
anisb3l
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Everything posted by anisb3l
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- 30 comments
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- 1
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- #norddream
- #custom map
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Ok I got it working, it was Oxide issue after all, weird but I'm glad it's fixed. Thank you again for your great customer service.
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Hello Mr01sam Sorry to bother you again, I'm having a problem compiling WarModeAdminPanel, here is the error : Error while compiling WarModeAdminPanel: Expected expression | Line: 479, Pos: 60 It did worked the week I bought the mod but then it stopped, not sure what happene..
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It's working Thank you so much for addressing the problem as fast as you could, you don't know how much I appreciate your work. Great mod and awesome Dev.
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delete the last line "name~Supply Signal Event": "pvp" it did not work.
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"ZoneManager": { "ForceModeInZone": { "id=miningoutpost_1": "pvp", "id=supermarket_1": "pvp", "id=gas_station_1": "pvp", "id=gas_station_2": "pvp", "id=gas_station_3": "pvp", "id=lighthouse_1": "pvp", "id=lighthouse_2": "pvp", "id=mining_quarry_c": "pvp", "id=mining_quarry_b": "pvp", "id=mining_quarry_a": "pvp", "id=sphere_tank": "pvp", "id=harbor_2": "pvp", "id=harbor_1": "pvp", "id=ferry_terminal_1": "pvp", "id=desert_military_base_a": "pvp", "id=desert_military_base_d": "pvp", "id=desert_military_base_c": "pvp", "id=nuclear_missile_Silo": "pvp", "id=junkyard_1": "pvp", "id=arctic_research_base_a": "pvp", "id=trainyard_1": "pvp", "id=water_treatment_plant_1": "pvp", "id=powerplant_1": "pvp", "id=military_tunnel_1": "pvp", "id=excavator": "pvp", "id=airfield_1": "pvp", "id=launch_site": "pvp", "id=radtown_1": "pvp", "id=oilrig_2": "pvp", "id=oilrig_1": "pvp", "id=miningoutpost_2": "pvp", "id=miningoutpost_3": "pvp", "id=supermarket_2": "pvp", "id=supermarket_3": "pvp", "id=swamp_a": "pvp", "id=swamp_b": "pvp", "id=swamp_c": "pvp", "id=satellite_dish": "pvp", "id=underwater_lab_b": "pvp", "name~Supply Signal Event": "pvp"
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For my case is different, I want it to do PVP zone on the supply crate, I was able to create a dome, but I couldn't find a zone id for it, so I wasn't able to force PVP in it using WarMode, but I'm not worried about it, but if you where able to do it tortuga will you let me know how. Thank and thank you Mr01sam for taking care of the backpack issue, much appreciated.
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Wearable backpacks, sorry I should clear that.
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I recently installed the PvP/PvE Warmode plugin on my Rust server to enhance both PvP and PvE gameplay. The PvP mode provides balanced and exciting fights, while the PvE mode offers challenging NPC encounters with rewarding loot. Overall, it has significantly improved the gameplay experience on my server. Conclusion: I highly recommend this plugin to other Rust server admins looking to enhance their server's PvP and PvE experiences.
- 224 comments
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It did work from PVE to PVE but not from PVP to PVE
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Hello there Is there anyway you can integrate the warmade with DynamicPvp mod? That will be awesome. Thank you for all you hard work
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Hello there, Players can not loot other players backpack in PVP zones, when a PVP player kill a PVE player, they can loot them but not there backpack, it's telling them you can't loot PVE players.
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Thank you so much, that explain a lot. I will go ahead and do that.
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Hello there, First I would like to say that I love the mode, can't ask for more, PVP/PVE man you nailed it, the mode is working great, except one thing, witch I don't think it's a major problem, but will be nice if it get fixed, "InitialPlayerMode": "pve", all my players are starting pvp instead, the mode is not forcing the initial player mode.
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- 2 comments
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- #raid
- #raidable
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(and 21 more)
Tagged with:
- #raid
- #raidable
- #raidable bases
- #base
- #bases pack
- #bases
- #raid base
- #raid bases
- #raid bases package
- #bases package
- #raid base pack
- #raid mega
- #raidable mega pack
- #raids
- #raidablebase
- #raid base mega pack
- #raidable base pack
- #raidable base package
- #base design
- #base pack
- #base package
- #base raidables
- #base packs
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- 36 comments
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- 3
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Nvm, I got it working. Thank you.
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Hello there, So I'm having issue with the new version, when I modify the stack size and save, it's not taking effect. In the game still showing 1000. Thank you.
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Hello there, Yes you are right I did have ZoneManagerAutoZones I did removed it like you suggest, because I'm trying to phase out of the Zone Dome and use the Zone status instead. I'm still having the same double status after the ZoneManagerAutoZone removal, do I need to restart the server to take effect ? It does the status fine till you get closer to the center of the monument, then will display the second name. Thank you for all your help.
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are you talking about the 1st config file and the server config ? I kept those from the old version
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Hello there, After the update, start having this error : TypeError: Cannot read properties of undefined (reading 'toLowerCase') 17.08 01:22:33 [Bot] at createNewServerStatus (/src/connection/establishConnection.js:1505:204) 17.08 01:22:33 [Bot] at Statement.<anonymous> (/src/connection/establishConnection.js:1080:32) 17.08 01:22:33 [Bot] Error: ENOENT, No such file or directory './src/images/leaderboard/leaderboard_undefined.png' 17.08 01:22:33 [Bot] at setSource (/node_modules/canvas/lib/image.js:94:13) 17.08 01:22:33 [Bot] at Image.set (/node_modules/canvas/lib/image.js:65:9) 17.08 01:22:33 [Bot] at /node_modules/canvas/index.js:34:15 17.08 01:22:33 [Bot] at new Promise (<anonymous>) 17.08 01:22:33 [Bot] at Object.loadImage (/node_modules/canvas/index.js:23:10) 17.08 01:22:33 [Bot] at Statement.<anonymous> (/src/connection/establishConnection.js:1119:74) { 17.08 01:22:33 [Bot] errno: 2, 17.08 01:22:33 [Bot] code: 'ENOENT', 17.08 01:22:33 [Bot] path: './src/images/leaderboard/leaderboard_undefined.png', 17.08 01:22:33 [Bot] syscall: 'fopen' 17.08 01:22:33 [Bot] } Is that something i have to be concerned about ? Thank you.