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Everything posted by tacman1981
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- 42 comments
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- #optimize
- #optimization
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omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process
- 33 comments
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- 33 comments
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you can comment out the following part for now, ill figure out something to do with the cargo ship, didnt even think about it Vector3 currentPosition = entity.transform.position; Vector3 newPosition = currentPosition + new Vector3(0, 5f, 0); entity.transform.position = newPosition; OR you can delete the && entity.ShortPrefabName != "codelockedhackablecrate" on line 75, just this part and not the rest, and this will stop the crate from spawning above its usual location. i mainly added the transform to prevent heli gibs forcing crates under the terrain but should be checking here if its heli crate too. thanks for the report, ill sort it today at some point
- 33 comments
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sorry it has taken so long, but the update which allows you to use ShipWreck plugin too has finally landed. adhd brain at its finest lol. There may be an issue with the crates that spawn while the event is running, if so please do let me know. I am not magic and can not test against a plugin i have no license for. please do send me a message on discord if you encounter issues while shipwreck is running, where non event crates dont float. really fixed this time, thanks to Mabel for the assist.
- 33 comments
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- 1,144 comments
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- #loot
- #customloot
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- 12 comments
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- #explosives
- #control
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Tagged with:
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- 1,532 comments
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- #leveling
- #progression
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- 1,532 comments
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- #leveling
- #progression
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- 1,532 comments
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- #leveling
- #progression
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- 1,532 comments
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- #leveling
- #progression
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it should really be on the developer to patch this, sort button had a problem where it was out of alignment and that was fixed within hours here is a close match for the offsets, it has a small gap above the top of the tc UI, made it so other users of sort button dont have intersections "OffsetMax": "406.44 142.785", "OffsetMin": "293.746 57.215"
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- 1,532 comments
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- #leveling
- #progression
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- 1,532 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,532 comments
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- #leveling
- #progression
- (and 19 more)