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Snaplatack

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Everything posted by Snaplatack

  1. So I talked with the developer for XDQuest @DezLife and he told me this DezLife — The plugin must check the NPC ID. I will not be able to implement this from my side since this dialogue does not start, I cancel it. Other plugins should handle this better and check it out. What I sent him
  2. So whats the difference between the different docker images? Is it just for early updates for the gg or the Rust server branches? I figured it was for the egg but I just wanted to confirm with you.
  3. In the lang file
  4. Seems to work. Now I just the dev of XDQuests to implement this. Thanks!
  5. Hello! So I am having a compatibility issue with this plugin and AdvancedStatus. In Advanced status, it reads the hook, OnNPCConversationStart to make the UI go away so the NPCs UI can take over. The only issue is that in XDQuest the NPC dont stop the Conversation with the OnNPCConversationEnded hook so AdvcancedStatus still thinks the player is talking to the player. I was wondering if you could Implement that hook so that other plugins can utilize it to function properly. Thanks! The codefling bug report with the AdvancedStatus Dev can be found here: https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?tab=comments#comment-73465
  6. I would have to have a player test or test myself after work. I'll let you know as soon as I know
  7. It has been implemented on the latest update
  8. Snaplatack

    Error with Advanced Status

    Hello! So got a bug to report. Whenever I talk to an NPC, the bars that display on advanced status disappear. I have already talked with the dev of Advanced Status about this issue and he told me that it's because the NPC hook that gets fired on the end of the conversation is not firing. Here is a link to our discussion. https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?do=findComment&comment=73441
  9. That was the first one. I talked twice to the Talking NPC
  10. Both.
  11. Would it be possible to to add the ability to toggle PVP players damage modifiers in the config just like the PVE modifiers?
  12. [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider
  13. Heres what the console said [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor
  14. Still building the server. I don't have a lot of pop and only have 1 NPC
  15. I got it loaded up on the server. Will test when I get home later this evening.
  16. You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission. "Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },
  17. isnt there other plugins such as https://umod.org/plugins/crafting-controller that do this for players with the permission?
  18. Snaplatack

    Monument Owner

    also, can we have an option not to show green spheres and red spheres separately? I hate the look of green spheres everywhere but love the red ones when someone is occupying it.
  19. Snaplatack

    Monument Owner

    Okay so is there a way to have permissions added for use? I host a PVE and PVP server and would like the monuments to be blocked off for PVP players and PVE players when a PVE player owns the monument (The plugin will act like this when the owner has this permission). Then if a PVP player owns the monument, then the monument is free for other players that have the correct permission to counter the monument and take it over from the other player.
  20. Any updates?
  21. I have done that. It doesn't still reappear. The player has to re login to have it reappear
  22. I have done that. It doesn't still reappear.
  23. Yea. I wanted it to be PVE raidable bases for PVE people and visa versa for random bases. Also, PVE players can't damage the bases. Seems to be a bug
  24. Adding support for Raidable bases?
  25. .
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