Jump to content

Mevent

Curator
  • Posts

    2,816
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Mevent

  1. Mevent

    New DLC

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.1
  2. Hi! Firstly, we apologize for the long wait for a response — we should have dealt with your situation much earlier. As we can see, one of the clan tags is located right in the player's nickname. This indicates that the `"Clan tag in player name"` option is enabled in the Clans configuration. It looks like the BetterChat you're using is adding its tag using the player's already changed name (to which Clans has already added the tag), which is what's causing the duplication. There are two ways to solve this.: Disable the option in Clans: Find the parameter `"Clan tag in player name"` in the Clans config and set it to `false'. Then the tag will be displayed only via BetterChat. Set up BetterChat: Contact the developer of BetterChat with a request to fix the logic of their plugin so that it takes the original name of the player, and not the one that has already been changed by other plugins. Once again, we apologize for the delay. We hope that this will help solve the problem. If you still have any questions, we will be happy to help.
  3. Changed Status from Pending to Fixed Changed Fixed In to 2.2.12
  4. Mevent

    Statistics

    Hi! I understand what you're looking for now! Unfortunately, the current Statistics plugin UI doesn't support displaying individual kill breakdowns. To help you better, could you clarify: What specific stats do you want to track and display? (wolves killed, bears killed, Bradley kills, etc.) Where would you like to see this information? (in the current stats UI, separate panel, chat command, etc.) If possible, could you create a simple sketch in Paint showing how you'd like the stats to be displayed? This would help understand exactly what layout you're envisioning. This information would be valuable for potential future updates!
  5. Mevent

    unusable

    @baconwrappedjake
  6. @baconwrappedjake
  7. Changed Status from Pending to Fixed Changed Fixed In to 1.4.4
  8. Changed Status from Pending to Closed
  9. Mevent

    Remove map markers

    Hi! You need to remove this map marker in the plugin that you use to create NPCs. The Shop plugin does not create markers
  10. Changed Status from Pending to Fixed Changed Fixed In to 2.3.5
  11. Mevent

    updating.

    Yes, just upload the new .cs file to plugins. Migrations are needed in case something critical changes in the plugin itself (for example, the data storage structure), and I write about the need to use them in changelog.
  12. Hi! Do you mean chat messages or discord messages?
  13. Mevent

    looks horrible

    Hi! The issue comes from how the HUD is being anchored and scaled. To make the icons look consistent on all monitors, you’ll need to switch the display type to a non-scaled overlay. Open your config file here: oxide/config/PanelSystem.json and change this line: "Display type (Overlay/Hud)": "Overlay", to "Display type (Overlay/Hud)": "OverlayNonScaled", Save the file and reload the plugin — after that the icons should anchor correctly and no longer shift depending on resolution or UI scale.
  14. Mevent

    looks horrible

    Hi! You can use Parent: OverlayNonScaled
  15. Mevent

    Not working since wipe?

    what is the output of the o.plugins command?
  16. Mevent

    Statistics

    Hi! Actually, the Statistics plugin tracks much more than just resources! You might have missed some configuration options. The plugin tracks: Player kills/deaths Resource gathering (stones, wood, ores, etc.) Animal kills (bear, boar, stag, wolf, chicken, etc.) Loot containers (crates, barrels, supply drops) NPCs killed (scientists, Bradley, Helicopter) Weapon usage (for favorite weapon tracking) For animal tracking: Check your "Score Table" in the config - you should see entries like: "bear": 2.0 "boar": 1.0 "wolf2": 1.5 "chicken": 0.5 If animals aren't showing: Make sure they're listed in your "Score Table" Check if "Count kills of bots" is enabled (animals are considered bots) Look at your "Weapons" list to ensure hunting weapons are tracked You can add any animal by: Adding entries like "stag": 1.0 or "simpleshark": 3.0 to your Score Table.
  17. Hi! You need to configure two settings in your DailyRewards config. 1. Enable automatic wipe on map save: "Wipe on new map save": true 2. Disable inventory items retention on wipe: "Do the items received retain when wiping?": false What this does: Automatically wipes all player data when you wipe your server Clears stored inventory items from previous wipes Resets daily progress, cooldowns, and played time Hope this helps!
  18. Can you send your data files from Kits from k1llyou to PM? So that I can fix the conversion
  19. Mevent

    updating.

