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Everything posted by Flammable
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I do not see the Auto Update items feature in v2.0. Can you add it back if you removed it? Of course, I have to go through every item in the config again in v2.0 and re-setup it (to ensure the WIP/unused things or redirected item skins are disabled). After that, I liked how the v1.0 plugin auto-created the items to the loot when they were added to the game. This way, you do not have to add the new items manually when the game updates. If the thing is WIP (ex clan table), you can toggle it to false and, if needed, toggle it back to true later. Also, "Base chance of obtaining a casket when catching a fish [%]": 3.0 = 3% chance but from 100 or 1000? If you combine it with a hotspot or other multipliers, and the final chance is above 100% (ex. 230%) that means every single catch will give a casket?
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I don't know who will modify this paid plugin but I have a simple solution that I use when activating the Uber Tool. Every time I respawn, I have set up an auto kit that includes a t-shirt with my skin so I can look fabulous. This way, Uber Tool does not equip the scientist suit on me. if you do not want to set up a kit for you, give yourself something to wear before using the /ubertool command. This can be every piece of clothing - sunglasses or something else. Unless you are fully naked, Uber Tool will always "bug" and not equip you with the Scientist suit.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.4.5
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By "I will give it a go", do you mean updating the existing plugin or creating a new one for me? I am not in a hurry. I want to work correctly and be useful. I read what this Decay logger is about, and it sounds good but will only help if I have a (stupid) player, for example, who didn't put stuff on his TC (whole thinking he did) and then says, "Base had upkeep yesterday for one week, now it's gone today." The actual case that I am worried about is when the player truly had upkeep resources and didn't get raided but then says... Entities/Deployables were missing, half of the base was gone, or my entire base disappeared. If somehow other player/s did malicious damage via glitches (while it's PvE) plugin will show reasons like (Damaged by Attack Helicopter or Bradley APC if they abused somehow Armored Train, for example, or whatever else) or if the base wasn't damaged at all, maybe reasons like "Corrupted map," "Unknown Reason," "Game Glitch" etc. can be shown matching as close as possible to the real reason.
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Is there any existing plugin (not raid tracker) that can log (no res decay / attack heli damaged / something save corrupted? / else? ) what happened with every player building that's cupboard protected on the map? If there's no such a plugin, I will happily pay to see it done. This will save me valuable time instead of trying to "find what happened to the damn base" while no logical explanation exists. Example: Some players report - "My base was gone entirely" or "Part from my base was missing" while I had upkeep, played in yesterday, and was ok. Also, it's a PvE (no player raiding allowed), making things even more mysterious. I am sure others will benefit from this plugin as well. I thought Rust was good and bug-free, but obviously, that's not the case.
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I tried to use the Halloween-themed dungeons on my server because they are more "every-season" suitable instead of the Christmas ones that make sense only during the winter season. The result is awful because, as always, Facepunch removes something from the "usable by every player" part of the game and breaks half of the functionality. Ex. halloweendungeon.population 1 will spawn the Halloween-themed door portals, but inside will always be Christmas dungeons. Still better than nothing.
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Thanks, got it. About 3. Maybe you can add an adminmap.bypass/hide permission so you won't be seen on the map. (sounds useless because that's planned to be admin tool, and you don't want to have hidden players at all, but idk maybe you can hide as admin from other admins or from users with the 1. feature given)
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Am I stupid because I can't understand the purpose of this ? "Added display player markers by permissions. This should not be used in conjunction with the admin map." Maybe you can give the permission to player so he can see others on the map without using /amap? or what? And what's the possible use for this? "Added {admin.steamid} and {admin.username} expressions for specifying in commands" And how to use this? "Made the display of other users with the admin map enabled" What should I look for on the map to see if the other admin use /amap enabled? Like different marker color or?
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Can you add "/amap c wl," inverted maybe (with labels) for the TC map to display the number of authed players? I will definitely learn the colors, but this might also come in handy. Also, can I somehow scroll through the markers in the list on the left for mostly for TC mode? And not sure if you changed something last update, but action buttons are not circled anymore.
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This is a must-have plugin for every server if you value your time and want to administrate efficiently! Feature-rich, simple, and easy to use, and at the same time, the whole UI is excellent. It uses something other than these ugly vending map markers. Because it utilized the vanilla map markers, this plugin looks premium, like it's part of the base game. And the fact that it's lightweight for the server is amazing. 💖
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Thanks for the reply, and if need to put my hands on a personal PvE server in the future, I will be happy to use your plugin. While loot protection settings can be disabled to continue using Prevent Looting, I am happy that you thought about this and added integration of its features to the PvE plugin so 1 less plugin on the server at the end.
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I will check it out. The TC implementation is good, so it's easy to use by the players. The problem with this plugin is that I am looking to get the entire base reskinned in a second after you click without the cost of upgrading or spraying entities one by one. Maybe that's the best plugin for now on the market, but that's a no-no for me, and reskinning a big base.
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Hey, I've seen a lot of plugins that allow players to use the building skins for free even if they do not own the DLC, but not exactly sure if a plugin like this one exists. (willing to pay a "reasonable price" to get it done if possible) You click the button from your TC (nice and vanilla looking) and reskin your base. Most important here is that all of this happens without any lag/building notices, no extra cost to actually upgrade or etc., and all applicable building entities from your entire base are reskinned. I think that explains enough. Not sure if I need the rest 2 buttons (upgrade and repair) but the skins are what I am looking mainly for. For more info you can check AndysolAM and try what I am looking for 😄
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Fantastic plugin! I tested it right now! Not sure if the player name size can be changed, but I placed a test regular map marker, added a name and the size is the same, so maybe that's how it is. I would like to know if I need to change the radius of the selected area. The smaller select area is better or nope? And If I remember any popular commands/plugins that are essential might suggest them to be added as a button as well.
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I just want a proper plugin that can detect if player A cheated before and got banned and then you see player B on your server and you think he cheated and you easily /check player B and see he's a cheater because account player A is his old banned account. But sadly I am sure that's not possible or at least not possible to fetch the data from other servers. But maybe if player A joined your server and you have its data then you can use the plugin to link these player A and player B accounts so you can see he's the same user?
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Can't I click the player name/marker on the map and then select it from the menu on the left, or first, I need to click to make a radius around the player? I will check the video and play around with this plugin in-game. By the way, I love the visual look of the plugin. It's not based on these ugly vending maps markers and that's a big plus. 💖
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Still can't get the logic of this plugin. As I know (correct me if I'm wrong), when you receive a Rust game ban, you can't connect to any secured EAC Rust server. If the player can connect to the server (even if he's cheater) that means he's not Rust game banned on that account. So unless you want to enforce a rule on your server ("Players with VAC/Game bans from other games are not allowed") and just ban users that cheated on CS GO for possible "cheater behavior" its not what I was hoping for. Is it possible for this plugin to detect and give information so you can check real Rust bans and then see the link between the account of suspected "Player Y" currently playing on your server and see if he has another banned "Player A and Player B" accounts for example and prove he's cheater or not?