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4ua

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  1. Well, I think this can be effective in defending against DDOS, similar to my world server hall, where players are randomly sent to a hidden route to prevent DDOS, similar to load balancing.
  2. The effect I want to achieve is that when a player enters the server through the list A: IP, the plug-in will automatically jump to B:IP or C:IP for the player at random. These multiple IPS actually point to the same server. To prevent the player from being transmitted repeatedly, please add a player cooling: (
  3. Dear author, I found some interesting things in the process of using it. Can you add a special function to the plug-in? When a player logs into the server, the plug-in will randomly send the player to one of several server addresses in the config file. For example, a server has two A+B IPS pointing to the same server. When a player enters from A:IP, the server will send the player to B:IP. At this time, add a cooling time to the player to prevent the player from being repeatedly sent to B:IP after entering B:IP, because A and B are actually the same server. Please contact me if it can be realized. Thank you.
  4. Empty the player's F1 console after the player jumps to the server. After a player enters a server, a timer is used to periodically check whether the player jumps to other servers in a short time. If so, the player will not jump to other servers in a short time.
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