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Everything posted by XFactorXXL
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Still have the floating monuments and posted the negative axis needed for them from another map dev fix the same day. Opened a support request on 5-12 to try not to have something like this in "discussions". May be time to just hop in RustEdit and fix it in house.. If you need the negative axis needed its in an attachment in my support request. Should be relatively fast in RustEdit to just drop the monuments to the pre-disclosed axis values.
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(May 2026) Monument Y Axis Needs Adjusted
XFactorXXL replied to XFactorXXL's Support Report in Support
Any movement on this? Should I just hop on RustEdit and fix? Almost an entire wipe with floating monuments, might be time to move on to another map or edit the fixes in-house. -
(May 2026) Monument Y Axis Needs Adjusted
XFactorXXL replied to XFactorXXL's Support Report in Support
You rock thank you! I'll stand by. -
(May 2026) Monument Y Axis Needs Adjusted
XFactorXXL replied to XFactorXXL's Support Report in Support
Any movement on this? The map is live on a server and am wondering if I should swap maps for a little while as I am sure you have other updates to do due to Facepunches changes. -
Similar to other maps, an update is needed to fix the y axis of a few monuments (specifically Large Sewers, Military Tunnels and Missile Silo). Attached are some examples as well as an update that was needed on another map on our 4SG PVE that gives the axis negative needed.
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Similar to other maps, an update is needed to fix the y axis of a few monuments (specifically Large Sewers, Military Tunnels and Missile Silo). Attached are some examples as well as an update that was needed on another map on our 4SG PVE that gives the axis negative needed
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- 15 comments
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- #islands
- #custom map
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Solved on Discord: So I stopped at version 2.8.4 due to all the confusion, backtracking, chaos etc. Now we are several updates in, should I use the initial 3.1.0 first (the one that still included the update script and run it)? Or can I just go to lastest and skip all that now being no other updates included any update instructions at all?
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Let me lead by saying I love the map and others you've made, great job before I mention my couple minor issues. Onto my problems (I did try to find somewhere on your discord to do this but its all just servers. Couple things: It would appear most venders in Outpost are outdated not allowing interaction and/or does not have the right items. Might need an update to reflect changes/updates that have been made over time. Probably from being done in the older RustEdit at the time the map was created, I think the map needs updated in the new version to fix some issues with textures etc, for example around B2 grid island(s). Pretty basic things I think and I love the map just a few things I noticed.
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You were completely right, I had things that couldn't be conducted on server boot, so that was my own problem, I really appreciate the help! I was making the mistake of trying to set convars to things that required certain engines to be running (time and weather for example), so they'd have never worked on startup anyway. I did a workaround setting triggered cron jobs to send raw commands to console upon the detection of a reboot and/or wipe. Thank you again for the response even with something totally unrelated to Admin Menu! You all rock!
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Has anyone tried not just changing the stone skin ID, but adding a second line for the brick? If so did it populate? Example The post above is: { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, 10220 }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } Has anyone tried something like this and worked?:.. { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, ID for Adobe }, { BuildingGrade.Enum.Stone, ID for Brick }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } I haven't tried yet myself, just curious.
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Good afternoon! In addition to personal quarries, can this in some way, be used to "instance" the public quarries/pumpjack(s) that spawn on vanilla maps? For example, on a PvE server, can you use this to allow multiple people to use the same public quarry or pumpjack (the ones spawned by the server)? If not, can this be implemented? This would be a huge addition! Either way, awesome plugin!