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Soller

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Everything posted by Soller

  1. After updating the server, the gingerbread skin is applied only with hammer. The command /up all 1 building becomes twig. And if you choose the gingerbread skin and /up 1 before starting construction, then the building blocks also remain twig.
  2. Has anyone ever had such a thing happen that an improved building suddenly rolled back to twigs a few days ago? One player complained to me that the house was completely made of wood, stood like that for a whole week, and after the reboot it became twig.
  3. I don't have x500 rates on my server, I have x2. And the rates for weapons and modules for weapons are x1. The appearance of these items in the boxes in such quantity is simply impossible. What do you mean, where did they go? Where could they go if they are not there? They just don't show up. Their appearance is not set by the parameters. How can something that never happened go somewhere? And I don't understand why you're writing all this at all. All these assumptions have long been tested dozens of times. I'm not looking for assumptions. I am asking you to create a plugin that can track the source of the appearance of objects. So that the plugin records how many specific items appeared from the boxes, how many players created, how many items were generated by a black hole in a parallel universe. So as not to guess at the coffee grounds, but to know exactly where the objects came from. One good plugin developer has already made such a plugin to order, but he does not have time to repeat it. He said it was a very simple plugin. But for some reason you started writing a huge amount of information that does not relate to my request.
  4. The map is standard procedural. This number of items has been accumulating every time after wipe for half a year. Starting from the third day, every day more and more. I don't understand where you got your thoughts about NPCs??? None of the NPCs have these items. The NPC has nothing to do with it. I deleted all these items from all NPCs 4 months ago. And the NPC never had extendedmags.entity.
  5. Soller

    hello can you have discord?

    Changed Status from Not a Bug to Closed
  6. Soller

    hello can you have discord?

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
  7. I didn't know that such a plugin existed. My players have been asking for something like this for a long time. I will use it with pleasure.
  8. Any weapon modules have been removed from all NPC plugins. I may have found the reason, but it's too early to draw conclusions. We need to wait a couple more weeks.
  9. It's not clear to me. I don't write plugins. I'm not looking for help writing a plugin. I just suggested that one of the developers write a plugin that does what I described above. And would post this plugin here on codefiling.
  10. Lol, I asked artificial intelligence to write this plugin. The AI even did something. It's a pity that this plugin doesn't do anything.) using Oxide.Core; using Oxide.Core.Libraries.Covalence; using UnityEngine; namespace Oxide.Plugins { [Info("ItemDropPlugin", "ChatGPT", "1.0.0")] class ItemDropPlugin : RustPlugin { // Your existing code... void OnLootEntity(BasePlayer player, BaseEntity entity) { if (entity is WorldItem) { WorldItem worldItem = (WorldItem)entity; Item item = worldItem.item; if (item != null) { Puts($"{player.displayName} dropped item: {item.info.displayName.translated}"); string prefabName = "item_drop.prefab"; GameObject targetPrefab = GameManager.server.FindPrefab(prefabName); if (targetPrefab != null) { // Instantiate the target prefab using a separate script ItemDropPrefabScript.Instance.SpawnItemDropPrefab(worldItem.transform.position, targetPrefab, item); // Destroy the original dropped item worldItem.Kill(); } else { Puts($"Prefab not found: {prefabName}"); } } } } } // MonoBehaviour script for handling prefab instantiation class ItemDropPrefabScript : MonoBehaviour { public static ItemDropPrefabScript Instance; private void Awake() { Instance = this; } public void SpawnItemDropPrefab(Vector3 position, GameObject prefab, Item item) { GameObject itemDropPrefab = Instantiate(prefab, position, Quaternion.identity); Item newItem = itemDropPrefab.GetComponent<Item>(); if (newItem != null) { newItem.info = item.info; newItem.amount = item.amount; } else { Debug.LogError("Failed to get Item component from the instantiated prefab."); } } } }
  11. We seem to have translation difficulties, English is not my native language. I'm not looking for a plugin that does something with the OnitemDrop hook on my server, I don't have one. I just saw on one server how all dropped items are combined into one gray bag. And I wanted to find the same plugin, or someone who will make such a plugin and post it here on codefiling.
  12. Good. It remains to find a person who will make a plugin with this hook.
  13. What's it? Is that a hook? I have not found a plugin with that name.
  14. It's impossible. The only place where the RCON password is stored is the server control panel. Only I have access to the control panel. My IP address is the only one in the logs of the control panel visits. Besides, I'm not the only one with this problem. This is on many servers. It's just that few people use the Object Remover plugin to see it.
  15. Rate x2, stack х10. On my server, players cannot mine such a huge amount of resources to create these items by the thousands. And they don't throw thousands of them on the ground either, it's all recorded by the Logger plugin.
  16. No, I'm not talking about when the box with the items was broken and the bag appeared. I'm talking about the fact that when a player throws any items out of the inventory, they all end up in a gray bag. For example, I will throw SAR, cartridges and grenades out of the inventory, and it will all end up in a gray bag.
  17. Soller

    Abandoned Bases

    This plugin is not just entertainment for players, it saved my server from overpopulation and extra 150k items.
    At the moment, this is the best plugin for limiting signals.
  18. It works a little differently than I would like, but right now it's the best plugin for limiting signals.
  19. Once on some server I saw that all dropped items are combined into a satchel thing. Since I haven't seen anything like this anywhere else, I think this is a personal plugin. Can someone write the same plugin and put it on codefiling? Maybe I'm calling this gray bag incorrectly, its prefab is called item_drop.prefab.
  20. The problem is that the players are not the source of these items. It is simply physically impossible for players to create them in such numbers.
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