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XFactorXXL

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Everything posted by XFactorXXL

  1. XFactorXXL

    Five Islands

    Still have the floating monuments and posted the negative axis needed for them from another map dev fix the same day. Opened a support request on 5-12 to try not to have something like this in "discussions". May be time to just hop in RustEdit and fix it in house.. If you need the negative axis needed its in an attachment in my support request. Should be relatively fast in RustEdit to just drop the monuments to the pre-disclosed axis values.
  2. Any movement on this? Should I just hop on RustEdit and fix? Almost an entire wipe with floating monuments, might be time to move on to another map or edit the fixes in-house.
  3. You rock thank you! I'll stand by.
  4. Any movement on this? The map is live on a server and am wondering if I should swap maps for a little while as I am sure you have other updates to do due to Facepunches changes.
  5. Similar to other maps, an update is needed to fix the y axis of a few monuments (specifically Large Sewers, Military Tunnels and Missile Silo). Attached are some examples as well as an update that was needed on another map on our 4SG PVE that gives the axis negative needed.
  6. Similar to other maps, an update is needed to fix the y axis of a few monuments (specifically Large Sewers, Military Tunnels and Missile Silo). Attached are some examples as well as an update that was needed on another map on our 4SG PVE that gives the axis negative needed
  7. XFactorXXL

    Five Islands

    Edited to move to support request! All in all a great map! Just need the 3 monuments fixed due to Facepunch shifting Y Axis on some monuments.
  8. XFactorXXL

    Npc Spawn

    You can disregard this! I got an answer on the Discord. Thank you!
  9. XFactorXXL

    Npc Spawn

    Solved on Discord: So I stopped at version 2.8.4 due to all the confusion, backtracking, chaos etc. Now we are several updates in, should I use the initial 3.1.0 first (the one that still included the update script and run it)? Or can I just go to lastest and skip all that now being no other updates included any update instructions at all?
  10. Sir, you are absolutely amazing and quick! I really really appreciate the work and fast response!
  11. Let me lead by saying I love the map and others you've made, great job before I mention my couple minor issues. Onto my problems (I did try to find somewhere on your discord to do this but its all just servers. Couple things: It would appear most venders in Outpost are outdated not allowing interaction and/or does not have the right items. Might need an update to reflect changes/updates that have been made over time. Probably from being done in the older RustEdit at the time the map was created, I think the map needs updated in the new version to fix some issues with textures etc, for example around B2 grid island(s). Pretty basic things I think and I love the map just a few things I noticed.
  12. I noticed on this and IXIUM (I bought both) that the quarry islands are under water. Is this by design or should we edit to pull them above?
  13. XFactorXXL

    Admin Menu

    You were completely right, I had things that couldn't be conducted on server boot, so that was my own problem, I really appreciate the help! I was making the mistake of trying to set convars to things that required certain engines to be running (time and weather for example), so they'd have never worked on startup anyway. I did a workaround setting triggered cron jobs to send raw commands to console upon the detection of a reboot and/or wipe. Thank you again for the response even with something totally unrelated to Admin Menu! You all rock!
  14. XFactorXXL

    Admin Menu

    This is probably COMPLETELY unrelated to this plugin but I cannot find a solution to save me life. Does anyone have an issue with the convar support and autogeneration of adminmenu.cfg cause server.cfg to never autoload after a reboot and have to manually use server.readcfg once online?
  15. Makes sense, so a lot needs to be written to allow a build block that has multiple skins. I kinda figured as much. Thanks for the quick confirmation!
  16. Has anyone tried not just changing the stone skin ID, but adding a second line for the brick? If so did it populate? Example The post above is: { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, 10220 }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } Has anyone tried something like this and worked?:.. { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, ID for Adobe }, { BuildingGrade.Enum.Stone, ID for Brick }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } I haven't tried yet myself, just curious.
  17. Good afternoon! In addition to personal quarries, can this in some way, be used to "instance" the public quarries/pumpjack(s) that spawn on vanilla maps? For example, on a PvE server, can you use this to allow multiple people to use the same public quarry or pumpjack (the ones spawned by the server)? If not, can this be implemented? This would be a huge addition! Either way, awesome plugin!

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