-
Posts
1,571 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by dustyhansen
-
1) The garage building with the 3 empty car lifts has a black barrel in the corner that contains lowgrade and crude. When you destroy this barrel you get a bunch of red errors on your screen and console. 2) The green card room does not open. I placed a fuse and do have rustedit installed, but it will not open when i swipe a green card.
-
i just cranked it up to 75% and finally got one to spawn
-
permissions are set
-
debug is true, i turned it on and pasted it to show you that it wasn't working
-
Add Offline Protection or Integrate with Raid Protection
dustyhansen replied to dustyhansen's Support Request in Support
I don't understand what you are saying here. I can't turn off War Mode Raid Protection and just use Raid Protection, since Raid Protection doesn't know anything about what mode you are set to. I have Raid Protection on and setup for preventing offline raiding and that works fine. But the issue is when a TC has both PVP and PVE players on it and a PVE player comes online, the base becomes raidable. I need for it to only be raidable when a PVP player is online since the PVE player cannot defend the base. -
I cannot get a zombie to spawn when destroying nodes. [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn ZombieRocks.json
-
I thought i had it on my dev server, but I guess I didn't. Thanks!
-
I have fog turned on in the config, but don't really see any fog being generated at night.
-
My graveyards are not spawning zombies.
-
The hospital at F16 is called "Hospital Psiquiatric" and I believe the correct spelling should be "Psychiatric Hospital", unless this was intentional for some reason.
-
The ponds or lakes at S18, S19, and U14 are missing water or have half water in them. The oasis at P7 shows the bottom of the pond when the ripple effect happens.
-
You are unable to attack Chinook, even if you are PVP. You get the error in chat that your mode does not have permission to attack that target.
-
- 48 comments
-
- #players
- #player list
- (and 4 more)
-
We have found that twig and horses are protected in PVE mode. Some servers, like ours, allow for twig to be broken since it isn't a building material. Some other plugins allow ignoring twig for this reason, like your Raid Protection for example. And PVE players with horses cannot damage them to make them eat so they poop because they are protected, so horse farms are a problem this wipe too.
-
It broke again after server restart. So it appears that you need to reload the plugin manually after every restart in order for it to work now. And I still haven't confirmed that forced night is working, since I have had these issues with the plugin.
-
I was having an issue with another plugin called TeleportGUI where it wasn't working for some players. The developer for that plugin said it was because of my clans plugin and figured out the issue. He said you need to either use a specific hook or return an empty list when a player doesn't have a clan. Here is what he said: "Your error is because either that plugin doesn't have the List<string> GetClanMembers(ulong playerId) hook, or he is returning null when the player doesn't have a clan instead of an empty list like other clans plugins. " I wanted to share this info with you to see if you could update the Clans plugin to resolve this.
-
I have Armored Train Event set to "false" in the config, yet Bradley Tiers still spawn for that event. It doesn't seem to respect the setting.
-
I restarted the plugin and voting is back, so maybe it is fixed.
-
no, left that alone
-
@Meventplayers are saying that every night is now forced night and they are no longer getting the prompt to vote to skip night.
-
We had a player with a base that was made of stone, metal, and high qual use /bskin to change their shipping container skin from black to white. When they clicked Paint the House, it broke most of the boxes in their base when the areas near the boxes were painted.
-
Add Offline Protection or Integrate with Raid Protection
dustyhansen posted A Support Request in Support
It would be nice if this plugin had offline raid protection built-in to prevent PVP players from getting raided while they were offline. It would also be nice if this plugin only allowed raiding if a PVP player was online when there are a mix of PVP/PVE players on the TC. This could be a config option. We have clans that have PVP and PVE players that are on the same TC and we would prefer that the base not be raidable if only PVE players are online, since they can't defend. If you want to make this part of your Raid Protection plugin and make the two work together, I would be fine with that as well, as I am using both at the moment to protect bases when players are offline. -
Legacy Shelters are not protected against raiding for PVE players. I mentioned this on your Raid Protection plugin as well, but am posting it here to officially request it be added.