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Everything posted by dustyhansen
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The details section says nothing about the size of the UI...
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Well clearly it is not working for me and this is on my dev server with hardly any other plugins running, so what do we do?
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I cut damage multiplier down in half and it didn't seem to make a difference. I just disabled them after that because everyone was complaining.
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Every time someone posts a skin, there are 3 posts. The request, the add to pending list, and the approval/rejection. Why don't you delete the pending list one at least?
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I think the default speed is global, but the permission speeds are IQRecycler only.
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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The UI is way bigger in-game than in your video. Why is that? How do I change the size?
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You are using the R button to bring up the UI for the grades, but that is the same button to rotate the direction of the item you are building. So essentially you are flipping your walls backwards when you bring up the UI. Can another button be used? Why do you need to hit a button anyways? Why not just have the UI show when you have a building plan out?
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When selecting twig as my building grade, I cannot select any other grade again. I am stuck building in twig only.
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The frontier wood foundations place without anything in the middle of them and the rest of the foundation appears when you place one next to it. Some walls are invisible when placed as well. You can see that a wall is there because it will let me build on top of it, but you can't actually see the wall.
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- 207 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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While you are working on this, could you also make the thread a config option maybe? I recently changed my process and might not be using the threads now, so it would be nice to be able to disable them entirely as well as set the listen time. Just an idea. Thanks for listening.
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Yes please, let's see if we can improve it for everyone.
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so it doesn't take whatever link i give it? it still searches at that link for a match? that is kinda frustrating, no? is there any point on providing direct links then? or should i just put codefling.com and save myself the trouble of getting the exact url?
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Then what is the point of providing the direct link? If it has to search for the name AFDrops on Lone Design and can't find it, then why am I giving it a direct link to the file on Lone Design?
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Who said it was a crash report? I was just reporting an error in the console and asking what it means...
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Not sure how I can be more clear? I assumed that the speed setting in the plugin config was the speed for the recycler that they crafted with IQRecycler only. But it affects every recycler they use. Is this how it is intended to be?
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I am a bit confused, sorry. So I thought that "name" was supposed to be the name of the plugin file and that "url" was supposed to be the link to the plugin page and that by defining these 2, the bot wouldn't have to search for anything. I am telling it plugin A is located at link B. Is this not the case? Why is is still searching? If I change AFDrops to Airfield Drops, what will happen? Will it find it? Or will it not work because that is not the name of the plugin file?
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We have a scenario on our server that I want to better understand. We don't want NPCs like Zombie Hordes to be used for griefing PVE players bases. But we also have plugins like NPC Raiders where we want them to raid PVE players bases. How does this setting work if we block base damage by NPCs?
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- 48 comments
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- #players
- #player list
- (and 4 more)
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Saddle bags can be protected on the bikes with locks, but if you burn them with a flame thrower or shoot them with incen ammo, for example, the saddle bag drops off the bike as a loot bag and can be looted then. Very easy to grief players this way.