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Everything posted by tacman1981
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Update causing nothing to happen when signal thrown
tacman1981 replied to Venedas's Support Request in Support
Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 same, with update it is the same error as bradley drops now -
it does not convert the stack sizes or the custom items when i try to update, so im sticking with v1 until v2 actually works. i spent hours putting everything together, and the update doesnt convert it properly so it is no use as is.
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- 1,042 comments
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- #loot
- #customloot
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Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BradleyDrops.BradleySignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x0005b] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Plugins.BradleyDrops+<>c__DisplayClass39_0.<OnExplosiveThrown>b__0 () [0x00000] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 this happens when players use the signals, but when admin test it works perfectly fine. can you diagnose? ive watched the players throw it, then this error pop into console as soon as the smoke is supposed to start, but nothing happens.
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- 1,042 comments
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- #loot
- #customloot
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- 1,042 comments
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- #loot
- #customloot
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this is going to cause problems after update
tacman1981 replied to tacman1981's Support Request in Support
thats alright, i should have mentioned it when i was fixing my plugins a couple of days ago. ill remove it for the update as planned. -
it is not going to allow connections, but give the "Client Ready" error when players try to connect to servers with this mod installed. it must be updated today.
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- 37 comments
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- #optimize
- #optimization
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omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process
- 33 comments
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- 33 comments
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you can comment out the following part for now, ill figure out something to do with the cargo ship, didnt even think about it Vector3 currentPosition = entity.transform.position; Vector3 newPosition = currentPosition + new Vector3(0, 5f, 0); entity.transform.position = newPosition; OR you can delete the && entity.ShortPrefabName != "codelockedhackablecrate" on line 75, just this part and not the rest, and this will stop the crate from spawning above its usual location. i mainly added the transform to prevent heli gibs forcing crates under the terrain but should be checking here if its heli crate too. thanks for the report, ill sort it today at some point
- 33 comments
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sorry it has taken so long, but the update which allows you to use ShipWreck plugin too has finally landed. adhd brain at its finest lol. There may be an issue with the crates that spawn while the event is running, if so please do let me know. I am not magic and can not test against a plugin i have no license for. please do send me a message on discord if you encounter issues while shipwreck is running, where non event crates dont float. really fixed this time, thanks to Mabel for the assist.
- 33 comments
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- 1,042 comments
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- #loot
- #customloot
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after todays update, ive had to remove this mod to boot the server. this is the only harmony mod i removed, and the server booted fine. please patch
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- 12 comments
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- #explosives
- #control
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(and 1 more)
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IQAlcoholFarm - Failed to compile: foreach statement cannot operate on variables of type 'HiddenValue<ListDictionary<NetworkableId, BaseNetworkable>>' because 'HiddenValue<ListDictionary<NetworkableId, BaseNetworkable>>' does not contain a public instance or extension definition for 'GetEnumerator' | Line: 1081, Pos: 83
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last night right after wipe, this was refusing players connection. that was on 1 of my servers. today i have woken up and the other hosted server spits an NRE after loading the recyclers, and then never finishes loading. removal of this mod fixed that too. looks like this mod needs updating