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Everything posted by Duke23er
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- 185 comments
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- 1
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- #customizablequests
- #dezlife
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- 297 comments
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- #eventmanager
- #manager
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I think your events starts by Events Manager and by itself. If you want to manage your events by the Events Manager only, you should look in the config of each event for something like this: Junkyard Event config: Is active the timer on to start the event? [true/false]": false Set this to false and it will not start by itself. It will only start when the Events Manager use the start command for the event by a time you set to the Events Manager
- 297 comments
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- #eventmanager
- #manager
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- 297 comments
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- 1
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- #eventmanager
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Thanks for your fast response. Yes, I posted it in the discussion section for this plugin. And he responded. But the problem still exists. I like this developer because he's created a lot of great plugins. And I completely understand if he doesn't have time to help me right now. So I'm hoping someone here has had a similar problem with Rust Edit and can tell me, "Yes, you forgot to check this and that setting on the Rust editor and set a mark on them," or something like that.
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Hello guys, I`m lookiing for someone who can help me to understand what I`m doing wrong on Rust Edit. I got a Arena plugin from here and I want to add this Arena to a map. In the video of this Arena Plugin the creator said basicly all I have to do is loadiing the map I want and this Arena prefab. Put the Arena under the map without having any collision to something like the underground railroad. Save the map file and load it up to your server. I did that a few times with different map seeds and sizes, but every time I get the same problem with the terrain. It doesn`t matter where on the map I place the Arena, it makes the terrain on the map looks like in the pics. This problem goes every time a staight line from A26 to AD26 on the map. The whole line 26. Even if I place the Arena above the ground.
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- 11 comments
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- #arena
- #underwater
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Hello, I`ve set the Arena under the map like in your video. Now I have a problem with the terrain on the Map, like on thiis pics. It was my first time using the Ruust Editor. So maybe I do something wrong, or is it a plugin problem? This problem goes a straight line all over the map. What should I do to fix this? Btw, inside the Arena I also have the problem that there is no water in it.
- 11 comments
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- #arena
- #underwater
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I was in live chat with my server provider's support from 11:30 PM to 4:15 AM and we tried everything multiple times.In the end, EarlyQ was the only plugin on the server, and we still had the same problem. He said I should definitely contact the plugin developer, so I posted it here. We deleted the plugin, and now everything is fine again. If the developer doesn't update the plugin, that's their decision. After all, the plugin was for free, so we're not entitled to an update. Honestly, I don't care if it gets fixed or not. I just wanted to give him a tip. The main thing is that others who want to install it know about the error and aren't surprised. Best regards!
- 42 comments
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- #optimize
- #optimization
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- 42 comments
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- #optimize
- #optimization
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- 185 comments
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- #customizablequests
- #dezlife
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I opened the Welcome Editor and cloned the "ButtonPanel" from the "UI Panels" to add another button panel right next to the first one. My questions are: How can I add buttons to this new panel? How can I make all the buttons a little smaller? My "Scoreboard" button is in position 10. I tried assigning a new button to position 11, but it appears in the scoreboard button and not in the new panel.
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- 607 comments
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- #hud
- #interface
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- 297 comments
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- #eventmanager
- #manager
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- 68 comments
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- 1,531 comments
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- #leveling
- #progression
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I think you didn't understand my question correctly. The fact that the parameters are calculated in seconds is already stated in the config of each event. My question was what I have to change in the config file of each event so that these events are only started by the EventManager and not by the config file of the events themselves + the EventManager. In my config file the parameters were set to 7200 seconds. The answer to my question I get was to set the parameters to 900.000 seconds. But that doesn't make sense, does it?!? The correct answer would have been: "Is the timer active on to start the event? [true/false]" Change this parameter to false. So thank you for trying to help me. But my problem has already been solved.
- 297 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 297 comments
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- #eventmanager
- #manager
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- 297 comments
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- #eventmanager
- #manager
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- 37 comments
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- #alarm
- #biological weapon
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- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
