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Everything posted by beetle
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I understand that this is a very rare case. However, this message is for those who are suffering from the same problem in the future. When the Auto turret is can not damaged Do not set “Sight Range†in /data/RaidableBases/Profiles/Any.json to an excessive number. The default value of 30 is recommended. At the least, it should not be set at 1000. This phenomenon has been occurring since the February or March update, and I think some people may be having trouble since it did not occur before. I hope this helps someone.
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A conflict with PersonalNPC, which was fixed in 1.0.28 and earlier, has recurred. PersonalNPC can collect Woods, Berries, etc.
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I downloaded the latest VER and it is still 1.8.0, is this my problem? I Tried Clear cache Download from another browser
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Discord_Clip_1303790718841520128 - Trim - Trim.mp4 This recording on the main server, Because it was too lazy to open the test server. I know you are going to point out the Interaction Icon translation text, so just letting you know beforehand. When reporting to you, I used the brand new test server, and I have the same problem occurred.
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- 129 comments
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When the Y-axis reaches 0 in the canyon, it is dropped from the POGO. Since it is already 0 in the upper air, it will die from falling.
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Server Exception: AIThinkManager.ProcessPetMovementQueue NullReferenceException: Object reference not set to an instance of an object Server Exception: AIThinkManager.ProcessPetMovementQueue NullReferenceException: Object reference not set to an instance of an object Server Exception: AIThinkManager.ProcessPetMovementQueue NullReferenceException: Object reference not set to an instance of an object I don't know about the relationship, but I am sure that this notification appears regularly in the console after updating PNPC.
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CustomPortals - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
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JetSki - Failed to compile: There is no argument given that corresponds to the required parameter 'forced' of 'Buoyancy.SavePointData(bool)' | Line: 572, Pos: 27 🤞
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Hey, did you recognize this problem?
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instructions page *Description page
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Use the “Updated on 9th of July, 2023 (NEW): StaticLootables.json†on the instructions page. I mentioned above that I used it. We also confirmed that even if we did not use the above Json, but only loaded the plugin and generated a new Json, the situation would not change. https://codefling.com/files/support/4558-cant-saveedit/ https://codefling.com/files/support/6403-static-lootable-in-game-gui-not-working/ And you say you have never had this problem reported to you, which is an outright lie.
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1. new server 2. only the above two plug-ins loaded 3. Loading order is irrelevant. 4. Regenerating Json does not make sense. 5. Json in the description page does not work. 6. All buttons are unusable, only the UI blinks when pressed, and you must disconnect to server to close the UI. I loaded a whole new StaticLootables on a whole new server, loaded a whole new Json, but LootableEditor is not working properly. It had been about a year since the Editor was unavailable on the main server to begin with, but we were patient. And I also own LootableEXT, but I can't use it because of this bug. The support tickets that have been posted in the past show it as “Not a bug, Closed†but do not specify how it was resolved. There is a post on that post asking how it was resolved, but neither the poster nor the author has answered. And as of 2024/07/05 09:21, I asked how to fix it on the Questions tab in the RUST WORK tab of your DISCORD, but no one has seen it today. Let's settle it here.
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I have the correct Config set up, but mushrooms, trees, and sulfur can be picked up with the interact key. All prefabs setting