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Everything posted by m3dus4
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The investigation concludes: respawns apparently break a weapon with predefined attachments (perhaps only compressor), WHEN Skilltree (revive) and RestoreUponDeath logic is triggered restoring player inventories
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So we create some custom itemns. here is 1 example: by enabling predefined attachments breaks a weapon at random after few minutes or hours. could be due to compressor.
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hi, any idea why both events arent working? "MushroomMadness": { "Enable Event": true, "Event Name": "MushroomMadness", "Event Description": "Gather wild mushrooms to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "mushroom" also: "BerryBlast": { "Enable Event": true, "Event Name": "BerryBlast", "Event Description": "Gather wild berries to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "black.berry", "blue.berry", "green.berry", "red.berry", "white.berry", "yellow.berry"
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temp fix in line: 4399 from: if (pair.Value.IsCloning && plant.CanClone()) to: if (pair.Value.IsCloning && plant.CanClone(null))
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- 57 comments
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- #farm
- #automatic
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trying since new fp update the cmd but still not working
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FarmPro - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'GrowableEntity.CanClone(BasePlayer)' | Line: 4371, Pos: 59
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look good thx
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Hi, we tested some commands and saw that the inventory.giveto command isnt working. 18:29 [Info] No players found with name or ID '%STEAMID%' 18:29 [Info] Command 'inventory.giveto' can only be used by a player "Command": "inventory.giveto %STEAMID% FishermansBottle" Oh and we use: Custom Item Definitions
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'BetterVanish v1.7.4' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. So can u update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)' ?
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ok thx ill test it.
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Is it possible to implement unloading with fallback to the shortname items defined in the config for custom weapons/protection, e.g. metal.plate.torso without displaying a ! icon and [Fallback item xy]? Or a config option: false that deactivates the custom item defined stats and uses the default item stats instead, which are defined in the custom item profiles @ shortname: "XY": for CW and CP. Or alternatively, VIP permissions for Customizable Protection providing default item stat fallback if the permission has been removed from the default server group for purge day (24 hours of PvP before a wipe).
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i see thx. so ill wait for your update. maybe there is a way to add. add Player Inventory Space as logic and offer an option in the configuration file. Dropbag: true/false, false = base player inventory?
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I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. So i ask imthenewguy It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible? For BossMonster: Could item text (lore) be added as well, so ItemPerks-enhanced items can be used in the loot pool for maybe 5x tools etc. ? This was requested a few weeks ago, but I’m not sure if it was seen in Discussion Channel.. Thanks for your work on these plugins, and I appreciate you taking the time to look into this.
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I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible?
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Hi is there a way to implement a take all button for quests? ^^
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WegetsomeRcon errors: Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.50' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x01ac0] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0356f] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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We get some ofthis Errors. Failed to call hook 'OpenOutputStorage' on plugin 'IndustrialRecycler v1.8.91' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialRecycler.OpenStorage (ConsoleSystem+Arg arg, System.Boolean isInput) [0x0009c] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.OpenOutputStorage (ConsoleSystem+Arg arg) [0x00000] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0095a] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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nvm my fault works fine
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ExtractionRareMinerals - Failed to compile: Ambiguity between 'ExtractionRareMinerals.Loottable' and 'ExtractionRareMinerals.Loottable' | Line: 699, Pos: 5
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sounds greeat we will test thx
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Hi, My community really loves the Smart Sorter plugin, but we’ve noticed that it’s currently one of the biggest performance issues we’re facing. I couldn’t find any real optimization options in the config settings, and the hook time is far higher than that of any of the other large plugins we use. So u can check the Webhooktime. Any ideas how to optimize this? With a low pop of 40-50 Player we relaized significant fps drops.
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seems its the vanish plugin or payback2 not 100% confirmed but by unloading both rpc error is gone.
