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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    The display is no longer hidden

    If the issue persists, feel free to report it in this thread.
  2. IIIaKa

    The display is no longer hidden

    Changed Status from Work in Progress to Not a Bug
  3. IIIaKa

    The display is no longer hidden

    @Kobani Redownload the AdvancedStatus plugin
  4. If the issue persists, feel free to report it in this thread.
  5. Changed Status from Can't Reproduce to Not a Bug
  6. @Kobani Redownload the AdvancedStatus plugin
  7. If the issue persists, feel free to report it in this thread.
  8. Changed Status from Work in Progress to Not a Bug
  9. @Kobani Redownload the AdvancedStatus plugin
  10. Changed Status from Pending to Work in Progress
  11. IIIaKa

    The display is no longer hidden

    Changed Status from Pending to Work in Progress
  12. IIIaKa

    Update Broke Plugin

    Changed Status from Pending to Work in Progress
  13. Changed Status from Work in Progress to Can't Reproduce
  14. Changed Status from Pending to Work in Progress
  15. By @Kobani No longer displayed since the last Rust and Oxide update.
  16. Hello. I checked on my server, and everything works fine. Unfortunately, I can't help you because you haven't provided any information. I need detailed information about the errors, your server, modifications, plugins, etc.
  17. Does this error occur often? Which economy plugin are you using?
  18. @humboldt.scott420 Hello, does this error occur often? Which modification are you using? uMod or Carbon? Which economy plugin are you using?
  19. Changed Status from Pending to Work in Progress
  20. By @humboldt.scott420 Blaze[76561198397833810] was killed by Suicide at (938.04, 58.42, 111.03) Failed to call hook 'OnEconomicsBalanceUpdated' on plugin 'BalanceBar v0.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BalanceBar.SendBar (BasePlayer player, Oxide.Plugins.BalanceBar+EcoPlugin ecoPlugin, System.Object amount) [0x0000c] in <3303a5515c9b4562bb491215ae930e5f>:0 at Oxide.Plugins.BalanceBar.SendBar (System.UInt64 userID, Oxide.Plugins.BalanceBar+EcoPlugin ecoPlugin, System.Object amount) [0x00007] in <3303a5515c9b4562bb491215ae930e5f>:0 at Oxide.Plugins.BalanceBar.OnEconomicsBalanceUpdated (System.String playerId, System.Double amount) [0x0002c] in <3303a5515c9b4562bb491215ae930e5f>:0 at Oxide.Plugins.BalanceBar.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00705] in <3303a5515c9b4562bb491215ae930e5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  21. @CCC Please re-download the plugin. I have added 3 configurable properties to the config file. The default values restore the patrol helicopter behavior from before the April update.
  22. Hello, can you tell me more about your server? Which mod are you using, uMod or Carbon? Is the helicopter standard or created by some plugin? And what values do you have for these convars? patrolhelicopterai.monument_crash patrolhelicopterai.use_danger_zones patrolhelicopterai.flee_damage_percentage I spawned several helicopters and was able to shoot them down without any problems.
  23. Changed Status from Work in Progress to Can't Reproduce
  24. Changed Status from Pending to Work in Progress
  25. Changed Status from Closed to Work in Progress
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