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Everything posted by MrLiquid
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sorry mate, not too sure. if I find out I'll be sure to let you know
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"Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "*": 2, "pumpjack": 1 }, "virtualquarries.vip": { "*": 4, "pumpjack": 1 }, "virtualquarries.elite": { "*": 6, "pumpjack": 1 } }, If I use the following config options, renew your permissions is required for 'elite' but default and vip work as they should
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Since the new update, players can no longer access their quarries, says they require permissions, even tho they have them
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I now made an entry into TruePVE to make it work for the time being, I would love it if you could integrate it with PveMode, dome over the event and lock look and event to player/team who attacks first and to keep others out of the dome if not event owner/team mate.
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I manually started it.. shown below [RadtownEvent] Radtown event started Failed to set value of field RadContainer.dressingVariant Plus event only starts once then never again
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Why do I need an additional plugin please? [PookEvent] Entities removed successfully. [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager
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Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Do you have the latest update ready for tomorrow please?
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Failed to call hook 'OnWeaponModChange' on plugin 'SkillTree v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.CanModifyMagazine (BaseProjectile weapon) [0x00027] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.OnWeaponModChange (BaseProjectile weapon, BasePlayer player) [0x00037] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07af0] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnWeaponModChange' on plugin 'SkillTree v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.CanModifyMagazine (BaseProjectile weapon) [0x00027] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.OnWeaponModChange (BaseProjectile weapon, BasePlayer player) [0x00037] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07af0] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnWeaponModChange' on plugin 'SkillTree v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.CanModifyMagazine (BaseProjectile weapon) [0x00027] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.OnWeaponModChange (BaseProjectile weapon, BasePlayer player) [0x00037] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07af0] in <0ea47248820842a6837686cb3ae80e34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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periodically, Im not sure if a player was interacting with or not, just found these bugs in logs. I'll endeavor to keep an eye out
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"ArmoredTrain" (1.6.7) by Adem (2.88s / 33 MB) - ArmoredTrain.cs Console Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Server Exception: Mountable Cycle NullReferenceException Log files Server Exception: Mountable Cycle NullReferenceException at (wrapper managed-to-native) UnityEngine.Collider.Internal_ClosestPointOnBounds_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) at UnityEngine.Collider.Internal_ClosestPointOnBounds (UnityEngine.Vector3 point, UnityEngine.Vector3& outPos, System.Single& distance) [0x00000] in <9f5f4aae36a34550a062ce5a19076d38>:0 at UnityEngine.Collider.ClosestPointOnBounds (UnityEngine.Vector3 position) [0x0000d] in <9f5f4aae36a34550a062ce5a19076d38>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x001cf] in <b3b99391039d40ad848000f3c812001b>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x0008e] in <b3b99391039d40ad848000f3c812001b>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002bf] in <b3b99391039d40ad848000f3c812001b>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <b3b99391039d40ad848000f3c812001b>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <b3b99391039d40ad848000f3c812001b>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <b3b99391039d40ad848000f3c812001b>:0 at ServerMgr.FixedUpdate () [0x00018] in <b3b99391039d40ad848000f3c812001b>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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Failed to call hook 'Unload' on plugin 'SkillTree v1.5.5' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillTree.Unload () [0x00b8a] in <87502622638a461bb31dceddd1489b06>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03491] in <87502622638a461bb31dceddd1489b06>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 every time server restart and plugins unload. I find the error in server log
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Can we have buttons 1 - 5 or a method to select to allow players to open more than 1 case at a time, maybe upto 5 ? for an additional fee
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Thank you for a very nice looking plugin, any chance you can add the ability to AUTO add door closers please?
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so nothing to say except close the ticket? @Astinox @Death
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I am wondering if you can add support for skinned prefabs, I run Submersible Pumps.. which is a skinned water pump. however Limit Entities counts them as water pumps but does not enforce the limit when placing the skinned prefab.
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Domes not clearing off map on plugin unload