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ViolationHandler.exe

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Everything posted by ViolationHandler.exe

  1. Ah okay, no worries. Currently the functionality of a global ban doesn't exist in the plugin, but sounds like it'd be useful. I can attempt to add a `global` setting to the ban command through discord to allow for you to ban players from all servers as opposed to just the one. If that doesn't work, my other thought would be swapping to the server "all" or "*" with /server (server name here), however, personally I think this would be annoying and inconvenient for the users. I also think they could accidentally leave themselves on all mode and cause some issues. Command Explanations in case you still wanted some clarifications: warn player will give the player a warning with a UI that pops up on their screen with the reason from the player who warned them. warn add will add a warning to the players list of warning without directly notifying the warned player (no UI pops up for them). Note: UI may be different based on your config settings, could be a toast.
  2. ViolationHandler.exe

    error

    Changed Status from Pending to Work in Progress
  3. Changed Status from Pending to Work in Progress
  4. Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  5. ViolationHandler.exe

    error

    Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  6. This was answered in support, but for anyone else who may be wondering: Both files go within the plugins folder, they are still just like other plugins
  7. Hi, sorry, discussions unfortunately do not inform me when someone comments within. To answer the first question, I currently do not, and are you referring to the in-game one or the one within discord? Also, for customization wise, neither really are super customizable tbh, I kinda just picked some colors that fit the theme. The discord one would be a little trickier to port into its own plugin, but the in-game one would be a bit easier I think.
  8. ViolationHandler.exe

    Admin Tools NRE

    For public: Has since been solved through DMs, turned out to be an extension that is picked up by the way Oxide gets plugins vs the way Carbon gets plugins resulting in them grabbing extensions with null filenames. The fix will be released today or tomorrow since its not something that necessarily impacts everyone, only those with either extensions or that particular extension (who are attempting to reload a plugin via this plugin). If you are worried this is going to affect you and update has not released, please feel free to DM me.
  9. ViolationHandler.exe

    Admin Tools NRE

    Hmm, I just tried reloading a plugin from console it worked fine, were you by chance in-game while doing this? or possibly through discord? I will send a custom version that just prints a couple of things when running that command specifically to try and figure it out as well, my only thought is the plugin I'm getting back from Oxide is null somehow, which idk how or why that'd occur, that or somehow the thing I'm accessing is null, but kinda highly doubt that since I think other shit would break internally in oxide if that was the case. Can you confirm you can load the plugin you're attempting to load with Oxide's default `o.reload` functionality just for confirmation sake you're able to do it that way?
  10. ViolationHandler.exe

    Admin Tools NRE

    Changed Status from Pending to Work in Progress
  11. ViolationHandler.exe

    Admin Tools NRE

    Interesting, I'll take a look, wonder if they borked the way I found plugins again lol, thanks for mentioning this! Does this happen on all reload attempts for you? or just specific plugins? I'm guessing all currently, but figure I should double check.
  12. ViolationHandler.exe

    Question

    Changed Status from Pending to Not a Bug
  13. ViolationHandler.exe

    Question

    Both go within the plugins folder, they are still just like other plugins, only DLLs will go within the HarmonyMods folders (at least to my knowledge)
  14. Should be, yes. If you end up having any issues, feel free to reach out through a support ticket and I'll fix it when I'm able to
  15. Suggestion: Allow Creators to see the review they are replying to when replying to reviews on their plugins. Instead of just this:
  16. ViolationHandler.exe

    Combat Logs

    Changed Status from Pending to Not a Bug
  17. ViolationHandler.exe

    Combat Logs

    Not really no, there's nothing in Admin Tools that will automatically post the combat logs other than the F7 reports (if enabled).
  18. ViolationHandler.exe

    Font issues

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
  19. ViolationHandler.exe

    Font issues

    Howdy, Currently there is an issue currently relating to Ubuntu servers specifically I believe regarding displaying fonts that aren't actually installed onto the machine. This poses an issue due to the fact that the fonts folder is typically a read-only folder, meaning the plugin will not be able to add the fonts to said folder, resulting in not being able to properly display the font. (Or at least this is what I've come to understand about the font folder within Ubuntu, maybe even specifically server Ubuntu formats) I have a new version that should be posted either today or tomorrow that works around this issue since I couldn't find a way to get the font to work correctly with the font it's intended to use. This, unfortunately, means it won't look as close to the original inventory in-game, but should still work and look pretty decent, only change is font. I have tried to make it as easy to work with as possible, though I have limited it to be only accessible through the server console due to not wanting it to be changed often (since realistically it shouldn't need to be unless you want to try and use your own custom fonts by trying to install fonts to your font directory yourself somehow). I also include a default suggested font and size for optimal size in relation to the intended look, though feel free to use whatever sizes you want (though do note that the code within the plugin prevents the text from getting bigger than the boxes its within). Once the update goes live, you can type `font help` into your console and it will display a help message explaining its use. I have sent a version to the only other person I know having this issue and from what I've seen/heard from him, there's been no issues so far. This next update will also have more than just the font fix. Example Photo (Using recommended font values with font fix, similar, but not perfect sadly): - ViolationHandler.exe
  20. Changed Status from Pending to Not a Bug
  21. That is a Carbon admin panel, so unfortunately it is not part of my plugin, though if you want a UI permission plugin, the plugin by Steen (Permissions Manager) works great from my last experience with it. If you want that specific UI, then you'll need to swap to Carbon instead of Oxide (assuming you're using Oxide).
  22. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.8
  23. ViolationHandler.exe

    Add permissions

    Changed Status from Pending to Not a Bug
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