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Everything posted by m3dus4
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- 76 comments
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- #gas station
- #crates
- (and 20 more)
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- 583 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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- 76 comments
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- #gas station
- #crates
- (and 20 more)
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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thx 4 quick reply. console is empty no error msg or something. yes its regularly. i saw the same issue only @mining outpost here come same massive messages from zonemanager hmmmm. i think i only use true pve + zonemanager and ZoneManagerAutoZones hmmm oh and i saw that the discord webhook dont work for me. there is no info @my channel. and if the Event is done i can join the gasstation without spamming messages. maybe my config is not ok? { "Minimum time between events [sec.]": 1800.0, "Maximum time between events [sec.]": 2700.0, "Is the countdown timer active for the event? [true/false]": true, "Duration of the event [sec.]": 900, "Time before the starting of the event after receiving a chat message [sec.]": 120.0, "Notification time until the end of the event [sec.]": 120, "Marker configuration on the map": { "Name": "GasStationEvent ({info})", "Radius": 0.4, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Size": 40, "Color": "#00ff37" }, "Prefix of chat messages": "<color=#55aaff>[GasStationEvent]</color>", "Do you use the chat? [true/false]": true, "GUI setting": { "Do you use the countdown GUI? [true/false]": true, "OffsetMin Y": "-56" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Use the plugin DiscordMessages for posting event notifications? [true/false]": true, "Webhook URL": "https://discord.com/api/webhooks/1109440158543126578/xSlt0nMOtcsgDL0ZwkaFwVtHYJg6y8cBGDOpDbp9dxz-M9kNseFTgPZqsijJqe-TpwuY", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "Start", "PreFinish", "Finish", "KillAllVagos", "KillAllBallas" ] }, "List of commands banned in the event zone": [ "/remove", "remove.toggle" ], "Radius of the event zone": 45.0, "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": true, "PVE Mode Setting (only for users PveMode plugin)": { "Use PVE mode the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can Npc attack a non-owner of the event? [true/false]": false, "Allow a non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 1800.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": false, "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_normal": 0.3, "crate_normal_2": 0.2, "crate_normal_2_food": 0.1, "crate_normal_2_medical": 0.1 }, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true, "NPC settings for the first car": { "Minimum": 4, "Maximum": 4, "List of locations": [ "(-1.661, 3.25, -13.205)", "(-0.415, 3.25, -5.062)", "(-0.415, 3.25, 3.988)", "(-14.444, 3.25, 1.745)", "(-13.462, 3.25, -5.102)", "(-13.487, 3.25, 16.148)" ], "NPCs setting": { "Health": 125.0, "Roam Range": 5.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 15.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hat.cap", "SkinID (0 - default)": 2414488473 }, { "ShortName": "hoodie", "SkinID (0 - default)": 920529282 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2592902166 }, { "ShortName": "pants", "SkinID (0 - default)": 1295278038 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pistol.revolver", "Amount": 1, "SkinID (0 - default)": 2932859228, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 36.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "NPC settings for the second car": { "Minimum": 4, "Maximum": 4, "List of locations": [ "(26.901, 3.25, -10.623)", "(28.735, 3.25, -2.477)", "(23.599, 3.25, 7.294)", "(19.353, 3.25, 19.4)", "(11.958, 3.25, 17.853)", "(31.545, 3.25, 21.983)" ], "NPCs setting": { "Health": 125.0, "Roam Range": 5.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 15.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "mask.bandana", "SkinID (0 - default)": 1583890819 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1467513541 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1135820993 }, { "ShortName": "pants", "SkinID (0 - default)": 1134379860 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1134374285 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1134361393 } ], "Belt items": [ { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 864800401, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 36.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Loot crate settings for the first room": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-12.349, 4.488, 19.361)", "Rotation": "(0, 114.4, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-12.512, 3.25, 18.659)", "Rotation": "(0, 310.261, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-13.664, 3.25, 19.916)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Position": "(-13.357, 4.488, 19.861)", "Rotation": "(0, 31.016, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Position": "(-12.215, 3.25, 20.066)", "Rotation": "(0, 23.649, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Loot crate settings for the second room": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "Position": "(12.709, -5.026, 14.924)", "Rotation": "(353.106, 71.077, 28.212)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(13.95, -5.113, 16.062)", "Rotation": "(353.052, 75.008, 34.306)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(16.564, -5.029, 15.672)", "Rotation": "(2.71, 37.996, 33.909)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Position": "(10.778, -3.862, 16.185)", "Rotation": "(21.782, 7.434, 324.395)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Position": "(13.803, -4.279, 14.274)", "Rotation": "(30.908, 358.572, 12.651)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Engine parts quality for the second car (1 = low, 2 = medium, 3 = high)": 1, "Configuration version": { "Major": 1, "Minor": 0, "Patch": 6 } }
- 76 comments
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- #gas station
- #crates
- (and 20 more)
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- 76 comments
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- #gas station
- #crates
- (and 20 more)
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- 583 comments
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- 1
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
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Hi, i use also the CLanTag Plugin i love it. Hoiw can i wipe each Data after Fullwipe? Should i clear @ oxid/data/Clans each file?