    Hi! You just need to download the new ones *.cs files
  20. Which Kits plugin did you try to convert from?
  21. In order to somehow help in this situation, I at least need to see the error. Unfortunately, I can't guess what's going on on your server.
  22. If you want players to receive only one kit, then you need to enable the parameter "Getting an auto kit 1 time?" -> true in the config.
  23. Mevent

    unusable

    Can u send me a video?
  24. Mevent

    New DLC

    3-4 sep
  25. Version 1.1.5

    86 downloads

    Introducing Linking System, the ultimate Discord integration plugin for your Rust server! Seamlessly connect your players Rust accounts with their Discord profiles, automatically assign roles, and reward linked players with exclusive perks. With a beautiful UI, complete Discord bot solution, and powerful automation features, Linking System is the perfect tool to enhance your community engagement and keep your Discord server active. ️ Features of Linking System Complete Discord integration system with automatic role assignment for linked players, enhancing community engagement and server security. Beautiful, customizable UI with ServerPanel V1 and V2 template support for seamless integration with your existing server interface. Secure code generation system with configurable cooldown periods to prevent abuse while ensuring smooth linking process. Automatic permission group assignment for linked players with customizable UI elements displaying potential benefits and server perks. Complete Python Discord bot included with comprehensive installation guides for Windows, Linux, and Pterodactyl hosting platforms. Multi-server support allowing one Discord bot to manage linking across multiple Rust servers simultaneously. Automatic group management with configurable group assignment for linked players, perfect for permissions and role-based systems. Real-time synchronization between Discord and Rust server through RCON communication for instant updates and status changes. Data persistence with automatic saving and loading of linking data, ensuring no loss of player connections across server restarts. Plugin integration support with ImageLibrary, ServerPanel, and Notify plugins for enhanced functionality and user experience. Developer-friendly API for custom integrations, allowing other plugins to check linking status and trigger custom actions. Comprehensive notification system with support for multiple notification plugins to keep players informed about linking status. Flexible interface options with configurable UI settings - use "Use UI" set to false for command-only operation without graphical interface. Complete Discord Bot Solution LinkingSystem includes a complete Python Discord bot with everything you need for seamless integration. No complex setup required - just follow our step-by-step guides! Important: Python 3.12 is required! Python 3.13 is not compatible due to library issues. Windows Installation Complete guide for Windows servers with automatic startup configuration and service management. Linux Installation Full Linux support with systemd service configuration for Ubuntu, Debian, CentOS, and RHEL systems. Pterodactyl Support Optimized for Pterodactyl game panel with dedicated setup instructions and panel integration. Multi-Server One bot can manage multiple Rust servers simultaneously with individual RCON configurations. Video Overview Commands /link - Opens the linking interface for players to connect their Discord account /link status - Shows your current linking status with Discord /link code - Generates a new linking code for Discord connection /link remove - Removes the existing link between Discord and Rust accounts Permissions linkingsystem.use - Permission to access the linking system and connect Discord account How It Works LinkingSystem provides a seamless three-step process for connecting Discord and Rust accounts, with both UI and command-only options: Generate Code - Players use the /link command to open the UI interface, or /link code for direct command-only code generation with built-in cooldown protection. Discord Verification - Players share their code in the designated Discord channel where the bot automatically processes the connection. Instant Benefits - Once linked, players immediately receive their Discord role and start enjoying exclusive in-game perks and rewards. The system maintains real-time synchronization between Discord and your Rust server, ensuring that role changes and connections are processed instantly! FAQ Q: Do I need to create my own Discord bot? A: Yes, but we provide complete step-by-step instructions for creating and configuring your Discord bot, including all necessary permissions and settings. Q: Can LinkingSystem work with multiple Rust servers? A: Absolutely! The Discord bot supports multiple servers simultaneously. Simply add your server configurations to the bot's config file. Q: How do I add LinkingSystem to the ServerPanel menu? A: Follow these simple steps: 1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button 2. Set these exact parameters: Type: Plugin Plugin Name: LinkingSystem Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category Q: How do linked players receive their rewards? A: Rewards are granted automatically when a player successfully links their Discord account. The system automatically assigns the configured permission group to linked players. Q: Are the rewards shown in the UI actually given to players? A: The reward items displayed in the UI are visual representations only. The actual benefit is the automatic assignment to a permission group (default: "discord") which can be configured to provide various server perks through your permission system. Q: Can I customize the rewards for linked players? A: Yes! You can customize which permission group linked players receive and configure what benefits that group provides through your server's permission system. The visual reward elements in the UI are also fully customizable. Q: What happens if a player leaves the Discord server? A: The bot automatically detects when linked players leave the Discord server and can remove their in-game benefits accordingly. Q: Is the linking data saved if the server restarts? A: Yes, all linking data is automatically saved and persisted across server restarts, ensuring no loss of player connections. Q: Can I use LinkingSystem without the UI interface? A: Yes! Set "Use UI" to false in the configuration to enable command-only mode. Players can use /link code to generate linking codes, /link status to check their connection, and /link remove to unlink their accounts directly through chat commands. Migrations LinkingSystem includes migration tools to help you transition from other linking plugins. Currently supported: DiscordLink Migration tools preserve all existing player links and Discord information, ensuring a smooth transition to LinkingSystem without data loss. Developer API Linking System provides a developer-friendly API for integration with other plugins: CuiElementContainer API_OpenPlugin(BasePlayer player) - Opens the linking interface for ServerPanel integration TEST SERVER Join our test server to experience Linking System and all our features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015
    $25.95
2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

139.5k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.