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Everything posted by m3dus4
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Hi, get a lot of ConsoleSpams. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Rigidbody.get_linearDamping () [0x00006] in <2d0f16869212430390072ac38dfbbd87>:0 at UnityEngine.Rigidbody.get_drag () [0x00000] in <2d0f16869212430390072ac38dfbbd87>:0 at Oxide.Plugins.BetterBodyBags+DroppedContainerWatcher.GroundWatchRoutine () [0x00022] in <0c25acd89910481db25270f1fc5d9d57>:0 at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00019] in <c3c1ebc4e43b48c8adb0e539ec3b8405>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <03c6b8333ad54716bb8adcf10c3ffd3e>:0
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We wiped today, and my server console is showing this: i also updated to the latest CustomizableWeapons Version which is not working. (18:13:02) | Shutting down compiler because idle shutdown (18:13:02) | Compiler shutdown completed (18:13:09) | Added '// Reference: 0Harmony' in plugin 'CustomizableProtection' (18:13:09) | [CSharp] Started Oxide.Compiler v successfully (18:13:14) | CustomItemDefinitions and CustomizableProtection were compiled successfully in 1875ms (18:13:14) | Unloaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:14) | Unloaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:16) | Loaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:16) | Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.14' took 281ms (18:13:16) | Loaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:24) | Added '// Reference: 0Harmony' in plugin 'CustomizableProtection' (18:13:26) | CustomItemDefinitions, CustomizableProtection and CustomizableWeapons were compiled successfully in 1750ms (18:13:26) | Unloaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:26) | Unloaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:28) | Loaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:28) | Unloaded plugin Customizable Weapons v1.6.8 by 0xF // dsc.gg/0xf-plugins (18:13:28) | No previous version to rollback plugin: CustomizableWeapons (18:13:28) | Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.14' took 275ms (18:13:28) | Loaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins]
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Player repoorted they missed our : Carbon Fiber Fishing Rod item they just get another item see pictures. Cfg looks like this. "Carbon Fiber Fishing Rod": { "Item shortname": "fishingrod.handmade", "Item skin": 0, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Durable": 10.0, "Angler": 2.0, "FishingLuck": 1.25, "LineStrength": 1.0, "Pharmaceutical": 0.5
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replace: From: player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", recycler.panelName); to: player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), recycler.panelName); from: player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", storage.panelName); to: player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), storage.panelName);
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replace: From: player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", recycler.panelName); to: player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), recycler.panelName); from: player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", storage.panelName); to: player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), storage.panelName);
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Hi, when u try to place the Box near another one, u can pickup as much as u want. RUST 2026.05.09 - 20.51.38.01.mp4
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Loot drops not falling in Raidable Bases
m3dus4 replied to TritonianYeti's Support Report in Support
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- 51 comments
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- 1
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- #better vanish
- #admin
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(and 2 more)
Tagged with:
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- 51 comments
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- #better vanish
- #admin
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(and 2 more)
Tagged with:
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Is it possible to create a quest category? For example, those that only need to be fetched could be put in a separate tab so they can be turned in immediately, without having to be picked up, and so they don't clutter the list. Others could be highlighted in different colors depending on the type (bosses, resources, plantations, etc.)
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we get sometikets from players about loosing their stuff etc. so it would be nice to have a drop logger.
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The investigation concludes: respawns apparently break a weapon with predefined attachments (perhaps only compressor), WHEN Skilltree (revive) and RestoreUponDeath logic is triggered restoring player inventories
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So we create some custom itemns. here is 1 example: by enabling predefined attachments breaks a weapon at random after few minutes or hours. could be due to compressor.
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hi, any idea why both events arent working? "MushroomMadness": { "Enable Event": true, "Event Name": "MushroomMadness", "Event Description": "Gather wild mushrooms to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "mushroom" also: "BerryBlast": { "Enable Event": true, "Event Name": "BerryBlast", "Event Description": "Gather wild berries to win!", "Event Type (destroy, loot, collect, dispense, fish)": "gather", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 300, "Event Entities": [ "black.berry", "blue.berry", "green.berry", "red.berry", "white.berry", "yellow.berry"
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temp fix in line: 4399 from: if (pair.Value.IsCloning && plant.CanClone()) to: if (pair.Value.IsCloning && plant.CanClone(null))
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trying since new fp update the cmd but still not working
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FarmPro - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'GrowableEntity.CanClone(BasePlayer)' | Line: 4371, Pos: 59
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look good thx
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Hi, we tested some commands and saw that the inventory.giveto command isnt working. 18:29 [Info] No players found with name or ID '%STEAMID%' 18:29 [Info] Command 'inventory.giveto' can only be used by a player "Command": "inventory.giveto %STEAMID% FishermansBottle" Oh and we use: Custom Item Definitions
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'BetterVanish v1.7.4' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. So can u update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)' ?
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ok thx ill test it.
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Is it possible to implement unloading with fallback to the shortname items defined in the config for custom weapons/protection, e.g. metal.plate.torso without displaying a ! icon and [Fallback item xy]? Or a config option: false that deactivates the custom item defined stats and uses the default item stats instead, which are defined in the custom item profiles @ shortname: "XY": for CW and CP. Or alternatively, VIP permissions for Customizable Protection providing default item stat fallback if the permission has been removed from the default server group for purge day (24 hours of PvP before a wipe).
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i see thx. so ill wait for your update. maybe there is a way to add. add Player Inventory Space as logic and offer an option in the configuration file. Dropbag: true/false, false = base player inventory?