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BrettG

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Everything posted by BrettG

  1. BrettG

    Update Checker

    So what's the fix to the issue mentioned last about links not being found?
  2. BrettG

    Update Checker

    That would work as long as not on mobile. I was asking for this as I have this available in my discord for anyone to see while trying to be transparent with my player base. Anyways, it would appear that tofurahie quickly added this shortly after I suggested it.
  3. BrettG

    Update Checker

    It only shows last checked timestamp if there is a plugin that needs updated, but if its all up to date their is no timestamp for me.
  4. BrettG

    Update Checker

    Is there a way to make the timestamp of when it was last checked show with "All plugins have the latest version"?
  5. It seems that the number of resources used when I use the /upall command or shift+click isn't correct. I don't have the free upgrade permission (or whatever its called) and it costs a lot less to use upgrade all compared to just upgrading one item at a time. I don't know numbers off the top of my head but lets say I want to upgrade 5 twig bases to wood, IT would cost around 500 wood (again my numbers are probably wrong this is an example) and if I used the /upall it would cost a fraction of that like 135 or something really low.
  6. BrettG

    Castillo

    Just wanted to let you know some of the turrets aren't powered and neither is the elevator, besides that very nice large base.
    This plugin is great. I like the remover tool and that each tier 1-4 can be placed behind its own oxide permission. I also love the addition of all the skins. Mevent was quick with helping me out when I had issues that I caused.
    My favorite plug-in checker. Very simple to use and able to change the auto detected plugin link. Sometimes plugins on umod or codefling are similar names and this plugin checker (as well as others I used as the plug-in checker built into rustadmin RCON tool will detect the link to another plugin (the one with a similar link but you aren’t using). Luckily like I said you can change the link to be the correct plugin in the in-game GUI. updates pushed to a discord Chanel with a link to the update make it really handy.
  7. This is a life saver. Thanks for making this. My only suggestion is to add the ability to toggle off / bypass the delete confirmation warning to skip clicks when wanting to delete a lot of stuff.
  8. Hey, love the raidable base plugin and this pack. Is there a way to make stability true? Seems like I can base wipe in testing and everything else remains with stability 100%. If this is able to be enabled cool, if not oh well. Thanks
    This map is awesome. Plenty of monuments including a few custom ones. I have a small server and the few people who play on it also love the map. One of the custom monuments called Nuketown is just like the small map from Call of Duty. The map is a good size with all the monuments. Doesn't feel jam-packed but still plenty to do and explore. DocNorris is great with helping out if you find any bugs, I reported one to him and he had it fixed and updated on here in less than a day. Looking forwards to future maps from Doc.
    Handy and simple to use. I like that it is easy to use a simple command to show different info through messages that pop up for the individual.
    See an object in game that you think should be lootable but isn’t? This plugin fixes that. I highly recommend this plugin and also make sure to check the description to get a file that contains “default” lootables which is a great start. From there, using TGE GUI makes it easy to add or remove lootable objects. Being compatible with zone manager is great, so you can make certain objects only work / not work as lootables in certain areas that you configure.
    Thanks for making this great plugin. This makes it so easy to customize the loot table and stack size using the GUI in game. I would recommend.
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