-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ColdB
-
-
- 33 comments
-
- #xperience
- #stats
-
(and 4 more)
Tagged with:
-
It is recommended not to reset the configuration table. However, the problem is not significant. It is just that it is not possible to directly edit the configuration file. You need to copy a copy of the configuration and then overwrite it in the configuration, which will result in several additional steps.
-
Customizable Weapons "Fast Reload": false, there seems to be an issue with the settings. The first time the plugin was reloaded, the weapon was not quickly reloaded, but after firing the bullets, it was quickly reloaded. The settings should not have taken effect. How do you do! Do you have any idea of merging the Custom folder and Permissions folder? I want to control different customized weapons with different permissions The CustomizableProtection plugin can also achieve the same permission control function as CustomizableWeapons. The current CustomizableProtection plugin does not have "Unbreakable": true, "Durability": 150.0, and other options. Killing a boss will drop Protection, which players can use after picking up for repairs If you don't have time to modify the plugin recently, I'll find a way or wait until you have time to modify the plugin features before I use these settings
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
Customized attributes have no effect on people without permission? Currently, custom weapons can have permissions set. I would like to place the configuration of custom weapons in the permissions folder, so that each permission level can use different custom weapons. Because now placing customized weapon configurations in the permission folder does not take effect, it seems like a global configuration. My idea is to achieve independent permissions for each customized weapon
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
I looked at the configuration in the permissions folder, does it seem to be a global configuration? I want to put the customized weapon in the permission folder, but it has not taken effect. My idea is, why not put the customized weapons in the permission folder. I feel more free to control like this.
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
Can permissions and customized items be merged together? The configuration in the current permissions is not free to control customized weapons. If customized weapons are placed in the permissions configuration, it will be easier to control. Also, does Customizable Protection have the same permission control function as Customizable Weapons. The default names and descriptions of items in games are not multilingual now.
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
Please help me check my configuration. There are two configurations that have the same ID and ShortName, but nothing else is the same. For the second configuration, the item name and Items For Craft are the first configuration, and only Skin displays them correctly { "Enabled": true, "Permission (ex: crafts.vip)": "", "Title": "Clothing", "Background color": { "HEX": "#161617", "Opacity (0 - 100)": 100.0 }, "Items": [ { "ID": -194953424, "Enabled": true, "Image": "https://steamuserimages-a.akamaihd.net/ugc/1761438370573165991/4747A07826F82C3C90C81960715A68B84442607A/", "Title": "metal facemask LV3", "Description": "metal facemask LV3", "Command (to give an item)": "givelv3tou", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "metal facemask LV3", "ShortName": "metal.facemask", "Amount": 1, "Skin": 2365220381, "Type (Item/Command/Vehicle/Recycler)": "Item", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Command on give": "", "Workbench Level": 1, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Image": "", "ShortName": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": "" } ], "For Modular Car": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] }, "Cooldown": 0.0, "Multiple Craft": false, "Maximum number of crafts": 0, "Enable Craft?": true, "Enable Sales?": false, "Cost": 100.0 }, { "ID": -194953424, "Enabled": true, "Image": "https://steamuserimages-a.akamaihd.net/ugc/1836907371973254174/696DCD2CBCC964A0E9657C78BFA5839D0EDB1774/", "Title": "metal facemask LV5", "Description": "metal facemask LV5", "Command (to give an item)": "givelvtou5", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "metal facemask LV5", "ShortName": "metal.facemask", "Amount": 1, "Skin": 2730620986, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Image": "", "ShortName": "scrap", "Amount": 5, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "techparts", "Amount": 5, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": "" } ], "For Modular Car": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] }, "Cooldown": 0.0, "Multiple Craft": false, "Maximum number of crafts": 0, "Enable Craft?": true, "Enable Sales?": false, "Cost": 100.0 } ] }
-
-
- 7 comments
-
- #mapteleport
- #teleport
- (and 7 more)
-
- 84 comments
-
- 135 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
I used two plugins, Raidable Bases and Npc Raiders. Previously, I wanted to use a method to improve building health, which was good for Raidable Bases. However, the plugin for improving building health is global and has also improved players' building health. The NPC of Npc Raiders plugin cannot touch players' buildings. That's why I want to control the damage of weapons to various objects. Because if a player has a high damage weapon, Raidable Bases is a large building that can be easily destroyed with just a few shots. It feels great in the early stages, but over time, there will be no Raidable Bases
- 72 comments
-
- #custom
- #customizable
- (and 5 more)
-
- 34 comments
-
- #custom
- #protection
-
(and 6 more)
Tagged with:
-
- 34 comments
-
- #custom
- #protection
-
(and 6 more)
Tagged with:
-
- 34 comments
-
- #custom
- #protection
-
(and 6 more)
Tagged with:
-
- 72 comments
-
- #custom
- #customizable
- (and 5 more)