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Ateszahun

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Everything posted by Ateszahun

  1. Ateszahun

    error

    yeah
  2. Ateszahun

    error

    latest but it's the same under oxide
  3. Ateszahun

    error

    fresh installed carbon and fresh installed oxide server with 0 plugins:
  4. Ateszahun

    error

    I didn't install a plugin that deletes it. Where do you put it if you put tc?
  5. Ateszahun

    error

    1392813015
  6. Ateszahun

    error

    oh its problem:
  7. Ateszahun

    error

    no longer spamming the console. and spawning the bunkers.
  8. Ateszahun

    error

    I don't know what procedural map it generated itself in size 4500
  9. Ateszahun

    error

    Hello, the console throws these: Loaded plugin RoadBunkers v1.0.3 by Fruster [83ms] RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] NullReferenceException: Object reference not set to an instance of an object [RoadBunkers] Bunker spawning is complete. Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 the null ref is : RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] at ItemBasedFlowRestrictor.TickPassthroughItem () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) NullReferenceException: Object reference not set to an instance of an object at ItemBasedFlowRestrictor.TickPassthroughItem () [0x00000] in <4354e5538d084e8eb560e3612b7c17f0>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <4e8329aa0f2f40f39509de9b38da74d9>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <4e8329aa0f2f40f39509de9b38da74d9>:0 and it keeps throwing this every x times: Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140
  10. Ateszahun

    error

    Hello. This error message appears: Failed to call internal hook 'OnEntityKill' on plugin 'StaticLootables v2.11.2' [304634108] (Object reference not set to an instance of an object) at void Oxide.Plugins.StaticLootables.OnEntityKill(TimedExplosive entity) in /home/container/carbon/plugins/StaticLootables.cs:line 775 at object Oxide.Plugins.StaticLootables.InternalCallHook(uint hook, object[] args) in StaticLootables.cs/Internal:line 621 Does this cause any disruption in the functioning of the plugin?
    Super cool plugin . It's a great pleasure that from now on I don't have to bother with the black market, where to hide it.... so I always have to look elsewhere for valuable stuff. The big twist is that you have to complete a mission before buying it The creator responded immediately to my request, a big thank you to him. 5/5 for me!
    I've been using this plugin for a long time. I think it's extremely well put together. There are a lot of options in it. The webquest editor is also completely transparent and simple for me. I highly recommend it to anyone who wants to spice up the players' fun with lots of quests. I look forward to further developments of the plugin.
  11. Hello, would you like to add the skins option? I would like to add custom skin items for missions and sales.
  12. Ateszahun

    Pool

    Hello After wipe: PlanterBoxEvents.cs 97:42 'Pool' does not contain a definition for 'GetList' Please fix it. Thank you.
  13. Ateszahun

    Pool

    Hello After wipe : UraniumTools.cs 30:53 'Pool' does not contain a definition for 'GetList' Please fix it. Thank you.
    Very good and useful plugin if you want to create a unique system.The UI part works well. The Editor is clear and easy to use. The creator is very helpful. I can only recommend it!
  14. Ateszahun

    Techtree

    hello. with this version change do I have to redo everything that has been done so far?
    In the past, I approached several people to prepare such an event, since one of the weak points of the hardcore pve servers in terms of looting was the ship. The players just jumped up with a bow and came down with a full arsenal of weapons almost immediately after the wipe. Now it's finally not that simple . I really like it makes the gameplay much more difficult. The fact that it is compatible with the pve mod is especially great. The different difficulty levels make the event even more interesting. 5/5 stars for me. Thank you!
    This event was very simple in the beginning. It's getting better and better now. Shotguntraps and autoturrets make things difficult for players. The tank also got a new position, the npc's also got new positions. Getting loot has also become trickier. Especially since there will be a little surprise at the opening.
  15. a diesel is currently not normal. on the other hand, with a long thick period, the production of 1 barrel could be established normally. eg 1 barrel of diesel should not produce 100 crude oil in one minute, but in say 30 minutes.
  16. Hello. can it be stated that the mining quarries and the oil pumpjacks are in separate thick time?
    And there is finally silence on the server
    Very good and funny:)
    Perfect. Players themselves keep whatever skins they want. wonderful!!
    Hardcore gamers like it!

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