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Everything posted by Begi
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- 5 comments
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- 5 comments
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- 8 comments
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- 1
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- #demo
- #anticheat
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(and 2 more)
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Today, around 70-80 players tested this plugin. The feedback has been mostly positive. However, there are also some differing opinions. For example: Many players want the dungeons to have a more complex structure. Some suggest having Boss NPCs inside the dungeons based on difficulty levels. Others want increased loot rates and more NPCs. PvP and PvE support is also a common request. Many players want a timer to start when someone enters a dungeon so they can see how many minutes are left before it disappears.
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Hello, I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests. Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.
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The producer responds and does not update the plugin. This plugin is not working. Can you tell me the solution to this error?
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Error while compiling ExplosiveWeapons: 'BasePlayer' does not contain a definition for 'gestureList' and no accessible extension method 'gestureList' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 348, Pos: 50 What is false ?
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- 63 comments
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- #kdr
- #simplekdr
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This welcome menu is really the best, but I think it has its shortcomings. First of all, it should be able to work with all kit plugins, shop plugin and dailyrewards plugins. Secondly, the number of tabs should be increased. It is currently limited to 10 tabs. Also, buttons should be customizable, such as boxing, etc.
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When I add a few new categories, everything moves to the side. And after a while it doesn't show up. Also, it is really difficult to create popups for categories. It is very difficult to edit the pop-us you have created in the config. Setting up each detail takes a lot of time, buttons, labels etc. plugins are very time consuming. And it's very difficult to edit. Many new categories need to be added. For example vip etc.
- 146 comments
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- #serverpanel
- #info
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(and 32 more)
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- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 63 comments
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- 1
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- #kdr
- #simplekdr
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- 63 comments
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- 1
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- #kdr
- #simplekdr
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Object reference not set to an instance of an object. at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
- 19 comments
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- #additional
- #belt
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(and 2 more)
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