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ViolationHandler.exe

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Everything posted by ViolationHandler.exe

  1. Assuming you mean Rust servers, it doesn't exactly work with multiple servers like that. If you'd want to use it with multiple servers you'd either need to have separate discord servers for each Rust server, or a separate bot for each Rust server which would get tricky interacting with. I could try and find a way for you to go between each server you have set up for it, but it would be its own command for you to swap from X server to Y server to Z server, etc.
  2. Changed Status from Pending to Not a Bug
  3. Have you already tried re-downloading the file and putting it in again? I just downloaded it from the site and it compiled fine. Edit: seems you're on Oxide most likely, let me attempt to get the newest version (I believe I have it already, but am making sure). Edit 2: I still seem to have no issues with it on Oxide, is there something you've changed? Or are you on Staging or? Edit 3: Can't be staging otherwise would fail to compile for pooling reasons.
  4. Ah, okay, wasn't sure if you were having issues with it or something, wanted to make sure. I could probably make something that allows you to send messages to chat from discord, ideally I'd like it to be picked up by the chat logging done on most plugins logging chat, but we'll see if its possible or not. Glad to hear, I tried to make it mostly all-in-one since if it was truly all in one it'd be massive, which it sorta already is pretty big (14k lines, mostly discord implementations though), so I'll have to keep that in mind. The next update will actually have both a discord version and a non-discord version in case people want to not have the discord dll (this would mean no discord functionality, but all in-game functionality) and will be much smaller too.
  5. Currently it does not respond to discord with what it says back, I have yet to create a way to do so as I want it to be performant and haven't thought of a good way yet other than patching the logging to console. So as of now, yes that is how its meant to be. I would like to add that functionality in the future, however, currently I haven't found the best way to do so. Also, the prefix stuff doesn't work because they are all application commands, as they allow for autocomplete and make it easier to interact with the commands (at least imo). No, chat messages are not meant to be sent to discord, there's an FAQ on that one actually: Not sure what you're asking/saying with the line about having all commands set to a role ID, could you explain what you mean?
  6. Changed Status from Work in Progress to Closed Added functionality in 1.0.6 version. Changed Fixed In to 1.0.6
  7. Not a bad idea imma make one
  8. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.5
  9. Changed Status from Pending to Work in Progress
  10. Update: These errors were a result of a bad Discord Extension version (one that was originally listed in the DEPENDS ON section). If you have these errors, please download the latest release in the DEPENDS ON section of the plugin. After stopping server and putting in the new DLL, the plugin should have no errors relating to modals and should work fine.
  11. Update: These errors were a result of a bad Discord Extension version (one that was originally listed in the depends on section). If you have these errors, please download the latest release in the DEPENDS ON section of the plugin. After stopping server and putting in the new DLL, your plugin should have no errors relating to modals and should work fine.
  12. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.5
  13. Update: These errors were a result of a bad Discord Extension version. If you have these errors, please download the latest release in the DEPENDS ON section of the plugin. After stopping server and putting in the new DLL, your plugin should have no errors relating to modals and should work fine. Edit: for anyone who is looking here and wondering, I worked with them through discord and we figured out the issue that way.
  14. Changed Status from Pending to Work in Progress
  15. Ah, well this plugin relies on 3.0.0, but I'm not positive who made ClansDiscord, but if it was MJSU, there's likely a version that'd work on his GitHub, otherwise not positive. And hmm, darn, was hoping it'd be a Windows server lol, the other guy was having issues on a Windows server. If it's the same bot for all 3 plugins that may affect it, but you stated above that you tried doing it with another separate bot, so can't really be that. I don't see any reason the other plugins would affect this plugin unless they were using the same bot and had the same command. I only ever had the already acknowledged error stuff when I had the plugin in 2 servers with the same bot and was using commands, that's why I asked originally too. I should be able to help more once I get home (likely a little over an hour from now), then I can actually look through the plugin and the interactions more thoroughly. Edit: Question for you, which modding framework do you use? Oxide or Carbon?
  16. And I assume you updated the bot token in the config and reloaded the plugin? Always gotta cover all the bases to be sure lol sorry if it's a dumb question. Also in response to the latest message, do you by chance use a Windows Server as your OS? Someone else had the same issues with with modals like you have in those errors, wondering if there's some funkiness with different operating systems
  17. Do you have the plugin in more than 1 Rust server?
  18. I'll try to look into compatibility issues with Windows servers once I get home, I think sometimes they lack a DLL which can cause issues, but not sure in this case.
  19. Ohhhh, okay, yea if the bots have unique names it's probably easier, I was thinking you meant bots that are basically just numbered, but that makes more sense. Do you mind sharing which plugin you use for the NPCs? I think it may help in trying to add the feature. The downside to the way uMod one does it is that then you need to be constantly listening to the players input. That's why I have a toggle for creative, I could maybe integrate it into creative, though then you'd be required to turn on creative to view inventories via the way Inventory Viewer does it.
  20. Changed Status from Pending to Work in Progress
  21. Hmm, okay, I'm sorry that you're having these issues, I wish I could help more as of right now, but am out ATM, but am trying to help any way I can while out. I messaged the creator of Discord Extension in the meantime. I should be able to look further into it once I get home, but that will be a couple hours unfortunately. Could you DM me your config (without bot token) on CF or Discord? Should be able to find me in CF discord or can search "papilicker" on discord and add me.
  22. Hmm, font looks funky too, what operating system is the server using?
  23. Are the commands that work always the same commands?
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