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Bumfuzzler

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Everything posted by Bumfuzzler

  1. Permissions would be great. Permissions for each storage box even better.
  2. I have the following in my config "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, When building the 3rd oil refinery I get the message as expected. It says I'm limited to 2, but it places the 3rd one anyway. From that point I can't place any more, but of course being limited to 2, it shouldn't allow me to place 3. Thanks.
  3. Bumfuzzler

    Raidable Bases

    @nivexYou said you wanted more information. Here is a video of it happening. Link to Video The player is near a Raidable Base (the sheet metal base) and you can see exactly what's happening. This doesn't happen anywhere else except near Raidable Bases. Any guidance would be helpful. This causes a lot of players to become disgruntled.
  4. Let's put it this way. It would be great if I could use, let's say the WPSocialLinks on multiple tabs or if I could use the Get Link ability on non-addon tabs. Through the method you mentioned can I do that? The other suggestion would be to allow more add ons for the following common tabs Rules Admin Home Enjoying the plugin so far, but damn am I spending a LOT of time getting it to how I want. It's mostly a design thing, not a technical challenge I suppose. Lots of change, reload, launch, repeat.
  5. @David was able to fix the situation likity split. Ty sir! It's working now for me.
  6. The tabs I had assigned worked just fine before the update. Now when I click on those tabs nothing comes up.
  7. Ok I'll check it out. Cause the thing is, with the add-ons I have some very nice looking tabs. Then there's the others which don't look quite as good or aren't quite as functional.
  8. Also, I think it would be nice if the add ons were not necessarily specific tabs, but the ability to use the elements in any tab. For instance: get link / buy for vip rank layout kit type layout maybe additional layouts? This way people can get really creative.
  9. For the VIP Ranks, it would be nice if you could add unlimited panels. So if you add panel 7, it allows you to continue to scroll.
  10. Thank you very much!
  11. I don't understand, what's the process? And I assume then there's no Facebook icon. Is there a reason this is a skin id instead of just a URL to an image?
  12. For socials is there a skin id for facebook?
  13. Bumfuzzler

    Welcome Panel

    Is there a way to provide links to other tabs? For instance, if you reference Discord on the Wipe Cycle tab, click on Discord to bring you to the Discord tab.
  14. Bumfuzzler

    Welcome Panel

    Appreciate the quick response. Honestly, I have a lot of plugins and I'd rather not run one more just for this purpose which is why I asked. Info Screens has this feature and it's similar to Welcome Info UI, but free. If you're unable to add it, no problem. Just a suggestion to give it more visibility. Not everyone will know to type /info and may wonder how to bring it back up.
  15. I'm getting this error. My first load using the default configuration. When I type /info I get this error. I've tried all 3 .cs files that come with the plugin, no luck. 09:49 [Error] Failed to call hook 'chatcmdopen' on plugin 'WelcomePanel v2.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.HideUI_API (BasePlayer player) [0x00000] in <1bda2ccf1bd34d168d9f887b2e3cb2e4>:0 at Oxide.Plugins.WelcomePanel.HideTabs (BasePlayer player) [0x000f0] in <1bda2ccf1bd34d168d9f887b2e3cb2e4>:0 at Oxide.Plugins.WelcomePanel.chatcmdopen (BasePlayer player) [0x00000] in <1bda2ccf1bd34d168d9f887b2e3cb2e4>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00542] in <1bda2ccf1bd34d168d9f887b2e3cb2e4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
  16. Bumfuzzler

    Welcome Panel

    Would you be able to add an icon that stays in the upper corner to allow players to open the menu instead of having to use /info? That'd be a nice touch.
    This plugin is a great idea. Players go through a lot of work creating signs only to lose them if the sign gets destroyed or the server wipes. This allows players, whether they hand draw signs or use Sign Artist, to manage their signs, and reapply them again and again as often as they'd like with such minimal effort. Every player that has learned about this new feature on my server has reacted with pure joy.
  17. Thanks for implementing the console command and the message when auto-saving images! Works great.
  18. Thanks for the assistance getting this sorted. Seems it was partly due to a conflict with another plugin.
  19. Bumfuzzler

    Raidable Bases

    Thanks. I followed the recommendation of 6.5 by @ZEODE and now my bases are spawning inland. I will raise any base that goes underground as I find them. Appreciated.
  20. Bumfuzzler

    Raidable Bases

    I don't have your base package. I made my own. I make them on flat areas which is what I expected I should do. Going to read some of the other posts above to see if they provide answers.
  21. Bumfuzzler

    Raidable Bases

    I've had issues with base spawning location and it's about time I tried to figure it out. Of course I could use help since I must be missing something. My Raidable Bases almost always spawn on the beaches and very rarely spawn inland. Sometimes, when they do spawn inland, they spawn in the ground, boxes sometimes are in the ground and the TC is in the ground as well. Not sure it matters, but when I create my bases I typically do it in a flat area of the map. Any ideas what might be causing this or how to resolve it?
  22. Yesterday I setup Sign Manager for the first time. Today players advised me their existing signs were removed. I verified this. Unsure if this is avoidable, but if not, it might be something to put in the plugin notes. Maybe players should not setup this plugin until a wipe? Heads up.
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