make up), then the first time RandomRaids tries to ask CustomLoot for loot, CustomLoot will create a config entry, under API, of that name. In console you'd see the following as confirmation. CustomLoot had a call for a profile that doesn't exist. Adding profile {NameHere} using loottable 'default'. From there you can set up that new profile as if it was any other. If you need any help beyond that, let me know.
- 226 comments
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- 226 comments
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Hi, A number of versions ago I removed "pr" as a hard-coded command and, instead, rely solely on the 'chatCommandAliases' entry in config. I'm not sure why you're seeing a change now, unless you recently updated from a fairly old version of PlayerRanks, but the solution is to add "pr" to that chatCommandAliases entry.
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IncludeAllApprovedSkins will automatically add the ids of any rust workshop approved skins to your 'skins' list. It should, anyway. It wont delete entries that you have added - It should just add more, if it finds them..
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Hi, No. By default the plugin only shows the 'skins' entry for items if they have skins in game by default. If you have some item which doesn't show the 'skins' option, but you want it to, you can either add it to 'AllowSkinsFor', or enabled Show_Skins_For_All. One's a scalpel, one's a lump hammer.
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- 226 comments
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