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Everything posted by IIIaKa
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Hello. Thank you for reaching out. In this version, this feature is not available, but in the next version, it will be possible to disable the tracking of Patrol helicopters, Bradley, Cargo, and Raid bases.
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Changed Status from Pending to Work in Progress
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And which plugin are you using to modify stack sizes?
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Did you change the stack size for Low Grade Fuel after the Fuel Status plugin was loaded?
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Changed Status from Not a Bug to Work in Progress
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If the issue persists, feel free to report it in this thread.
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Changed Status from Pending to Not a Bug
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Error in console on plugin initialisation
IIIaKa replied to ineedalifexd's Support Request in Support
For clarification. Does the damage apply to everyone? Or only to friends? Because the plugin allows damage to friends. -
Error in console on plugin initialisation
IIIaKa replied to ineedalifexd's Support Request in Support
Hello, thank you for reaching out. I am currently a bit busy with updating other plugins. As soon as I am free, I will check the plugin on Carbon. -
Error in console on plugin initialisation
IIIaKa replied to ineedalifexd's Support Request in Support
Changed Status from Pending to Work in Progress -
- 100 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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If the issue persists, feel free to report it in this thread.
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Changed Status from Pending to Not a Bug
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You are welcome! You need to set the timer so that it can activate. You can adjust the damage value as you like within the range of 0 to 10, inclusive. It doesn’t have to be an integer; you can specify non-integer values, such as 0.123456789. However, if you want to set a prolonged decay, the parameter responsible for disabling repair should be enabled. This is done to avoid compilation errors. It is simply recommended to make a backup of your config file before updating.
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@BetterDeadThanZed Hi! Could you please send your configuration?
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@SlayersRust The config is fine. Just to clarify, are you saying that the decay of structures in the Twigs grade is not working at all? Please check if the TwigsDecay plugin is properly installed and loaded. Could you also provide a list of installed plugins?
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@SlayersRust Hi, can you please send your config file? This plugin enables decay only for building blocks with Twig grade, and it doesn't matter whether there is a TC or not.
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Unfortunately, there are even fewer countries supported there than on PayPal ;(
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Hello, I would like to know if there are plans to add more withdrawal methods besides PayPal? Unfortunately, not everyone can create an account there.
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@Razor I suggest replacing the current OnCupboardAuthorize, OnCupboardDeauthorize, OnCupboardClearList hooks with this: private void OnCupboardAuthorize(BuildingPrivlidge privilege, BasePlayer player) { if (Convert.ToBoolean(RaidableBases?.CallHook("EventTerritory", privilege.transform.position))) return; NextTick(() => { if (privilege != null && player != null && privilege.IsAuthed(player)) { if (!pcdData.tcData.ContainsKey(player.userID)) pcdData.tcData.Add(player.userID, new List<ulong>()); if (!pcdData.tcData[player.userID].Contains(privilege.net.ID.Value)) { pcdData.tcData[player.userID].Add(privilege.net.ID.Value); Interface.Oxide.CallHook("OnRandomRaidCupboardAuthorized", privilege.transform.position, player); } SaveData(); } }); } private void OnCupboardDeauthorize(BuildingPrivlidge privilege, BasePlayer player) { var pos = privilege.transform.position; var privID = privilege.net.ID.Value; NextTick(() => { if (player != null && pcdData.tcData.ContainsKey(player.userID) && (privilege == null || !privilege.IsAuthed(player))) { if (pcdData.tcData[player.userID].Contains(privID)) { pcdData.tcData[player.userID].Remove(privID); Interface.Oxide.CallHook("OnRandomRaidCupboardDeauthorized", pos, player); SaveData(); } } }); } private void OnCupboardClearList(BuildingPrivlidge privilege, BasePlayer player) { var pos = privilege.transform.position; var privID = privilege.net.ID.Value; NextTick(() => { foreach (var kvp in pcdData.tcData) { if (kvp.Value.Contains(privID) && !privilege.IsAuthed(kvp.Key)) { kvp.Value.Remove(privID); Interface.Oxide.CallHook("OnRandomRaidCupboardCleared", pos, kvp.Key); } } SaveData(); }); }
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@Razor Is it possible to add another object hook, when attempting select players for a raid, to be able to prevent player to be raided?
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Hello, in the next update (0.1.6), I have fixed a bug where players couldn't shoot down helicopters. Work with Random Raids (you will need to manually add 3 hooks). Helicopters that belong to the Random Raids plugin will not take damage from other players. Vehicles, experimentally disabled damage only from players for privatized TCs. There is a possibility of griefing, where players can aggro NPCs and hide behind other players' TCs, thus causing them to break.