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Everything posted by Ateszahun
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latest but it's the same under oxide
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I didn't install a plugin that deletes it. Where do you put it if you put tc?
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no longer spamming the console. and spawning the bunkers.
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I don't know what procedural map it generated itself in size 4500
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Hello, the console throws these: Loaded plugin RoadBunkers v1.0.3 by Fruster [83ms] RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] NullReferenceException: Object reference not set to an instance of an object [RoadBunkers] Bunker spawning is complete. Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140 the null ref is : RoadBunkers v1.0.3 by Fruster hook 'OnServerInitialized' took longer than 100ms [447ms] at ItemBasedFlowRestrictor.TickPassthroughItem () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) NullReferenceException: Object reference not set to an instance of an object at ItemBasedFlowRestrictor.TickPassthroughItem () [0x00000] in <4354e5538d084e8eb560e3612b7c17f0>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <4e8329aa0f2f40f39509de9b38da74d9>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <4e8329aa0f2f40f39509de9b38da74d9>:0 and it keeps throwing this every x times: Failed to call internal hook 'OnEntitySpawned' on plugin 'RoadBunkers v1.0.3' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.RoadBunkers.OnEntitySpawned(BuildingPrivlidge entity) in /home/container/carbon/plugins/RoadBunkers.cs:line 490 at object Oxide.Plugins.RoadBunkers.InternalCallHook(uint hook, object[] args) in RoadBunkers.cs/Internal:line 140
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Hello. This error message appears: Failed to call internal hook 'OnEntityKill' on plugin 'StaticLootables v2.11.2' [304634108] (Object reference not set to an instance of an object) at void Oxide.Plugins.StaticLootables.OnEntityKill(TimedExplosive entity) in /home/container/carbon/plugins/StaticLootables.cs:line 775 at object Oxide.Plugins.StaticLootables.InternalCallHook(uint hook, object[] args) in StaticLootables.cs/Internal:line 621 Does this cause any disruption in the functioning of the plugin?
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Super cool plugin . It's a great pleasure that from now on I don't have to bother with the black market, where to hide it.... so I always have to look elsewhere for valuable stuff. The big twist is that you have to complete a mission before buying it The creator responded immediately to my request, a big thank you to him. 5/5 for me!
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I've been using this plugin for a long time. I think it's extremely well put together. There are a lot of options in it. The webquest editor is also completely transparent and simple for me. I highly recommend it to anyone who wants to spice up the players' fun with lots of quests. I look forward to further developments of the plugin.
- 193 comments
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- #customizablequests
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Super cool ! Thx.
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it doesn't work. Truepve protects it very aggressively
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hi ! unfortunately it's not good. the problem is that when I shoot the npc from the helicopters and it crashes, after the c4 timer expires an explosion occurs, but the helicopters are not destroyed.
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Now I cant share because i work, when im at home i send you.
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Server runing with hardcore mode so not have safe zones. This problem happening all weapons . I make you a video and send with dm at dc later if its good for you.
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The interesting thing is that I was able to blow up the transport helicopter with a hv rocket. TruePVE.json
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Hello. I have a problem that helicopters do not explode. I am using a completely basic true pve config, there are no other vehicle-related (vehiclelicence etc...) plugins on it. and carbon is running on the server. What could be the solution?
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If I shoot them from the sidelines, they back away and don't shoot, and if I shoot from a little further away, the same thing happens. kit weapons lr,mp5,sks. only one weapon/kit. "Behaviour": { "Roam_Range": 30, "Aggro_Range": 50, "DeAggro_Range": 40, 60 sec memory duration at global settings.
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Hello, I have a problem where the bots are in peacekeeper mode, but when I attack them they shoot about 3-4 shots and that's it. What could be the problem? In principle, I have everything set up correctly.