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Brad Copp

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Everything posted by Brad Copp

  1. Brad Copp

    WoundedNPC

    Hi, sorry to hear that. Do you see sound files in oxide/data/ogg? Could try deleting reloading both plugins amd hitting some bots again to redownload Let me know how it goes, maybe paste whatever shows in console when a bot goes down (with debug enabled in config)
  2. Looks like recent fp update broke this again
  3. Brad Copp

    WoundedNPC

    Send me a discord msg if you can, might be easier to figure out whats up :]
  4. Brad Copp

    WoundedNPC

    Is TapeLibrary plugin also loaded (included in the download, can try reloading) ?
  5. Brad Copp

    WoundedNPC

    Hey, just uploaded an update, please overwrite, hope it helps
  6. Brad Copp

    WoundedNPC

    Version 1.0.9

    211 downloads

    Introducing WoundedNPC — where NPCs don't just die; they make a scene! Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching! Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your choice!) with a configurable chance to get back up for a second chance. Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC! Features: NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes: Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg Mono channel (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files. Example config { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }
    $16.98
  7. Brad Copp

    Greggs

    Legend
  8. Hi @Aelanna Its just the text with color added. Interesting concept though
  9. I agree with you about the impact Sadly this is just 1 guy making a game modification probably as a hobby. Best advice i can give - run a staging server few days before wipe and check which plugin is broken. Then notify the developer in advance, or if you're able, do the fix yourself until official update is released
  10. Brad Copp

    My Attack Heli

    The error was on latest staging :] So will probably need update after the forced wipe today
  11. Brad Copp

    My Attack Heli

    Will have compilation issue after rust update: MyAttackHeli: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 270, Pos: 44
  12. Heads up compilation error on staging Error while compiling Loottable: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 1432, Pos: 39
  13. Hi @The_Kiiiing Is it possible to give players a different stack size limit based on permission, or even to add such a feature?
  14. Version 2.0.0

    42 downloads

    AdvertCycler lets you create a rotating list of on-screen info messages (“adverts”) that display to players without spamming chat. It’s a clean, unobtrusive alternative to chat-based announcers, and the positioning is designed to remain consistent across different screen resolutions and UI scale settings. Messages cycle on a configurable timer, either in order or randomly. You can fine-tune how the message looks and where it appears using: Preset alignment modes (Bottom Center / Bottom Left / Top Center / Top Right) Horizontal + Vertical offsets (with small/big nudge controls for precise positioning) Max text line width Font size Optional text outline with configurable color (quick-pick color swatches in the UI) Admin UI (Instant Apply) AdvertCycler includes a built-in admin UI for live editing and previewing changes in real time: Toggle the plugin on/off Adjust interval, alignment, offsets, width, and font settings Enable/disable outline and pick outline color Choose whether the advert displays on Overlay or Hud Manage the message list: Add / Edit / Delete Reorder messages (move up/down) Paging for large lists All changes apply instantly, so you can visually tune placement and style while in-game. Permissions advertcycler.admin - Grants access to the admin UI and allows editing of all AdvertCycler settings and messages. advertcycler.view - players/groups with this permission will be shown the advert messages. Chat Command /adverts - opens the editor UI Config Example { "AdvertCycler": { "Enable Plugin": true, /Can disable globally from config if needed for whatever reason. "Update Interval (seconds)": 30, /How often the message should change "Message Alignment (BottomCenter/BottomLeft/TopCenter/TopRight)": "BottomLeft", /Base position where the messages should appear "Message Max Width (pixels)": 300, /Maximum line width for text. Anything beyond carries on new line "Vertical Offset (pixels)": 10, /Fine Up and Down adjustment of text position "Horizontal Offset (pixels)": 2, /Fine Left and Right adjustment of text position "Enable Text Outline": true, /Enable or disable text outline "Text Outline Color (HEX)": "#000000", /Color of text outline. Black by default. "Font Size (pixels)": 12, /Text font size "Display as Overlay": true, /Displaying the messages as overlay will allow them to be seen on top of other in game hud screens such as inventory "Randomize Messages": false, /Messages can be displayed at random "Message List": [ "For server info, type <color=#30FEDE>/info</color> in chat.", "There are many different types of PVE enemies. Be careful!" ] } } HTML can be used in messages to modify color in full or partially, example: For server info, type <color=#30FEDE>/info</color> in chat.
    $7.99
  15. It's possible that plugin is causing it, or another that interacts with recyclers. Maybe some other plugin that allows placing recyclers which also gives them health properties such as Crafts By default, static recyclers don't have health. Whether you place them with map editor or with F1 command entity.spawn recycler_static
  16. Sadly I cannot see a way of modifying that, it's not exposed anywhere in the code. Will double check. An alternative would be drawing a box over it to cover it up, but it might look funky. Will have look, no guarantees :]
  17. Version 1.0.1

    624 downloads

    Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,
    Free
  18. I'll have to confirm this , something reported to me but haven't had a chance to test out fully
  19. Attachments disappear from guns when moved via conveyor. Not sure if vanilla behavior or due to this
  20. Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
    Config was super comfortable to do. The GUI system is 10/10, all nicely organised and makes sense. I was even able to mod quarries including the static quarry which we make craftable. Players are going to love the balanced output. Just had a little problem with stacks multiplying due to stacksize controller, but figured it out. Had to reinstall it, set stacksize to vanilla and only then delete it and increase stacksize with this plugin. 10/10 +
  21. Well shit i was right. Though i can't say i'm looking forward to spending the whole night configuring hahah. Much love.

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