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Everything posted by tacman1981
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- 33 comments
 
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	Is it possible that we can get a fix for stacks when plugins are limited to a specific amount, with no wiggle room? When buying from Ivan and choosing more than 1 jug, for example, it will still only give a single jug due to limitations of the stacks. What i propose is, checking the max stack size and giving them either in singles or just refuse the UI to increase for items with stack size 1.
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	it doesnt let players connect, since the mod never finishes loading, due to the lack of said config file i do not want loading screen messages, but im forced to make a config file just to get the basic functionality that i bought it for
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	so now because of changes you added, i am no longer able to use it, since you no longer support the basic version that i want
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	it does not create the config that it looks for, resulting in the DirectoryNotFoundException.
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	ok, its been almost 2 weeks and i have no more reports or visual observations where the stacks are splitting at random. this is definitely the fix for the stacking issue
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	Changed Status from No Response to Fixed Changed Fixed In from 2.1.0 to 2.1.2
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	Changed Status from Work in Progress to Fixed Changed Fixed In from 2.1.1 to 2.1.2
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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	Changed Status from Fixed to Work in Progress Changed Fixed In from 2.1.0 to 2.1.1
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	hopefully 2.1.1 fixes this issue.
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	Changed Status from Can't Reproduce to No Response
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	Changed Fixed In from Next Version to 2.1.0
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	Changed Status from Pending to Can't Reproduce Changed Fixed In to Next Version
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	Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.6.0 to 2.1.0
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	this should have been fixed in the latest version
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	does this happen regularly? ive done some testing and cant replicate it. do you use any custom crate types in config?
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	private object CanStackItem(Item source, Item target) { if (source == null || target == null) return null; if (!_furnacesData.ContainsKey(source.uid.Value) || !_furnacesData.ContainsKey(target.uid.Value)) { return null; } else { return false; } return null; } I basically flipped your check to prevent the conflict, so far so good.
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	it is still doing this, quite regularly. it affects the furnace output by making a new stack of cooked ore, that wont stack with the others. when it happens more than once, the furnace stops because its no longer able to place a cooked item into the furnace output, dumping it on the ground and switching off the furnace. this is a serious issue and cant remain ignored.
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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	Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) it often leaves smaller stacks of things like metal frags, or charcoal in a furnace, which will not stack on top of the same item. 1 player even reported that their picked up furnace, went onto a skinned door stack.
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	Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) i will post it to the furnace upgrades plugin too. this often leaves small stacks of items that cant be put into larger stacks of the same item.
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	i did manually add it yes, in hopes it would just read the value and work.
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	as the title states. it doesn't give RP rewards for killing the new wolf. its in the config, has a value set, but gives nothing when killing it.

 
                 
	 
	 
					
						 
	