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Everything posted by Aeryn Sun
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yep that fixed it, no compile errors. 08/13 10:40:50 | Unloaded plugin Skinner v2.9.94 by Whispers88 08/13 10:40:57 | [CSharp] Started Oxide.Compiler v successfully 08/13 10:41:01 | Skinner was compiled successfully in 1549ms 08/13 10:41:01 | Calling 'OnServerInitialized' on 'Skinner v2.9.96' took 163ms 08/13 10:41:01 | Loaded plugin Skinner v2.9.96 by Whispers88 08/13 10:41:05 | Restarting in 120 seconds _contentToItemID[skin.id] = itemSkin.itemDefinition.itemid; < this fixed it.!!!
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ok, trying it now...
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same here... 08/13 08:18:25 | Error while compiling Skinner: 'ItemSkin' does not contain a definition for 'itemid' and no accessible extension method 'itemid' accepting a first argument of type 'ItemSkin' could be found (are you missing a using directive or an assembly reference?) | Line: 322, Pos: 62 this is the line in question: _contentToItemID[skin.id] = itemSkin.itemid; probably an easy fix, but i don't know enough about these cs files and how to properly fix this.
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Multiple times. That doesn't work.
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2 items at random..... long sleeve t-shirt and metal facemask used to be pages of items. now a handfull, if that. what have i done wrong?
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...so i can follow the resolution.
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i don't get many skins off the workshop at all. its like a desert. vacant and empty.
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same here.
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yeah, it fixed itselve for some reason. idk what to tell you, but call this one closed. thanks!
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i'll have to wait until the server is clear and add the plugin and then i'll be able to send the log. i'll post it here as soon as i can.
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so i was running 1.1.3 saw there was an update. dropped the update in the propper folder, and the server locked up. i thought ok, whats happened? so i removed the 1.1.4 version, restarted the server, then dropped the 1.1.3 version in. same thing, the server locked up. what would you need to help me figure out whats happening? thank you! ps, i love the plugin. its why i am pursuing a resolution
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- 81 comments
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- #death tips
- #death notice
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- 81 comments
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- #death tips
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- 34 comments
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- #xperience
- #stats
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- 81 comments
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- #death tips
- #death notice
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hello, i may have something wrong. my passengers should have a kit on them. the scientist kill them right away, but the bodies have zero loot like they used to. i do have the kits plugin, and it used to work, but i also (previous versions) didn't have passengers that died. my config is attached. thank you for your time. version 1.4.1 CargoPlaneCrash.json
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- #event
- #cargoplane
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this might help......... [Combat Logger] 'i was a passenger(9108637)(-364.70, 33.26, 128.66)' was downed by 'Crashsite NPC2[NPC](-357.99, 31.38, 126.94)' with a 'Spas-12 Shotgun' from 7 meters 10/16 08:49:32 | #Passenger1818 was killed by Crashsite NPC1 at (-364.70, 33.26, 128.66) so the npc's are killing the passengers?
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hi there. i seem to have a problem with this as described above. is there a variable to help keep them alive for some time? thank you!