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- 583 comments
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- 1
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- #rust
- #rust plugin
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- 3 comments
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so today ive checked my server and now ive the bubbles back on my map. and my console told me some error msg like this im not the programmer who can understand that where i can set the changes: but it said CanEntityBeTargeted @AbandoneBase is set to true and Raidbabase is set to false. i cant find any option to change the values. (09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean)) (09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean)) i reload the raidable base plugin bases despawned and spawnes random again. but bufbble stand. then i reloaded AbandonedBases and the bubbles are gone. so my troubleshooting atm is only to unload @purgetime my raidbases.
- 583 comments
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- #rust
- #rust plugin
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possible ok thx . is there a way to abort the complete purge event? so that each base wioll be cleared from purge? the command /sar cancel works only for your showing base (near base) so /sab will open and cancel the scan option in next update. and maybe another command to close the event and clear the mapmarker + bubbles ^^
- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 583 comments
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- #rust
- #rust plugin
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sab command will be great. to my other problem: i spawn random raidablbe bases (pvp) and they despawn after a while. problem is that the pvp zone is marked all time and there is no base. after a while ive much mapmarker with pvpzones and no base ^^ so it will be a cool thing if i can scan the map with real player bases and after a while i can also stop that. then i can restart my raidablbe base plugin.
- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 583 comments
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- #rust
- #rust plugin
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sorry im stupid..... countdown_reset ive checked the nortes sorry for that ^^
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{ "Map Wipe": { "Title Text": "<size=22>MAP WIPE</size> \n <size=11>Map change, Blueprints and RP will stay, Fullwipe Monthly.</size>", "Date Text": "<size=14> BiWeekly / every friday</size>", "Time Text": "<size=14> 6:00 PM (CET)</size>", "Main Panel Color": "0.25 0.25 0.25 0.65", "Secondary Panels Color": "0.19 0.19 0.19 0.85", "Main Icon URL": "https://rustlabs.com/img/items180/map.png", "Date Icon URL": "https://i.ibb.co/N97bTzY/dateicon.png", "Time Icon URL": "https://i.ibb.co/n3FXkfn/timeicon.png" }, "BP Wipe": { "Title Text": "<size=22>FULL WIPE </size> \n <size=11>Blueprint,Playerchallenge,Kits,Rewards wipe, all progress will be wiped.</size>", "Date Text": "<size=14> Monthly / first friday</size>", "Time Text": "<size=14> 6:00 PM (CET)</size>", "Main Panel Color": "0.25 0.25 0.25 0.65", "Secondary Panels Color": "0.19 0.19 0.19 0.85", "Main Icon URL": "https://i.ibb.co/m6jw3W3/bpwipeicon.png", "Date Icon URL": "https://i.ibb.co/N97bTzY/dateicon.png", "Time Icon URL": "https://i.ibb.co/n3FXkfn/timeicon.png" }, "Other": { "Top Title Text": "<size=45><color=#3498DB>WIPE AND PURGE SCHEDULE</color></size>", "Countdown Text": "Next <color=#3498DB>WIPE and PURGE</color> in <color=#3498DB> {countdown} </color>", "Font Outline Color": "0 0 0 1", "Font Outline Thickness": "1" } }
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Hi, i try to Update my Wipe Date: I insert a new cooldown timer: and reload each plugin: oxed.relaod * and also: WPWipeCycle.cs WelcomePanel.cs but timer is each time the same. where is my error? { "General Settings": { "Countdown (seconds)": 86400, "Global Response Enabled": true, "Global Response Text": "<size=20><color=#FF5733>APOCALYPSE PURGE PVE</color>X5</size> \n Next map wipe will be in <color=#FFE49B>{countdown}</color>", "Global Response Icon": 76561199136807947, "Global Response Cooldown": 3600, "Keyword To Trigger Response": "wipe", "Reset Countdown on Map Change": true } }
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that works thank you
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ahh i see works brilliant thxs ^^
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Hi, is it possible to put the Bradley easy -hardy in GUI Shop as COmmand? i tryed that many times but it wont work. i saw u posted skin ids: Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are: Bradley Drop (Easy) : 2905355269 Bradley Drop (Medium) : 2905355312 Bradley Drop (Hard) : 2905355296 Bradley Drop (Elite) : 2911864795 is there any option to put this @ guishop?
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wow thx that is so helpfull