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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Random NPCs

    botspawn ?
  2. its a native item so u can use the give command in console `cardtable` is the name. This just makes it craftable giveto "playerssteamid" cardtable
  3. yes i will do the language file tweeking next
  4. btw, did u craft a new note then tested for the note saving? I dont get this on my testserver
  5. ill check again after work tomorrow
  6. @Rob VaryFixed in V1.0.5 (it was not included in the editing whitelist)
  7. yes when using bullets it can happen since the dmg is 0 on hit it needs a actual dmg but ill run it over again
  8. yes only when enabled
  9. not that hard so we can add that in a future update
  10. added to the todo list. want Global and Player settings for it possibly ?
  11. ToDo - Spawner UI panel - Show on single hit what Tier it is (Finished testing will be added soon) - More functionality like unlocking and napalm burntime aswell TooHot (gibs) - Adding of Player/admin commands here and in BradlleyOptions and BradleyGuards - Make BradleyGuards work with BradleyTiers Dynamicly - Option to disable ChatMessages (Finished testing will be added soon)
  12. possible for a future update. Generaly speaking the bradley is always on the launchsite + the fact that it is moving needs needs to be encounted for More things like suggested will be added tho
  13. test configuration with current progress - Loot is in tiers - Random skins - Blueprint function by adding .bp after the itemshortname the amounts in this json is setup to see the different tiers processing so ignore that BradleyTiers.json
  14. ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
  15. Krungh Crow

    Url Copier

    as far as i know notes can allways be copy pasted
  16. and what are you pointing out ?
  17. just a count (simplified version) since some dont want to get listed and want to keep their playtime private
  18. Ye i thought of making it payd for a small fee but there are enough plugins u need to pay for
  19. i have been checking the easyest way to grant a loottable for each tier. Most optimal is to remove all crates when spawned in radius of the bradley then spawn new ones by the plugin so it is linked to the Tier. Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate' Ill have a puzzle...
  20. Its a simplified tiered bradleyplugin using the rusts mechanics as mutch as possible so there is less to break on the long run ^^
  21. so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
  22. noted
  23. that is wat adding more crates does but i can understand what you are pointing out
  24. like lootprofiles ?
  25. yes that is possible with scaling damage will be added in one of the future updates allong with eco/SR rewards support
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