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Everything posted by Ateszahun
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Hi Nivex! We have a custom 12 raid island around the original map, the XXX spawnfile used in the main configuration file, and after exactly 6 island is occupied, i get the following error message with the latest version, when i try to buy a raid... Same map on the development server with random base spawns are spawning down the raids on these dedicated islands without an issue, just the buy command seems to have some unwanted check. RaidableBases.json
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Hello Nivex, i heard, that there can be a problem with the raidbase related spawned item despawn, and we did a try on our clean-up test server with basically only the raidbase plugin. No player was present on the map, only 12 pre-defined flat spawn isle, with 45 min timer for the raidbase then despawn. I attached the raidbase config and the yesterday after-cleanup entity log, and the today ~24 hour later entity log top100 list. https://pastebin.com/ka4wHkBh - config https://pastebin.com/QNiWdYSL - Devserver_entity_log 20220705.txt https://pastebin.com/wHBYSqmh - Devserver_entity_log 20220706.txt This is cousing a couple 10.000 extra entity on our main server, with the planners ans weapons. Are you aware of this, it is somehow planned to be solved, or do you know what cause this? I'm waiting for your answer . Thanks : Ateszahun
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Ok thx . Ateszahun.
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hello Would my question be whether the damage rate for melee weapons and normal weapons is set as a percentage or what? because machete bots or other melee bots kill players with almost 1 hit. "Bot_Damage_Percent": 90 this is by no means correct. 1 bot 1 hit with machete full gear 47 dmg. Thx : Ateszahun
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Hello. There is a problem that bosses do not attack with their weapons, they only use their special ability. After a plugin restart, it works for a few minutes, then they just walk through the folder and don't attack. Why could this be? Random position is set on map. Roam range: 1000 all other default settings. Thx. Ateszahun
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Damm I didn't notice this in the description. I'm switching. Thx!
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Hello. the Npc's do not spawned again after their death with the set time. Restarting the plugin will bring down all the bots. they are killed and not spawned again. why can this be?? here is an example: "Abandoned Cabins 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "murderer" ], "Day_Time_Spawn_Amount": 10, "Night_Time_Spawn_Amount": 10, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 40, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 90, "Bot_Damage_Percent": 60, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 600, "Corpse_Duration": 300, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 50, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 0, "Respawn_Timer": 600, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true }
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[BotReSpawn] There are 234 spawned bots alive.
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Thanks. We have a pretty good server, and it's surprising that fps crashes at this level. In addition, guarded crate, dangerous treasures, boss monsters, powerplant events, etc. do not run. I hope to resolve the issue as soon as possible. Atesz
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Hello . The plugin eats the server fps very roughly. if i unload ,have 170 server fps. if i load even after 10min it is 80-90 server fps. it's a lot of minus. and we work with half as many npc as before wipe. Any solution? Thx. Atesz.
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We use true pve plugin. We have not changed anything in our settings. They've never done this before.
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The murderer attack the player, and take damage the murderer from own hits.
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Hello I have 2 problem . 1:What can i do if the murderer is attacking , hit the player and die the murderer. 2:If there are several and they attack a player they will hurt each other and start fighting each other. (murderer vs murderer) 3:The botrespawn scientists shoot the zombie horde of zombies. how to turn this off. These problems did not occur at all at botspawn. Here is the config : "Global": { "DayStartHour": 8, "NightStartHour": 20, "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": false, "Staggered_Despawn": false, "Remove_BackPacks_Percent": 100, "Suicide_Boom": false, "Remove_KeyCard": true, "Pve_Safe": true, "Max_Chute_Fall_Speed": 100 I look forward to hearing from you. Thanks: Atesz
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which was included in the npc loot example 30 riflfe ammo set the 30 pistol ammo the confusion introduced a bit and completely weirdly threw the basic facepunch loot.
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sorry that was my bad .
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Hello . Is the basic randomness of npc item drops gone? Do I have to give him the full list? or is it possible to somehow restore the basic facepunch loot? Because now npc's are throwing the same thing all the time. Thx. Ateszahun
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