Jump to content

Ateszahun

Member
  • Posts

    131
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Ateszahun

  1. Ateszahun

    error

    yeah
  2. Ateszahun

    error

    latest but it's the same under oxide
  3. Ateszahun

    error

    fresh installed carbon and fresh installed oxide server with 0 plugins:
  4. Ateszahun

    error

    I didn't install a plugin that deletes it. Where do you put it if you put tc?
  5. Ateszahun

    error

    1392813015
  6. Ateszahun

    error

    oh its problem:
  7. Ateszahun

    error

    no longer spamming the console. and spawning the bunkers.
  8. Ateszahun

    error

    I don't know what procedural map it generated itself in size 4500
  9. Ateszahun

    error

    Hello, the console throws these: Loaded plugin RoadBunkers v1.0.3 by Fruster [83ms] RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] NullReferenceException: Object reference not set to an instance of an object [RoadBunkers] Bunker spawning is complete. Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 the null ref is : RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] at ItemBasedFlowRestrictor.TickPassthroughItem () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) NullReferenceException: Object reference not set to an instance of an object at ItemBasedFlowRestrictor.TickPassthroughItem () [0x00000] in <4354e5538d084e8eb560e3612b7c17f0>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <4e8329aa0f2f40f39509de9b38da74d9>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <4e8329aa0f2f40f39509de9b38da74d9>:0 and it keeps throwing this every x times: Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140
  10. Ateszahun

    error

    Hello. This error message appears: Failed to call internal hook 'OnEntityKill' on plugin 'StaticLootables v2.11.2' [304634108] (Object reference not set to an instance of an object) at void Oxide.Plugins.StaticLootables.OnEntityKill(TimedExplosive entity) in /home/container/carbon/plugins/StaticLootables.cs:line 775 at object Oxide.Plugins.StaticLootables.InternalCallHook(uint hook, object[] args) in StaticLootables.cs/Internal:line 621 Does this cause any disruption in the functioning of the plugin?
    Super cool plugin . It's a great pleasure that from now on I don't have to bother with the black market, where to hide it.... so I always have to look elsewhere for valuable stuff. The big twist is that you have to complete a mission before buying it The creator responded immediately to my request, a big thank you to him. 5/5 for me!
    I've been using this plugin for a long time. I think it's extremely well put together. There are a lot of options in it. The webquest editor is also completely transparent and simple for me. I highly recommend it to anyone who wants to spice up the players' fun with lots of quests. I look forward to further developments of the plugin.
  11. Hello, would you like to add the skins option? I would like to add custom skin items for missions and sales.
  12. Ateszahun

    Pool

    Hello After wipe: PlanterBoxEvents.cs 97:42 'Pool' does not contain a definition for 'GetList' Please fix it. Thank you.
  13. Ateszahun

    Pool

    Hello After wipe : UraniumTools.cs 30:53 'Pool' does not contain a definition for 'GetList' Please fix it. Thank you.
  14. Ateszahun

    heli's not destroyed.

    Super cool ! Thx.
  15. Ateszahun

    heli's not destroyed.

    it doesn't work. Truepve protects it very aggressively
  16. Ateszahun

    heli's not destroyed.

    hi ! unfortunately it's not good. the problem is that when I shoot the npc from the helicopters and it crashes, after the c4 timer expires an explosion occurs, but the helicopters are not destroyed.
  17. Ateszahun

    peacekeeper

    Now I cant share because i work, when im at home i send you.
  18. Ateszahun

    peacekeeper

    Server runing with hardcore mode so not have safe zones. This problem happening all weapons . I make you a video and send with dm at dc later if its good for you.
  19. Ateszahun

    heli's not destroyed.

    The interesting thing is that I was able to blow up the transport helicopter with a hv rocket. TruePVE.json
  20. Ateszahun

    heli's not destroyed.

    Hello. I have a problem that helicopters do not explode. I am using a completely basic true pve config, there are no other vehicle-related (vehiclelicence etc...) plugins on it. and carbon is running on the server. What could be the solution?
  21. Ateszahun

    peacekeeper

    If I shoot them from the sidelines, they back away and don't shoot, and if I shoot from a little further away, the same thing happens. kit weapons lr,mp5,sks. only one weapon/kit. "Behaviour": { "Roam_Range": 30, "Aggro_Range": 50, "DeAggro_Range": 40, 60 sec memory duration at global settings.
  22. Ateszahun

    peacekeeper

    Hello, I have a problem where the bots are in peacekeeper mode, but when I attack them they shoot about 3-4 shots and that's it. What could be the problem? In principle, I have everything set up correctly.
    Very good and useful plugin if you want to create a unique system.The UI part works well. The Editor is clear and easy to use. The creator is very helpful. I can only recommend it!

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.8k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.