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Everything posted by Perv
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When player build manually
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same for me expert and nightmare wont spawn npc but for some reason easy and medium can spawn npc
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- 43 comments
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- #farm
- #automatic
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Default Config : "Custom Display Name (Leave Blank Unless Creating Custom Items)": "", "Item Shortname": "keycard_green", "Amount": 1, "Skin ID": 0, "Rarity [1 = Very Common, 2 = Common, 3 = Normal, 4 = Rare, 5 = Very Rare]": 1, "Blueprint Chance Instead of Item, 0 = disabled. [0 - 100]": 0.0, "Drop Chance [0 - 100]": 10.0, "Minimum Fishing Rod Bait Level [1 - 10]": 1.0, "Maximum Fishing Rod Bait Level [1 - 10]": 10.0, "Minimum Total Trap Bait Calories (Fish Traps Only)": 750 If I want to put legendary item perk do I have to put new rarity or it will apply automatically? Config that has been changes : "Custom Display Name (Leave Blank Unless Creating Custom Items)": "Wrath of the Scientist", "Item Shortname": "rifle.ak", "Amount": 1, "Skin ID": 0, "Rarity [1 = Very Common, 2 = Common, 3 = Normal, 4 = Rare, 5 = Very Rare, 6 = Legendary]": 6, "Blueprint Chance Instead of Item, 0 = disabled. [0 - 100]": 0.0, "Drop Chance [0 - 100]": 10.0, "Minimum Fishing Rod Bait Level [1 - 10]": 1.0, "Maximum Fishing Rod Bait Level [1 - 10]": 10.0, "Minimum Total Trap Bait Calories (Fish Traps Only)": 750 Refer to images i attach: Thank You
- 13 comments
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- #fishing
- #fishingvillage
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- 1,068 comments
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- #loot
- #customloot
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I don't know if this a bug or incompatible. When i set the health gib below 1000 health the multiplier apply when mining the gibs, when i set above 1000 hp the multiplier won't apply
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ok thanks one more thing the hp not update unless you mining it. Is that normal? example i set to 4000hp gib but it will show 1000hp gib .