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Everything posted by Yac Vaguer
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New errors popped up after these updates from FP and Oxide.
Yac Vaguer replied to DodgeMan's Support Request in Support
BTW very sorry to the delay of my response -
New errors popped up after these updates from FP and Oxide.
Yac Vaguer replied to DodgeMan's Support Request in Support
The owner will be set once one of the players kill an event's NPC besides Bradley and zombies. So probably there is another kill besides those I mentioned, if you don't see any issue on the assignment of the owner, then we are ok otherwise let me know. And keep reading your second comment it seems that the event actually didn't started. So clearly I need to work in a better error handling I will recommend always have developer mode = false, mostly due to performance I'm working in an overall refactor of the whole plugin to have a better error manager besides other things that might make your console clear -
Seems to be an error with the TimeSpan variable
Yac Vaguer replied to Yac Vaguer's Support Request in Support
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Seems to be an error with the TimeSpan variable
Yac Vaguer replied to Yac Vaguer's Support Request in Support
I think this is breaking the plugin, and not activating the protection, I'm still investigating but seems to be the case -
Failed to run command '/orp.test.offline' on plugin 'OfflineRaidProtection'. (OverflowException: TimeSpan overflowed because the duration is too long.) at System.TimeSpan.Interval (System.Double value, System.Int32 scale) [0x00051] in :0 at System.TimeSpan.FromHours (System.Double value) [0x00000] in :0 at Oxide.Plugins.OfflineRaidProtection.cmdTestOffline (BasePlayer player, System.String _command, System.String[] args) [0x000bf] in :0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in :0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in :0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in :0
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Sure man, ping me on discord I can guide you discord ID: yacvaguer 829007135903055873
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Changed Status from Pending to Closed Changed Fixed In to 1.4.1
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Can you also share your config file? You can go to my discord to get faster response Cheers
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When are you getting this message? The stack trace is not clear when this is happening
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- 567 comments
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- #hud
- #interface
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- 567 comments
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- #hud
- #interface
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The hook needs updating when the map doesnt contain water treatment plant.
Yac Vaguer replied to DodgeMan's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.4.0 -
First I'm very glad for this plugin, it works great I found people abusing of this plugin in a way or another Case 1: People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes Case 2: People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this Of course whenever we have rules the Rust player will try to exploit these rules. I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1 Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin
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Hi , can you add a console command to stop the event? Thank you
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- 191 comments
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- #auto plant
- #auto farm
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