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Everything posted by Yac Vaguer
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Version 1.4.4
678 downloads
UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located. This enemies can be represented with different colors and symbols that you can change in the configuration. You have three types of marks - Team mates - NPCs - Other Players (Enemies) The plugin is fully configurable Commands Chat Command /uav and /uav {steamId} You can send an UAV to you (if you are an admin) or to a player given the Steam Id Console Command uav {steamId} You can send an UAV to a player given the Steam Id Configuration example { "UAV Settings": { "Duration (seconds)": 180.0, "Radius": 40.0, "Skin ID": 3248057023, "Warmup Time (seconds)": 5.0, "Item Name": "UAV Signal", "Tracked Icon URL": "https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png", "Tracked Icon Position (AnchorMin)": "0.006 0.485", "Tracked Icon Position (AnchorMax)": "0.105 0.518", "Panel Color": "0.96 0.31 0.26 0.47", "Text Color": "1 1 1 1" }, "Jet Settings": { "Altitude": 200.0, "Spawn Distance": 500.0, "Duration (seconds)": 15.0 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 0.0, "crate_normal_2": 0.0, "crate_elite": 2.0, "heli_crate": 5.0, "bradley_crate": 5.0 } }, "Debug Mode": true } Ideas on how to make the UAV Spawn in your server 1. Add The UAV in the Market if you have one 2. Add as a part of the Loot in the Raidable Bases or Custom loot 3. Add as a Skill in the Skill Tree Plugin More here 4. Make the UAV part of the /kits 5. Add the UAV in vending machines Skins from the community that you are free to use @Dead Nasty https://steamcommunity.com/sharedfiles/filedetails/?id=3248306153 @Mabel https://steamcommunity.com/sharedfiles/filedetails/?id=3233756487 @Mr.Wild https://steamcommunity.com/sharedfiles/filedetails/?id=3247990388Free -
I saw a user "tanking" a turret from a Raidable Bases, initially I thought that was some kind of cheat, in the combatlog there is no impact from the turret to the player. Then someone else report that the turrets were not hitting them, kind of missing all the bullets He was destroying the turrets not receiving any hit I don't have any turret plugin, I do have SkillTree, which initially was the first thing to check, but it is not like he is not receiving enough damage, it is like the turret was avoiding him. There is no such a skill in SkillTree
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I have this also in my profile configuration, that based on my interpretation should remove all copy/paste loot and set the one in Raidable Bases "Empty All Containers Before Spawning Loot": true, "Empty All Containers (Exclusions)": [ "xmas_tree.deployed", "xmas_tree_a.deployed" ], @aimacak Thank you I have it on false, but it seems that is not fixing the issue "Always Spawn Base Loot Table": false
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Hi @nivex Is there any multipliers besides the one in the Profile's files? I'm getting more items that the one I have in the config Profile file "Loot Amount Multiplier": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0, Loot File { "shortname": "ammo.rocket.hv", "name": null, "blueprint": false, "skin": 0, "amount": 100, "amountMin": 30, "probability": 1.0, "stacksize": -1 }, But when the base spawn It spawning a lot more than what it should, most likely I'm missing some configuration but maybe you can guide me
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Sure man, ping me on discord I can guide you discord ID: yacvaguer 829007135903055873
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- 603 comments
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- #hud
- #interface
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- 603 comments
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- #hud
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First I'm very glad for this plugin, it works great I found people abusing of this plugin in a way or another Case 1: People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes Case 2: People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this Of course whenever we have rules the Rust player will try to exploit these rules. I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1 Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin
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- 191 comments
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- 262 comments
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- #auto plant
- #auto farm
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