Jump to content

m3dus4

Member
  • Posts

    531
  • Joined

  • Last visited

Everything posted by m3dus4

  1. m3dus4

    Dupe by placing Box

    Hi, when u try to place the Box near another one, u can pickup as much as u want. RUST 2026.05.09 - 20.51.38.01.mp4
  2. yes can confirm @Whispers88
  3. m3dus4

    Better Vanish

    thats for bettervanish
  4. m3dus4

    Better Vanish

    look for: _owner.net.UpdateGroups(_owner.transform.position); replace it with: _owner.net.UpdateGroups(_owner.transform.position, (EntityNetworkRange)0);
  5. m3dus4

    create a quest category?

    Is it possible to create a quest category? For example, those that only need to be fetched could be put in a separate tab so they can be turned in immediately, without having to be picked up, and so they don't clutter the list. Others could be highlighted in different colors depending on the type (bosses, resources, plantations, etc.)
  6. m3dus4

    Drop Logger?

    we get sometikets from players about loosing their stuff etc. so it would be nice to have a drop logger.
  7. The investigation concludes: respawns apparently break a weapon with predefined attachments (perhaps only compressor), WHEN Skilltree (revive) and RestoreUponDeath logic is triggered restoring player inventories
  8. So we create some custom itemns. here is 1 example: by enabling predefined attachments breaks a weapon at random after few minutes or hours. could be due to compressor.
  9. m3dus4

    some events wont work

    sending to u
  10. m3dus4

    some events wont work

    hi, any idea why both events arent working? "MushroomMadness": { "Enable Event": true, "Event Name": "MushroomMadness", "Event Description": "Gather wild mushrooms to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "mushroom" also: "BerryBlast": { "Enable Event": true, "Event Name": "BerryBlast", "Event Description": "Gather wild berries to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "black.berry", "blue.berry", "green.berry", "red.berry", "white.berry", "yellow.berry"
  11. m3dus4

    compile error since FP Update

    temp fix in line: 4399 from: if (pair.Value.IsCloning && plant.CanClone()) to: if (pair.Value.IsCloning && plant.CanClone(null))
  12. m3dus4

    /addmarketnpc dont work

    trying since new fp update the cmd but still not working
  13. FarmPro - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'GrowableEntity.CanClone(BasePlayer)' | Line: 4371, Pos: 59
  14. m3dus4

    inventory.giveto dont work

    look good thx
  15. m3dus4

    inventory.giveto dont work

    Hi, we tested some commands and saw that the inventory.giveto command isnt working. 18:29 [Info] No players found with name or ID '%STEAMID%' 18:29 [Info] Command 'inventory.giveto' can only be used by a player "Command": "inventory.giveto %STEAMID% FishermansBottle" Oh and we use: Custom Item Definitions
  16. m3dus4

    Next FP Update

    'BetterVanish v1.7.4' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. So can u update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)' ?
  17. ok thx ill test it.
  18. Is it possible to implement unloading with fallback to the shortname items defined in the config for custom weapons/protection, e.g. metal.plate.torso without displaying a ! icon and [Fallback item xy]? Or a config option: false that deactivates the custom item defined stats and uses the default item stats instead, which are defined in the custom item profiles @ shortname: "XY": for CW and CP. Or alternatively, VIP permissions for Customizable Protection providing default item stat fallback if the permission has been removed from the default server group for purge day (24 hours of PvP before a wipe).
  19. m3dus4

    Loot disappear Map terrain Bug

    i see thx. so ill wait for your update. maybe there is a way to add. add Player Inventory Space as logic and offer an option in the configuration file. Dropbag: true/false, false = base player inventory?
  20. I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. So i ask imthenewguy It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible? For BossMonster: Could item text (lore) be added as well, so ItemPerks-enhanced items can be used in the loot pool for maybe 5x tools etc. ? This was requested a few weeks ago, but I’m not sure if it was seen in Discussion Channel.. Thanks for your work on these plugins, and I appreciate you taking the time to look into this.
  21. I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible?
  22. m3dus4

    take all quest button

    Hi is there a way to implement a take all button for quests? ^^
  23. WegetsomeRcon errors: Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.50' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x01ac0] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0356f] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  24. We get some ofthis Errors. Failed to call hook 'OpenOutputStorage' on plugin 'IndustrialRecycler v1.8.91' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialRecycler.OpenStorage (ConsoleSystem+Arg arg, System.Boolean isInput) [0x0009c] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.OpenOutputStorage (ConsoleSystem+Arg arg) [0x00000] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0095a] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
161k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.